Welcome to Snabb Switch, a software switch for the NFV world! The purpose of this guide is to introduce end users and developers to how to use Snabb Switch. We'll delve into several aspects of Snabb Switch at a high level prior to implementing an example network function using the Snabb Switch concept of an App.
Running the code in this guide requires a recent distribution of Linux. The examples were written on a fresh install of a 64-bit Ubuntu 14.04 distribution on an IaaS virtual machine. There is no requirement for a hardware NIC supported by Snabb Switch for these examples.
The following commands clone the Snabb Switch repository, compile the
software, and install the snabb
executable. Note that the output of the
commands is omitted.
sudo apt-get update
sudo apt-get -y install build-essential git
git clone https://github.com/SnabbCo/snabbswitch.git
cd snabbswitch
make -j
Snabb Switch provides you with many reusable network components out of the box. In Snabb Switch terminology we call these components Apps, because they perform a specific function and can be combined with each other in arbitrary ways. In this guide we will use two of the apps bundled with Snabb Switch to build a small but useful tool.
- PcapReader - This app reads packets from a PCAP capture file.
- RawSocket - This app receives and transmits packets over Linux network interfaces.
Each app can receive packets from an arbitrary number of input links
and transmit packets to an arbitrary number of output links. Snabb
Switch provides you with a little language to link together apps in a
directed graph that governs the packet flow. We call this graph an App
network. In our first example the output of PcapReader
will be sent to
the input of RawSocket
.
Our example will implement a packet replay program that reads a PCAP file and then plays back the packets to an arbitrary Ethernet interface.
You can find the example_replay.lua
program in the
src/program/example_replay
directory. Let us go over it and explain it
step by step:
module(..., package.seeall)
local pcap = require("apps.pcap.pcap")
local raw = require("apps.socket.raw")
The first line contains a call to module
, its a Lua specific function
that creates a loadable module for the code defined in this file. Then we
use require
to load other modules we want to use: apps.pcap.pcap
and
apps.socket.raw
.
function run (parameters)
if not (#parameters == 2) then
print("Usage: example_replay <pcap-file> <interface>")
main.exit(1)
end
local pcap_file = parameters[1]
local interface = parameters[2]
Snabb Switch treats modules under src/program
specially: if a module
exposes a top-level run
function it can be invoked from the snabb
executable. E.g. to execute run
you would invoke snabb
like so:
src/snabb example_replay <args...>
Since this is a command line program we need to verify and parse the
arguments we want to accept. The first argument to run
will be an array
containing the command line arguments. In this program we require two
arguments, namely the PCAP file and interface to use.
local c = config.new()
config.app(c, "capture", pcap.PcapReader, pcap_file)
config.app(c, "playback", raw.RawSocket, interface)
config.link(c, "capture.output -> playback.rx")
Now we get to the meat of this program: building the app network. First
we get ourselves an an empty configuration c
by calling
config.new
. We then add two app instances to our nework by calling
config.app
on our configuration:
capture
- an instance of thePcapReader
app which will readpcap_file
playback
- an instance of theRawSocket
app that will receive from and transmit tointerface
Then we use config.link
to define a connection between our apps:
capture
will transmit packets from its output
port to playback
's
rx
port. Since capture
is a PcapReader
it will transmit packets
from a PCAP capture file to its output
port. playback
is a
RawSocket
and thus will transfer packets received on the rx
port to
the interface. In case you are curious, we could receive incoming packets
from playback
's underlying network interface by connecting its tx
port to another app, e.g. a PcapWriter app.
engine.configure(c)
engine.main({duration=1, report = {showlinks=true}})
end
Finally we will load our configuration c
into the engine by calling
engine.configure
. Now we can run our app network by calling
engine.main
. In this example run it for one second, naively assuming
that will be more than enough time for the PCAP file to be processed.
We'll use a virtual interface as testing yields strange results when the
sample program runs on "real" network interfaces in some IaaS
environments. If you run the program in a controlled environment, you
should be able to use eth0
or any other network interface without
problems.
Create the veth
pair using the following commands:
sudo ip link add veth0 type veth peer name veth1
sudo ip link set dev veth0 up
sudo ip link set dev veth1 up
An input.pcap
file is included in the src/program/example_replay
directory but you can just as well use any other PCAP file.
