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Graphics.cpp
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#include "Graphics.h"
#include "Player.h"
const int Graphics::SCREEN_HEIGHT = 720;
const int Graphics::SCREEN_WIDTH = 1280;
bool Graphics::init_sdl() {
// Init SDL_video
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
printf("Error: SDL failed to init: %s\n", SDL_GetError());
return false;
}
//Create SDL Window
window = SDL_CreateWindow(
"Red Dwarf",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_OPENGL
);
if (window == NULL) {
printf("Error! Could not create window: %s\n", SDL_GetError());
return false;
}
//Init renderer with flags
renderer = SDL_CreateRenderer(
window,
-1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC
);
if (renderer == NULL) {
printf("Could not init renderer: %s\n", SDL_GetError());
return false;
}
// Initialize TTF
if (TTF_Init() == -1) {
printf("SDL_ttf failed to initialize: %s\n", TTF_GetError());
return false;
}
return true;
}
// PUBLIC FUNCTIONS
Graphics::Graphics() {
init_sdl();
resources = new Resources(renderer);
resources->load_resources();
font_renderer = new FontRenderer(renderer, resources);
overlay = new Overlay(SCREEN_WIDTH, SCREEN_HEIGHT, renderer, resources);
fps_counter = FPSCounter();
}
void Graphics::clear_screen() {
// Clear the screen with a white background
SDL_SetRenderDrawColor(renderer, 71, 69, 67, 0); // DARK BEIGE
SDL_RenderClear(renderer);
}
void Graphics::render_overlay() {
overlay->render_fps(font_renderer, lround(fps_counter.get_fps()));
}
void Graphics::render_mainmenu() {
SDL_Texture* texture;
texture = resources->get_texture("main_menu", 1);
SDL_Rect dst;
dst.x = 0;
dst.y = 0;
dst.w = SCREEN_WIDTH;
dst.h = SCREEN_HEIGHT;
SDL_RenderCopy(renderer, texture, NULL, &dst);
}
void Graphics::present_renderer() {
SDL_RenderPresent(renderer);
}
void Graphics::present_renderer(float delta) {
SDL_RenderPresent(renderer);
fps_counter.count(delta);
}
void Graphics::render_tiles(MapGenerator* map, float delta, Camera* camera)
{
map->render(renderer, resources, delta, camera);
}
void Graphics::render_actors(std::vector<GameActor*>* actors, float delta, Camera* camera) {
for (int i = 0; i < actors->size(); ++i) {
(*actors)[i]->render(renderer, resources, delta, camera);
}
}
void Graphics::render_players(std::vector<GameActor*>* players, float delta, Camera* camera) {
for (int i = 0; i < players->size(); ++i) {
dynamic_cast<Player*>((*players)[i])->render(renderer, resources, delta, camera);
dynamic_cast<Player*>((*players)[i])->render_inventory(font_renderer, renderer, resources, camera);
}
}
int Graphics::get_width() {
return SCREEN_WIDTH;
}
int Graphics::get_height() {
return SCREEN_HEIGHT;
}
Graphics::~Graphics() {
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
delete resources;
delete font_renderer;
delete overlay;
}