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EGS version of Europa Universalis IV crashing because of DXVK #3614
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confirmed trace does crash DXVK 2.2 stable, I have not tried DXVK-git |
better backtrace:
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best backtrace that's possible (probably):
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IIRC something like I noticed the PR, so FYI. |
This is a Wine d3dcompiler bug that we work around with #3616 |
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Crashes when using DXVK, but doesn't crash and has broken rendering on wined3d opengl.
System information
Apitrace file(s)
https://drive.google.com/file/d/1GKjh-RBI3Mu63aLZPdOh2ucQUZz5TPBT/view?usp=drive_link
(that was a bad trace, I am retracing with wined3d)trace updated
Log files
snip of backtrace
The text was updated successfully, but these errors were encountered: