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GreenBehaviors - GODOT

To-do

  • Tree Editor
  • Behavior Tree Builder
  • Differenciate b/t update & tick
    • I've gone with TickFull. LAS.
  • Counter On Repeater
  • Composite; Set _runningNode in Start
  • Parallels & Monitors
  • Active Selectors / Dynamic Guards
    • Named Prioritized Selectors
  • Filters

design-doc

Features

  • Tree Editor
  • C# btree

dev-log

Mono plugins: Refreshing the plugin

Writing GDScript plugins, you just have to deactivate and activate the plugin for the editor to update it from your code. I guess it's obvious (now that I think aboutit) that when working with Mono, you need to rebuild the project. Not even restarting Godot will help.

Mono plugins: tool class not recognizing non tool classes

http://github.com/godotengine/godot/issues/36395

As thus some of the scripts for the editor will have to be tool.