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ply.go
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ply.go
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package fauxgl
import (
"bufio"
"encoding/binary"
"os"
"strconv"
"strings"
)
type plyFormat int
const (
_ plyFormat = iota
plyAscii
plyBinaryLittleEndian
plyBinaryBigEndian
)
var plyFormatMapping = map[string]plyFormat{
"ascii": plyAscii,
"binary_little_endian": plyBinaryLittleEndian,
"binary_big_endian": plyBinaryBigEndian,
}
type plyDataType int
const (
plyNone plyDataType = iota
plyInt8
plyUint8
plyInt16
plyUint16
plyInt32
plyUint32
plyFloat32
plyFloat64
)
var plyDataTypeMapping = map[string]plyDataType{
"char": plyInt8,
"uchar": plyUint8,
"short": plyInt16,
"ushort": plyUint16,
"int": plyInt32,
"uint": plyUint32,
"float": plyFloat32,
"double": plyFloat64,
"int8": plyInt8,
"uint8": plyUint8,
"int16": plyInt16,
"uint16": plyUint16,
"int32": plyInt32,
"uint32": plyUint32,
"float32": plyFloat32,
"float64": plyFloat64,
}
type plyProperty struct {
name string
countType plyDataType
dataType plyDataType
}
type plyElement struct {
name string
count int
properties []plyProperty
}
func LoadPLY(path string) (*Mesh, error) {
// open file
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
// read header
reader := bufio.NewReader(file)
var element plyElement
var elements []plyElement
format := plyAscii
bytes := 0
for {
line, err := reader.ReadString('\n')
if err != nil {
return nil, err
}
bytes += len(line)
f := strings.Fields(line)
if len(f) == 0 {
continue
}
if f[0] == "format" {
format = plyFormatMapping[f[1]]
}
if f[0] == "element" {
if element.count > 0 {
elements = append(elements, element)
}
name := f[1]
count, _ := strconv.ParseInt(f[2], 0, 0)
element = plyElement{name, int(count), nil}
}
if f[0] == "property" {
if f[1] == "list" {
countType := plyDataTypeMapping[f[2]]
dataType := plyDataTypeMapping[f[3]]
name := f[4]
property := plyProperty{name, countType, dataType}
element.properties = append(element.properties, property)
} else {
countType := plyNone
dataType := plyDataTypeMapping[f[1]]
name := f[2]
property := plyProperty{name, countType, dataType}
element.properties = append(element.properties, property)
}
}
if f[0] == "end_header" {
if element.count > 0 {
elements = append(elements, element)
}
break
}
}
file.Seek(int64(bytes), 0)
switch format {
case plyBinaryBigEndian:
return loadPlyBinary(file, elements, binary.BigEndian)
case plyBinaryLittleEndian:
return loadPlyBinary(file, elements, binary.LittleEndian)
default:
return loadPlyAscii(file, elements)
}
}
func loadPlyAscii(file *os.File, elements []plyElement) (*Mesh, error) {
scanner := bufio.NewScanner(file)
var vertexes []Vector
var triangles []*Triangle
for _, element := range elements {
for i := 0; i < element.count; i++ {
scanner.Scan()
line := scanner.Text()
f := strings.Fields(line)
fi := 0
vertex := Vector{}
for _, property := range element.properties {
if property.name == "x" {
vertex.X, _ = strconv.ParseFloat(f[fi], 64)
}
if property.name == "y" {
vertex.Y, _ = strconv.ParseFloat(f[fi], 64)
}
if property.name == "z" {
vertex.Z, _ = strconv.ParseFloat(f[fi], 64)
}
if property.name == "vertex_indices" {
i1, _ := strconv.ParseInt(f[fi+1], 0, 0)
i2, _ := strconv.ParseInt(f[fi+2], 0, 0)
i3, _ := strconv.ParseInt(f[fi+3], 0, 0)
t := Triangle{}
t.V1.Position = vertexes[i1]
t.V2.Position = vertexes[i2]
t.V3.Position = vertexes[i3]
t.FixNormals()
triangles = append(triangles, &t)
fi += 3
}
fi++
}
if element.name == "vertex" {
vertexes = append(vertexes, vertex)
}
}
}
return NewTriangleMesh(triangles), nil
}
func loadPlyBinary(file *os.File, elements []plyElement, order binary.ByteOrder) (*Mesh, error) {
var vertexes []Vector
var triangles []*Triangle
for _, element := range elements {
for i := 0; i < element.count; i++ {
var vertex Vector
var points []Vector
for _, property := range element.properties {
if property.countType == plyNone {
value, err := readPlyFloat(file, order, property.dataType)
if err != nil {
return nil, err
}
if property.name == "x" {
vertex.X = value
}
if property.name == "y" {
vertex.Y = value
}
if property.name == "z" {
vertex.Z = value
}
} else {
count, err := readPlyInt(file, order, property.countType)
if err != nil {
return nil, err
}
for j := 0; j < count; j++ {
value, err := readPlyInt(file, order, property.dataType)
if err != nil {
return nil, err
}
if property.name == "vertex_indices" {
points = append(points, vertexes[value])
}
}
}
}
if element.name == "vertex" {
vertexes = append(vertexes, vertex)
}
if element.name == "face" {
t := Triangle{}
t.V1.Position = points[0]
t.V2.Position = points[1]
t.V3.Position = points[2]
t.FixNormals()
triangles = append(triangles, &t)
}
}
}
return NewTriangleMesh(triangles), nil
}
func readPlyInt(file *os.File, order binary.ByteOrder, dataType plyDataType) (int, error) {
value, err := readPlyFloat(file, order, dataType)
return int(value), err
}
func readPlyFloat(file *os.File, order binary.ByteOrder, dataType plyDataType) (float64, error) {
switch dataType {
case plyInt8:
var value int8
err := binary.Read(file, order, &value)
return float64(value), err
case plyUint8:
var value uint8
err := binary.Read(file, order, &value)
return float64(value), err
case plyInt16:
var value int16
err := binary.Read(file, order, &value)
return float64(value), err
case plyUint16:
var value uint16
err := binary.Read(file, order, &value)
return float64(value), err
case plyInt32:
var value int32
err := binary.Read(file, order, &value)
return float64(value), err
case plyUint32:
var value uint32
err := binary.Read(file, order, &value)
return float64(value), err
case plyFloat32:
var value float32
err := binary.Read(file, order, &value)
return float64(value), err
case plyFloat64:
var value float64
err := binary.Read(file, order, &value)
return float64(value), err
default:
return 0, nil
}
}