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On DXVK versions prior to 2.2, everything looked like on native D3D9, but on DXVK2.2, tiling for the neighborhood terrain texture is wrong, scaled to much smaller size, looking repetitive.
D3D9/DXVK2.1:
DXVK2.2:
Software information
The Sims 2 Ultimate Collection
System information
GPU: AMD RX560
Driver: 23.3.2
Wine version: None, running on W11 22H2
DXVK version: 2.2
Apitrace file(s)
When I place the apitrace DLLs in the exe dir, the game freezes before showing the neighborhood. If I try apitrace -m Sims2EP9.exe, as mentioned in #3444, I get no trace file.
On DXVK versions prior to 2.2, everything looked like on native D3D9, but on DXVK2.2, tiling for the neighborhood terrain texture is wrong, scaled to much smaller size, looking repetitive.
D3D9/DXVK2.1:
DXVK2.2:
Software information
The Sims 2 Ultimate Collection
System information
Apitrace file(s)
When I place the apitrace DLLs in the exe dir, the game freezes before showing the neighborhood. If I try
apitrace -m Sims2EP9.exe
, as mentioned in #3444, I get no trace file.Log files
DXVK's log: Sims2EP9_d3d9.log
Sims 2's config log: ARMI1P-PC-config-log.txt
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