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Anisotropic filtering does not work for me with version 2.5 in any dx8 / dx9 game (i.e. max payne, half-life2). Using win11 and latest nvidia drivers 566.14. It works no problem with version 2.4.1 and even accepts in game or NV control panel settings, but with 2.5 I can only force it using external dxvk.conf file with a line d3d9.samplerAnisotropy = 16. Is it a bug or a new feature?
The text was updated successfully, but these errors were encountered:
Anisotropic filtering does not work for me with version 2.5 in any dx8 / dx9 game (i.e. max payne, half-life2). Using win11 and latest nvidia drivers 566.14. It works no problem with version 2.4.1 and even accepts in game or NV control panel settings, but with 2.5 I can only force it using external dxvk.conf file with a line d3d9.samplerAnisotropy = 16. Is it a bug or a new feature?
The text was updated successfully, but these errors were encountered: