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Anisotropic filtering not working with 2.5 #4452

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dezo2 opened this issue Nov 13, 2024 · 2 comments
Closed

Anisotropic filtering not working with 2.5 #4452

dezo2 opened this issue Nov 13, 2024 · 2 comments

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@dezo2
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dezo2 commented Nov 13, 2024

Anisotropic filtering does not work for me with version 2.5 in any dx8 / dx9 game (i.e. max payne, half-life2). Using win11 and latest nvidia drivers 566.14. It works no problem with version 2.4.1 and even accepts in game or NV control panel settings, but with 2.5 I can only force it using external dxvk.conf file with a line d3d9.samplerAnisotropy = 16. Is it a bug or a new feature?

@doitsujin
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doitsujin commented Nov 13, 2024

Derp, should be fixed as of 4c09b00.

I'm surprised nobody noticed this before because the broken code had been shipping in Proton-Experimental for several weeks already...

We'll do a hotfix release probably early next week to address this + some other regressions in 2.5.

@dezo2
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dezo2 commented Nov 13, 2024

Thank you!

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