- Tree Editor
- Behavior Tree Builder
- Differenciate b/t update & tick
- I've gone with TickFull. LAS.
- Counter On Repeater
- Composite; Set _runningNode in Start
- Parallels & Monitors
- Active Selectors / Dynamic Guards
- Named Prioritized Selectors
- Filters
- Tree Editor
- C# btree
Writing GDScript plugins, you just have to deactivate and activate the plugin for the editor to update it from your code. I guess it's obvious (now that I think aboutit) that when working with Mono, you need to rebuild the project. Not even restarting Godot will help.
http://github.com/godotengine/godot/issues/36395
As thus some of the scripts for the editor will have to be tool.