-
Notifications
You must be signed in to change notification settings - Fork 3
/
box.js
159 lines (140 loc) · 5.65 KB
/
box.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/* Copyright (c) 2009-2010 King Abdullah University of Science and Technology
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* This class encapsulates the box primitive. It is mostly
* meant for use with isosurface rendering to give the user
* an impression of the orientation of an object.
*
* @param {int} options just a place-holder for future changes
* @constructor
* @requires primitive Inherits from primitive
* @requires screen Has a reference to a screen object
*/
function box(options, source) {
/** The WebGL context we'll be using */
this.gl = null;
/** The VBO that stores the vertices */
this.vertexVBO = null;
/** The VBO that stores the indices of the vertices */
this.indexVBO = null;
/** The count of indices in indexVBO */
this.index_ct = 0;
/**
* This function is called by the grapher class so that the box
* has access to relevant information, but it is only initialized
* when grapher deems appropriates
*
* @param {WebGLContext} gl a WebGL context, provided by grapher
* @param {screen} scr a reference to the screen object, provided by grapher
*
* @see grapher
*/
this.initialize = function(gl, scr) {
this.gl = gl;
this.refresh(scr);
this.gen_program();
}
/**
* Refresh is a way for the grapher instance to notify surface
* of changes to the viewing environment. This just updates the VBO
* to draw a box around the whole screen
*
* This method is meant to only be called by the grapher class.
*
* @param {screen} scr required for information about the viewable screen
*/
this.refresh = function(scr) {
this.gen_vbo(scr);
}
/**
* All primitives are responsible for knowing how to construct
* themselves and so this is the function that constructs the VBO for
* the objects.
*
* This method is meant to be private
*
* @param {screen} scr is information about the viewable screen
*/
this.gen_vbo = function(scr) {
// Victory! It works!
var vertices = [ scr.maxx, scr.maxy, scr.minx, //A 0
scr.minx, scr.miny, -scr.minx, //B 1
scr.maxx, scr.miny, scr.minx, //C 2
scr.maxx, scr.miny, -scr.minx, //D 3
scr.maxx, scr.maxy, -scr.minx, //E 4
scr.minx, scr.miny, scr.minx, //F 5
scr.minx, scr.maxy, scr.minx, //G 6
scr.minx, scr.maxy, -scr.minx]; //H 7
var indices = [ 0, 2, 0, 4, 0, 6, 6, 7, 6, 5, 5, 1, 5, 2, 2, 3, 3, 4, 3, 1, 1, 7, 7, 4];
if (this.vertexVBO) {
this.gl.deleteBuffer(this.vertexVBO);
}
this.vertexVBO = this.gl.createBuffer();
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexVBO);
this.gl.bufferData(this.gl.ARRAY_BUFFER, new WebGLFloatArray(vertices), this.gl.STATIC_DRAW);
if (this.indexVBO) {
this.gl.deleteBuffer(this.indexVBO);
}
this.indexVBO = this.gl.createBuffer();
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.indexVBO);
this.gl.bufferData(this.gl.ELEMENT_ARRAY_BUFFER, new WebGLUnsignedShortArray(indices), this.gl.STATIC_DRAW);
this.index_ct = indices.length;
}
/**
* Every primitive is also responsible for knowing how to draw
* itself, and that behavior is encapsulated in this function. It should
* be completely self-contained, returning the context state to what it
* was before it's called.
*
* This method can be called at any time after initialization to draw
* the box to the screen. Though, it is meant to be primarily called by
* grapher.
*
* @param {screen} scr the current screen
*/
this.draw = function(scr) {
scr.perspective();
this.setUniforms(scr);
this.gl.enableVertexAttribArray(0);
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexVBO);
this.gl.vertexAttribPointer(0, 3, this.gl.FLOAT, this.gl.FALSE, 0, 0);
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.indexVBO);
this.gl.drawElements(this.gl.LINES, this.index_ct, this.gl.UNSIGNED_SHORT, 0);
this.gl.disableVertexAttribArray(0);
}
/**
* Any class who inherits from the primitive class gets free
* access to shader compilation and program linking, but only must
* provide the fragment and vertex shader sources. The primitive class
* also provides free access to functionality for reading files.
*
* This function generates its program, and stores it back in
* this.program (this is done impliciatly through the call to
* primitive.compile_program).
*/
this.gen_program = function() {
var vertex_source = this.read("shaders/passthru.vert");
var frag_source = this.read("shaders/passthru.frag");
vertex_source = vertex_source.replace("/* CYLINDRICAL", "//* Cylindrical")
this.compile_program(vertex_source, frag_source);
}
}
box.prototype = new primitive();