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PyContracts is a Python package that allows to declare constraints on function parameters and return values. It supports a basic type system, variables binding, arithmetic constraints, and has several specialized contracts (notably for Numpy arrays).

As a quick intro, please see this presentation about PyContracts.

A presentation about PyContracts
A brief summary follows. See the full documentation at: <http://andreacensi.github.com/contracts/>

Why: The purpose of PyContracts is not to turn Python into a statically-typed language (albeit you can be as strict as you wish), but, rather, to avoid the time-consuming and obfuscating checking of various preconditions. In fact, more than the type constraints, I found useful the ability to impose value and size constraints. For example, "I need a list of at least 3 positive numbers" can be expressed as list[>=3](number, >0)). If you find that PyContracts is overkill for you, you might want to try a simpler alternative, such as typecheck. If you find that PyContracts is not enough for you, you probably want to be using Haskell instead of Python.

Specifying contracts: Contracts can be specified in three ways:

  1. Using the ``@contract`` decorator:

    @contract(a='int,>0', b='list[N],N>0', returns='list[N]')
    def my_function(a, b):
        ...
    
  2. Using annotations (for Python 3):

    @contract
    def my_function(a : 'int,>0', b : 'list[N],N>0') -> 'list[N]':
         # Requires b to be a nonempty list, and the return
         # value to have the same length.
         ...
    
  3. Using docstrings, with the :type: and :rtype: tags:

    @contract
    def my_function(a, b):
        """ Function description.
            :type a: int,>0
            :type b: list[N],N>0
            :rtype: list[N]
        """
        ...
    

Deployment: In production, all checks can be disabled using the function contracts.disable_all(), so the performance hit is 0.

Extensions: You can extend PyContracts with new contracts types:

new_contract('valid_name', lambda s: isinstance(s, str) and len(s)>0)
@contract(names='dict(int: (valid_name, int))')
def process_accounting(records):
    ...

Any Python type is a contract:

@contract(a=int, # simple contract
          b='int,>0' # more complicated
          )
def f(a, b):
    ...

Enforcing interfaces: ContractsMeta (available for Python 2.x) is a metaclass like ABCMeta that propagates contracts to the subclasses:

from contracts import contract, ContractsMeta

class Base(object):
    __metaclass__ = ContractsMeta

    @abstractmethod
    @contract(probability='float,>=0,<=1')
    def sample(self, probability):
        pass

class Derived(Base):
    # The contract above is automatically enforced,
    # without this class having to know about PyContracts at all!
    def sample(self, probability):
        ....

Numpy: There is special support for Numpy:

@contract(image='array[HxWx3](uint8),H>10,W>10')
def recolor(image):
    ...

Status: The syntax is stable and it won't be changed. PyContracts is very well tested on Python 2.x.

Status on Python 3.x:

  • The basics work, but probably haven't been stress-tested enough.
  • ContractsMeta does not work.
  • Arithmetics construct do not work. This is because of PyParsing 2.x not being backwards compatible with PyParsing 1.6.

Any help is welcome! (I don't use Python 3 myself.) Start by running nosetests contracts.

Compmake Contributors:

  • Chris Beaumont (Harvard-Smithsonian Center for Astrophysics): $var syntax; kwargs/args for extensions.
  • Brett Graham (Rowland Institute at Harvard University): attr(name:type) syntax for checking types of attributes.
  • William Furr: bug reports and performance improvements
  • Karol Kuczmarski (Google Zurich): implementation of "string" and "unicode" contracts
  • Maarten Derickx (Leiden U.): documentation fixes
  • Calen Pennington (EdX): disabling checks inside check() function.
  • Adam Palay (EdX): implementation of environment variable enabling/disabling override.
  • Ryan Heimbuch: bug reports
  • Bernhard Biskup: bug reports
  • asharp: bug fixes

(Please let me know if I forgot anybody.)