Open a second terminal window and run tcpdump
on veth0
:
sudo tcpdump -i veth0
From Snabb Switch directory, run the following invocation of our example program:
sudo src/snabb example_replay src/program/example_replay/input.pcap veth0
You should see the following output:
link report:
5 sent on capture.output -> playback.rx (loss rate: 0%)
In your other window, tcpdump
will capture the outbound packets on
veth0
:
tcpdump: WARNING: veth0: no IPv4 address assigned
tcpdump: verbose output suppressed, use -v or -vv for full protocol decode
listening on veth0, link-type EN10MB (Ethernet), capture size 65535 bytes
17:45:34.097183 IP 10.0.0.1 > 10.0.0.2: ICMP echo request, id 2320, seq 1, length 64
17:45:34.097228 IP 10.0.0.1 > 10.0.0.2: ICMP echo request, id 2320, seq 2, length 64
17:45:34.097242 IP 10.0.0.1 > 10.0.0.2: ICMP echo request, id 2320, seq 3, length 64
17:45:34.097254 IP 10.0.0.1 > 10.0.0.2: ICMP echo request, id 2320, seq 4, length 64
17:45:34.097268 IP 10.0.0.1 > 10.0.0.2: ICMP echo request, id 2320, seq 5, length 64
^C
5 packets captured
5 packets received by filter
0 packets dropped by kernel
Congratulations! You have successfully run your first Snabb Switch program.
The example program described above configures an app network using apps already included with Snabb Switch. But writing custom Snabb Switch apps its easy. Let's inspect an example app to get you going!
Our forwarding logic for the app will be simple (and silly): the app will send every other packet on its output port. The odd numbered packets will be silently discarded. While this is not useful, the purpose is to show the anatomy of a Snabb Switch app.
Snabb Switch apps are required to implement one method: new. The new
method returns an instance of your app. An optional method we'll use is
push
, which moves packets from the input to output ports. Let's examine
the example app defined in src/program/example_spray/sprayer.lua
.
module(..., package.seeall)
Sprayer = {}
Again we use module
to declare a module. Then we create an empty
Sprayer
table to define some methods on.
function Sprayer:new ()
local o = { packet_counter = 1 }
return setmetatable(o, {__index = Sprayer})
end
This is the new
method of our app. It returns an instance of Sprayer
with a packet_counter
field initialized to 1. We will use the counter
to determine which packet to drop.
function Sprayer:push()
local i = assert(self.input.input, "input port not found")
local o = assert(self.output.output, "output port not found")
The push
method of our app will be called by the engine to pump packets
through the app network. First of all we get a hold of the ports we want
to receive and transmit packets on, i
and o
. For each app instance
self.input
and self.output
will be bound to tables mapping port names
to the underlying link data structures. We assert that the links
actually exists in order to raise an exception immediately if the app was
not properly connected.
while not link.empty(i) and not link.full(o) do
self:process_packet(i, o)
self.packet_counter = self.packet_counter + 1
end
end
Now we loop over the available packets on i
or until o
is full and
process each individually. This is a common Snabb Switch idiom. The
actual logic of our app is performed by a call to the process_packet
method which is defined below. Note that we increment the
packet_counter
of our instance for every packet processed.
function Sprayer:process_packet(i, o)
local p = link.receive(i)
-- drop every other packet
if self.packet_counter % 2 == 0 then
link.transmit(o, p)
else
packet.free(p)
end
end
In the process_packet
method we first receive a packet p
from i
using link.receive
. We then decide whether p
should be transmitted to
o
using link.transmit
or dropped, depending on whether
self.packet_counter
is even or odd. Note that packets which are not
transmitted to another link must be freed using packet.free
.
We'll use the example_spray
program defined in
src/program/example_spray/example_spray.lua
to run our example app. We
will not go over it in detail because it is very similar to the
example_replay
program explained before. Note though how we require the
newly defined program.example_spray.sprayer
module and use it when
creating the app network.
module(..., package.seeall)
local pcap = require("apps.pcap.pcap")
local sprayer = require("program.example_spray.sprayer")
function run (parameters)
if not (#parameters == 2) then
print("Usage: example_spray <input> <output>")
main.exit(1)
end
local input = parameters[1]
local output = parameters[2]
local c = config.new()
config.app(c, "capture", pcap.PcapReader, input)
config.app(c, "spray_app", sprayer.Sprayer)
config.app(c, "output_file", pcap.PcapWriter, output)
config.link(c, "capture.output -> spray_app.input")
config.link(c, "spray_app.output -> output_file.input")
engine.configure(c)
engine.main({duration=1, report = {showlinks=true}})
end
Here is the expected output if you use the provided input.pcap
file to
run the example_spray
program:
src/snabb example_spray src/program/example_replay/input.pcap /tmp/out.cap
link report:
5 sent on capture.output -> spray_app.input (loss rate: 0%)
2 sent on spray_app.output -> output_file.input (loss rate: 0%)
The app sent packets numbered 2 and 4. Packets numbered 1, 3, and 5 are discarded.
Here are some suggested steps to continue learning about Snabb Switch.
- Read the source documentation. Start with the README.md in the src directory.
- Read the code for the example apps in basic_apps.lua.
- Continue reading the source for other apps in the apps directory.
- Modify the sprayer.lua program to make decisions based on the contents
of the packet's Layer 3 header. Hint: The
snabb
executable must be rebuilt (usingmake
) any time you make changes to apps and/or programs in order to include your changes.
Don't hesitate to contact the Snabb community on the snabb-devel@googlegroups.com mailing list.