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ldscript.lcf
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ldscript.lcf
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MEMORY {
text : origin = 0x80003100
}
SECTIONS {
GROUP:{
.init ALIGN(0x20) : {}
extab_ ALIGN(0x20) : {}
extabindex_ ALIGN(0x20) : {}
.text ALIGN(0x20) : {}
.ctors ALIGN(0x20) : {}
.dtors ALIGN(0x20) : {}
.rodata ALIGN(0x20) : {}
.data ALIGN(0x20) : {}
.bss ALIGN(0x20) : {}
.sdata ALIGN(0x20) : {}
.sbss ALIGN(0x20) : {}
.sdata2 ALIGN(0x20): {}
.sbss2 ALIGN(0x20) : {}
.stack ALIGN(0x100) : {}
} > text
_stack_addr = (_f_sbss2 + SIZEOF(.sbss2) + 65536 + 0x7) & ~0x7;
_stack_end = _f_sbss2 + SIZEOF(.sbss2);
_db_stack_addr = (_stack_addr + 0x2000);
_db_stack_end = _stack_addr;
__ArenaLo = (_db_stack_addr + 0x1f) & ~0x1f;
__ArenaHi = 0x81700000;
}
FORCEFILES
{
extab.o
extabindex.o
evt_map.o
evt_sub.o
evt_mobj.o
evt_eff.o
evt_paper.o
evt_offscreen.o
evt_hit.o
evt_item.o
evt_ext.o
evt_mario.o
evt_door.o
evt_party.o
evt_shop.o
evt_pouch.o
evt_kinopio.o
npc_event.o
evt_bg.o
evt_nannpc.o
evt_fade.o
evt_light.o
evt_audience.o
evt_batstage.o
battle_event_cmd.o
battle_event_default.o
battle_event_subset.o
battle_mario.o
ac_stick_keep_left.o
evt_damage.o
battle_item_data.o
ac_repeatedly.o
evt_seq.o
mot_yoshi.o
unit_mario.o
evt_twoddisp.o
mot_dokan.o
evt_snd.o
evt_win.o
evt_cloud.o
unit_party_clauda.o
unit_party_yoshi.o
unit_party_chuchurina.o
unit_party_sanders.o
unit_party_vivian.o
unit_party_nokotarou.o
unit_party_christine.o
ac_shot.o
ac_lst_rc_keep.o
ac_repeatedly_lv.o
unit_object_tree.o
unit_object_switch.o
evt_telop.o
evt_env.o
battle_message.o
seq_demo.o
evt_movefloor.o
evt_uranaisi.o
evt_window.o
ac_stick_rotate.o
ac_button_down.o
ac_timing_wide.o
ac_pendulum_crane_timing.o
ac_air_gauge.o
ac_crane_timing.o
evt_urouro.o
eff_peach_fukidashi.o
ac_power_gauge.o
ac_power_gauge_lv.o
sac_bakugame.o
ac_signal_timing.o
sac_scissor.o
sac_zubastar.o
ac_gauge_timing.o
ac_shot_target.o
eff_batten.o
ac_gauge_timing2.o
ac_power_gauge_lv2.o
sac_genki.o
sac_common.o
sac_deka.o
sac_muki.o
ac_monosiri_target.o
sac_suki.o
evt_lecture.o
evt_memcard.o
eff_spirit.o
eff_mahorn2.o
}