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SENRAN KAGURA Peach Ball: Backwards characters #4216

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waspennator opened this issue Aug 23, 2024 · 4 comments
Closed

SENRAN KAGURA Peach Ball: Backwards characters #4216

waspennator opened this issue Aug 23, 2024 · 4 comments

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@waspennator
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waspennator commented Aug 23, 2024

For some reason during cutscenes, character models are backwards, this issue goes away as soon as i set proton to use wined3d.

download

How it should look.

Screenshot_20240822_191242_YouTube

Software information

SENRAN KAGURA Peach Ball

System information

  • GPU: AMD Van Gogh
  • Driver: Mesa 23.1.3
  • Wine version: Experimental
  • DXVK version: Unsure

Apitrace file(s)

  • Put a link here

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Log files

Please attach Proton or Wine logs as a text file:

  • When using Proton, set the Steam launch options for your game to PROTON_LOG=1 %command% and attach the corresponding steam-xxxxx.log file in your home directory.
  • When using regular Wine, use wine game.exe > game.log 2>&1 and attach the resulting game.log file.

steam-1074080.log.txt

@K0bin
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K0bin commented Aug 23, 2024

Please make an apitrace.

@K0bin K0bin added the d3d11 label Aug 23, 2024
@waspennator
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waspennator commented Aug 23, 2024

Disregard my last post, I was just a little dumb and didn't know how to do a DX11 api trace properly, here you go. The issue also happens on my windows laptop too.

https://www.mediafire.com/file/6eden700jthycn0/SKPeachBall.zip/file

@doitsujin
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Fixed as of 1c30bc9.

@waspennator
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Can confirm that fixes it on my windows laptop, thank you. Presuming it will also fix on deck whenever proton pulls in DXVK again.

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