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Arkhados

Arkhados is a fast paced multiplayer action PvP arena game where players move around and try to kill each other by casting various spells. Arkhados is entirely skill based, meaning that there is no automatic targeting and no random elements like critical strike chance or dodge chance.

Arkhados is very fast paced. There are no mana costs which makes gameplay very fast. Games usually last less than 10 minutes.

Arkhados currently has two game modes: deathmatch and team deathmatch.

It's programmed in Java 8 using jMonkeyEngine 3.1.

<iframe src="https://player.vimeo.com/video/131966456" width="500" height="313" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

Arkhados 0.5 trailer from William Linna on Vimeo.

Dependencies

You need jMonkeyEngine 3.1-beta1-b002-SNAPSHOT.

ToDos and contribution ideas

If you want to contribute, great! Here's a big list of ideas I'd love to see in Arkhados. Some of them are something that I'm going to implement myself anyway, but I can't do all of them since I have to focus on core features.

I will add more to this list and give more details on unexplained items.

The list is unordered.

Art 'n' assets

If you want to contribute or suggest art, remember that only free/libre art is accepted, such as Creative Commons Attributions (CC-BY) and Creative Commons Public Domain (CC0). This means that assets that prohibit commercial use or derivation will not be accepted in Arkhados.

Replace one of the character models with a better model Currently I'm using very low poly models for characters for various reasons. For mage I couldn't find more detailed 3D model with armature animations ready.

I animated Venator myself because there was no other choice, but the quality of my animations is pretty bad. It would be nice if they were replaced.

Find or create good music In Arkhados every hero has a different set of music.

You can find good music with good licenses from opengameart.org. And remember to use ogg-format because mp3 is patent encumbered and not supported

Create nice portraits for heroes It would be nice to select hero by clicking on a nice portrait instead of a button with text like "Embermage" or "Venator". Portraits could be used on user guides too.

Code

Improve fog of war Arkhados has fog of war but it should be improved visually and perhaps optimized. One way to optimize it would be to make framebuffer smaller but so far I've failed to do that. (I don't know if it's possible)

Add nice trail effects Shotgun bullets would look lot nicer if they had some kind of trails. Another nice use for trails would be to show nice red trails when Venator swipes. I will add Pudge-like hook spell later so trail system could be useful for that too. Maybe.

In-game menu Allow players to access a menu during game so that the player can configure keys, graphic settings etc. and immediately see how it affects.

Refactor code

Fix bugs

Dummy players It would make testing much faster if there was a nice way to add dummy characters.

Artificial Intelligence

Contribute on ArkhadosNet Arkhados uses ArkhadosNet for networking. I'm sure it could be improved, and having some kind of tests for it would be very good.

Design

Design a new map

Design a new hero The more there are heroes, the better (to certain limit of course). If you have good idea, you can design a character and give me a link. Just remember that I can't do everything. For example, if there isn't decent model with rig and preferably working animations, I wont add it, unless someone makes good enough model and animations for it.

And the hero must be compatible with Arkhados' philosophy too, so there can't be any random elements like dodge chance and no instant hit spells.

Create a custom UI style for Arkhados

License

Arkhados is mostly GPLv3 licensed. All source files contain license header.