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Attempting to launch Dawn of Magic 2 in dxvk causes it to crash upon attempting to start a new game (game loads fine up to the main menu and character creation). Being a 32bit game I suspected maybe it's running out of virtual memory but it doesn't appear to be the case. Tried various dxvk releases but still same error occurs. Game otherwise works fine in WineD3D.
Let me know if I missed anything in the report.
Software information
Name of the game: Dawn of Magic 2 (GOG release)
Settings used: Tried max settings and lowest, seems to be irrelevant what is set.
3618418 @0 IDirect3DDevice9::SetTextureStageState(this = 0x7cf04f0, Stage = 13, Type = D3DTSS_TEXTURETRANSFORMFLAGS, Value = D3DTTFF_DISABLE) = D3D_OK
3618418: warning: failed with 0x8876086c (D3DERR_INVALIDCALL): Invalid call
Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
Attempting to launch Dawn of Magic 2 in dxvk causes it to crash upon attempting to start a new game (game loads fine up to the main menu and character creation). Being a 32bit game I suspected maybe it's running out of virtual memory but it doesn't appear to be the case. Tried various dxvk releases but still same error occurs. Game otherwise works fine in WineD3D.
Let me know if I missed anything in the report.
Software information
System information
Apitrace file(s)
Link - https://drive.google.com/file/d/1k4X_gRU-T8jrf3dubxDhYHSsS4hr5Tm-
Log files
##Additional:
The game crashes with the below error
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