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tonegen.h
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#ifndef TONEGEN_H
#define TONEGEN_H
#include <climits>
class ToneGenerator
{
public:
// the tone generator returns a continous result between [-1.0, 1.0]
virtual double generate(int toneFrequencyHz, double timeIndexSeconds, double durationSeconds) = 0;
};
class PureToneGenerator: public ToneGenerator
{
public:
double generate(int toneFrequencyHz, double timeIndexSeconds, double durationSeconds);
};
class SquareWaveGenerator: public ToneGenerator
{
public:
double generate(int toneFrequencyHz, double timeIndexSeconds, double durationSeconds);
};
class ViolinGenerator: public ToneGenerator
{
public:
double generate(int toneFrequencyHz, double timeIndexSeconds, double durationSeconds);
};
class ChirpGenerator: public ToneGenerator
{
public:
double generate(int toneFrequencyHz, double timeIndexSeconds, double durationSeconds);
};
class BellGenerator: public ToneGenerator
{
private:
int fm_Hz;
int I0;
double tau;
double theta_m;
double theta_c;
public:
BellGenerator(int fm_Hz, int I0, double tau);
double generate(int fc_Hz, double timeIndexSeconds, double durationSeconds);
};
class Envelope
{
public:
virtual double getAmplitude(double timeIndexSeconds) = 0;
};
class NoEnvelope: public Envelope
{
public:
double getAmplitude(double timeIndexSeconds);
};
// Attack, Decay, Sustain, Release (ADSR) Envelope: https://en.wikipedia.org/wiki/Envelope_(music)
class ADSREnvelope: public Envelope
{
private:
double attackDurationSeconds;
double attackAmplitude;
double decayDurationSeconds;
double sustainDurationSeconds;
double sustainAmplitude;
double releaseDurationSeconds;
double releaseAmplitude;
public:
ADSREnvelope(double durationSeconds);
double getAmplitude(double timeIndexSeconds);
};
class BellEnvelope: public Envelope
{
private:
double tau; // duration it takes for the signal to decay to 1/e = 36.8%
public:
BellEnvelope(double tau);
double getAmplitude(double timeIndexSeconds);
};
#include <vector>
class Sampler
{
private:
int sampleRateHz;
int bitsPerSample;
int numChannels;
std::vector<char> sampleData;
Sampler();
public:
Sampler(int sampleRateHz, int bitsPerSample, int numChannels);
void sample(ToneGenerator* generator, int toneFrequencyHz, double durationSeconds, Envelope* envelope, double volume);
int getSampleRateHz();
int getBitsPerSample();
int getNumChannels();
std::vector<char>& getSampleData(); // TODO should consider returning "const" value
};
// Note names, MIDI numbers and frequencies: https://pages.mtu.edu/~suits/notefreqs.html
// Scientific pitch notation: https://en.wikipedia.org/wiki/Scientific_pitch_notation
enum NoteFrequencies
{
C0 = 16,
C0_Sharp, D0_Flat = 17,
D0 = 18,
D0_Sharp, E0_Flat = 19,
E0 = 21,
F0 = 22,
F0_Sharp, G0_Flat = 23,
G0 = 25,
G0_Sharp, A0_Flat = 26,
A0 = 28,
A0_Sharp, B0_Flat = 29,
B0 = 31,
C1 = 33,
C1_Sharp, D1_Flat = 35,
D1 = 37,
D1_Sharp, E1_Flat = 39,
E1 = 41,
F1 = 44,
F1_Sharp, G1_Flat = 46,
G1 = 49,
G1_Sharp, A1_Flat = 52,
A1 = 55,
A1_Sharp, B1_Flat = 58,
B1 = 62,
C2 = 65,
C2_Sharp, D2_Flat = 69,
D2 = 73,
D2_Sharp, E2_Flat = 78,
E2 = 82,
F2 = 87,
F2_Sharp, G2_Flat = 93,
G2 = 98,
G2_Sharp, A2_Flat = 104,
A2 = 110,
A2_Sharp, B2_Flat = 117,
B2 = 123,
C3 = 131,
C3_Sharp, D3_Flat = 139,
D3 = 147,
D3_Sharp, E3_Flat = 156,
E3 = 165,
F3 = 175,
F3_Sharp, G3_Flat = 185,
G3 = 196,
G3_Sharp, A3_Flat = 208,
A3 = 220,
A3_Sharp, B3_Flat = 233,
B3 = 247,
C4 = 262,
C4_Sharp, D4_Flat = 277,
D4 = 294,
D4_Sharp, E4_Flat = 311,
E4 = 330,
F4 = 349,
F4_Sharp, G4_Flat = 370,
G4 = 392,
G4_Sharp, A4_Flat = 415,
A4 = 440,
A4_Sharp, B4_Flat = 466,
B4 = 494,
C5 = 523,
C5_Sharp, D5_Flat = 554,
D5 = 587,
D5_Sharp, E5_Flat = 622,
E5 = 659,
F5 = 698,
F5_Sharp, G5_Flat = 740,
G5 = 784,
G5_Sharp, A5_Flat = 831,
A5 = 880,
A5_Sharp, B5_Flat = 932,
B5 = 988,
C6 = 1047,
C6_Sharp, D6_Flat = 1109,
D6 = 1175,
D6_Sharp, E6_Flat = 1245,
E6 = 1319,
F6 = 1397,
F6_Sharp, G6_Flat = 1480,
G6 = 1568,
G6_Sharp, A6_Flat = 1661,
A6 = 1760,
A6_Sharp, B6_Flat = 1865,
B6 = 1976,
C7 = 2093,
C7_Sharp, D7_Flat = 2217,
D7 = 2349,
D7_Sharp, E7_Flat = 2489,
E7 = 2637,
F7 = 2794,
F7_Sharp, G7_Flat = 2960,
G7 = 3136,
G7_Sharp, A7_Flat = 3322,
A7 = 3520,
A7_Sharp, B7_Flat = 3729,
B7 = 3951,
C8 = 4186,
C8_Sharp, D8_Flat = 4435,
D8 = 4699,
D8_Sharp, E8_Flat = 4978,
E8 = 5274,
F8 = 5588,
F8_Sharp, G8_Flat = 5920,
G8 = 6272,
G8_Sharp, A8_Flat = 6645,
A8 = 7040,
A8_Sharp, B8_Flat = 7459,
B8 = 7902
};
typedef struct // Resource Interchange File Format (RIFF)
{
uint32_t ChunkID;
uint32_t ChunkSize;
uint32_t Format;
} RIFFHeader;
typedef struct // Format of the sound information in the data sub-chunk
{
uint32_t Subchunk1ID;
uint32_t Subchunk1Size;
uint16_t AudioFormat;
uint16_t NumChannels;
uint32_t SampleRate;
uint32_t ByteRate;
uint16_t BlockAlign;
uint16_t BitsPerSample;
} FmtSubChunk;
typedef struct // Sound data
{
uint32_t Subchunk2ID;
uint32_t Subchunk2Size;
} DataSubChunk;
class WAVWriter
{
public:
static void writeSamplesToBinaryStream(Sampler* sampler, std::ofstream* wavStream);
};
#endif