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[regression] Spider-Man Shattered Dimensions blocky effect #3593

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Blisto91 opened this issue Jul 29, 2023 · 3 comments · Fixed by #3624
Closed

[regression] Spider-Man Shattered Dimensions blocky effect #3593

Blisto91 opened this issue Jul 29, 2023 · 3 comments · Fixed by #3624
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@Blisto91
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Blisto91 commented Jul 29, 2023

On current master the blue fire(?) shortly in to the tutorial will have a blocky effect pressent.

Screenshot

image

Regressing commit should be 0e36a07
It can't be viewed directly with the apitrace as the commit before will make it only show black. But the commit after this one reverts that and has the issue.
Running with RADV_DEBUG=nohiz also rids the issue.

Software information

Spider-Man Shattered Dimensions
Highest settings

System information

  • GPU: 7900xtx
  • Driver: Few days old Mesa main
  • Wine version: Proton Experimental
  • DXVK version: 0e36a07 and forward

Apitrace file(s)

https://drive.proton.me/urls/JRKNTMCVSC#HXWJ64UCm61e

@Sid127
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Sid127 commented Jul 31, 2023

this does not happen on nvidia fwiw, using proton experimental bleeding-edge
driver version 535.86.05, proprietary kernel module

@K0bin K0bin added the d3d9 label Jul 31, 2023
@K0bin
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K0bin commented Aug 9, 2023

@Blisto91
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Blisto91 commented Aug 9, 2023

Confirmed

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4 participants