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[D3D9 x32] Resident Evil: Operation Raccoon City crashes before getting to the title screen #4172
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Hi there and thank you for the well made issue. |
Gone ahead and also made a trace where it crashes with dxvk along with a native https://drive.proton.me/urls/P4HP3N30QC#BlojWiNmNiQT |
Yes, I'm able to actually load in and play with that setting. Thanks, wonder why it broke with the default 100 mb |
It's probably still broken but disabling managed texture unmapping probably makes it work despite being use-after-free. I'll take a look this week. |
Unfortunately I cannot reproduce the crash using the apitraces. On top of thjat the game can no longer be purchased. |
Workaround have been merged. Issues is kept open in case a dev a have a chance of looking at the root cause at some point. |
The game does not get past the initial logos at all when using DXVK, hard crashing right before the NVIDIA logo is displayed.
The logos/title screen in question:
normal_behavior.mp4
Software information
Game: Resident Evil: Operation Raccoon City
Windowed Mode
System information
Apitrace file
RaccoonCity.trace, goes past the title screen and into the main menu before exiting the game from there
Log files
RaccoonCity_d3d9.log
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