diff --git a/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl b/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl index 1b04f84a9..0fdb04157 100644 --- a/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl +++ b/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl @@ -1,4 +1,4 @@ -#include "../Common/Color.hlsl" +#include "../Common/Color.hlsli" TextureCube EnvCaptureTexture : register(t0); TextureCube ReflectionsTexture : register(t1); diff --git a/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl b/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl index 56e97206c..e47cf9e78 100644 --- a/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl +++ b/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl @@ -1,6 +1,6 @@ #include "../Common/Constants.hlsli" #include "../Common/DeferredShared.hlsli" -#include "../Common/FrameBuffer.hlsl" +#include "../Common/FrameBuffer.hlsli" #include "../Common/VR.hlsli" RWTexture2DArray DynamicCubemap : register(u0); diff --git a/features/Grass Lighting/Shaders/RunGrass.hlsl b/features/Grass Lighting/Shaders/RunGrass.hlsl index b03aeec35..d0b6f9018 100644 --- a/features/Grass Lighting/Shaders/RunGrass.hlsl +++ b/features/Grass Lighting/Shaders/RunGrass.hlsl @@ -1,7 +1,7 @@ -#include "Common/Color.hlsl" -#include "Common/FrameBuffer.hlsl" +#include "Common/Color.hlsli" +#include "Common/FrameBuffer.hlsli" #include "Common/GBuffer.hlsli" -#include "Common/MotionBlur.hlsl" +#include "Common/MotionBlur.hlsli" #include "Common/SharedData.hlsli" #define GRASS diff --git a/features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl b/features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl index 979ea3b67..b43d82985 100644 --- a/features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl +++ b/features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl @@ -23,7 +23,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include "../Common/FastMath.hlsli" -#include "../Common/FrameBuffer.hlsl" +#include "../Common/FrameBuffer.hlsli" #include "../Common/GBuffer.hlsli" #include "../Common/VR.hlsli" #include "common.hlsli" diff --git a/features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl b/features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl index 13850f6ef..5a68532e6 100644 --- a/features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl +++ b/features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl @@ -1,5 +1,5 @@ -#include "../Common/Color.hlsl" -#include "../Common/FrameBuffer.hlsl" +#include "../Common/Color.hlsli" +#include "../Common/FrameBuffer.hlsli" #include "../Common/GBuffer.hlsli" #include "../Common/VR.hlsli" #include "common.hlsli" diff --git a/features/Skylighting/Shaders/Skylighting/updateProbes.cs.hlsl b/features/Skylighting/Shaders/Skylighting/updateProbes.cs.hlsl index ecca40eaf..527e076a9 100644 --- a/features/Skylighting/Shaders/Skylighting/updateProbes.cs.hlsl +++ b/features/Skylighting/Shaders/Skylighting/updateProbes.cs.hlsl @@ -2,7 +2,7 @@ #include "Skylighting.hlsli" #include "../Common/DeferredShared.hlsli" -#include "../Common/FrameBuffer.hlsl" +#include "../Common/FrameBuffer.hlsli" #include "../Common/Spherical Harmonics/SphericalHarmonics.hlsli" cbuffer SkylightingCB : register(b1) diff --git a/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl b/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl index 5217dd9a1..7fc2ada85 100644 --- a/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl +++ b/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl @@ -14,7 +14,7 @@ cbuffer PerFrameSSS : register(b1) float SSSS_FOVY; }; -#include "../Common/Color.hlsl" +#include "../Common/Color.hlsli" #include "../Common/Constants.hlsli" #include "../Common/DeferredShared.hlsli" diff --git a/features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli b/features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli index 7aa63b8a0..8d0665c62 100644 --- a/features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli +++ b/features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli @@ -1,4 +1,4 @@ -#include "WetnessEffects/optimized-ggx.hlsl" +#include "WetnessEffects/optimized-ggx.hlsli" // https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile float2 EnvBRDFApproxWater(float3 F0, float Roughness, float NoV) diff --git a/features/Wetness Effects/Shaders/WetnessEffects/optimized-ggx.hlsl b/features/Wetness Effects/Shaders/WetnessEffects/optimized-ggx.hlsli similarity index 99% rename from features/Wetness Effects/Shaders/WetnessEffects/optimized-ggx.hlsl rename to features/Wetness Effects/Shaders/WetnessEffects/optimized-ggx.hlsli index 744750dfc..c14ab6014 100644 --- a/features/Wetness Effects/Shaders/WetnessEffects/optimized-ggx.hlsl +++ b/features/Wetness Effects/Shaders/WetnessEffects/optimized-ggx.hlsli @@ -1,5 +1,5 @@ /* -optimized-ggx.hlsl +optimized-ggx.hlsli This file describes several optimizations you can make when creating a GGX shader. AUTHOR: John Hable diff --git a/package/Shaders/AmbientCompositeCS.hlsl b/package/Shaders/AmbientCompositeCS.hlsl index aa92f7c69..c4b894544 100644 --- a/package/Shaders/AmbientCompositeCS.hlsl +++ b/package/Shaders/AmbientCompositeCS.hlsl @@ -1,6 +1,6 @@ -#include "Common/Color.hlsl" +#include "Common/Color.hlsli" #include "Common/DeferredShared.hlsli" -#include "Common/FrameBuffer.hlsl" +#include "Common/FrameBuffer.hlsli" #include "Common/GBuffer.hlsli" #include "Common/VR.hlsli" diff --git a/package/Shaders/Common/Color.hlsl b/package/Shaders/Common/Color.hlsli similarity index 100% rename from package/Shaders/Common/Color.hlsl rename to package/Shaders/Common/Color.hlsli diff --git a/package/Shaders/Common/FrameBuffer.hlsl b/package/Shaders/Common/FrameBuffer.hlsli similarity index 100% rename from package/Shaders/Common/FrameBuffer.hlsl rename to package/Shaders/Common/FrameBuffer.hlsli diff --git a/package/Shaders/Common/MotionBlur.hlsl b/package/Shaders/Common/MotionBlur.hlsli similarity index 100% rename from package/Shaders/Common/MotionBlur.hlsl rename to package/Shaders/Common/MotionBlur.hlsli diff --git a/package/Shaders/Common/Permutation.hlsl b/package/Shaders/Common/Permutation.hlsli similarity index 100% rename from package/Shaders/Common/Permutation.hlsl rename to package/Shaders/Common/Permutation.hlsli diff --git a/package/Shaders/DeferredCompositeCS.hlsl b/package/Shaders/DeferredCompositeCS.hlsl index 98a203791..b95b68058 100644 --- a/package/Shaders/DeferredCompositeCS.hlsl +++ b/package/Shaders/DeferredCompositeCS.hlsl @@ -1,7 +1,7 @@ -#include "Common/Color.hlsl" +#include "Common/Color.hlsli" #include "Common/DeferredShared.hlsli" -#include "Common/FrameBuffer.hlsl" +#include "Common/FrameBuffer.hlsli" #include "Common/GBuffer.hlsli" #include "Common/VR.hlsli" diff --git a/package/Shaders/DistantTree.hlsl b/package/Shaders/DistantTree.hlsl index 22f86e6b4..c3a67d832 100644 --- a/package/Shaders/DistantTree.hlsl +++ b/package/Shaders/DistantTree.hlsl @@ -1,7 +1,7 @@ #include "Common/Constants.hlsli" -#include "Common/FrameBuffer.hlsl" +#include "Common/FrameBuffer.hlsli" #include "Common/GBuffer.hlsli" -#include "Common/MotionBlur.hlsl" +#include "Common/MotionBlur.hlsli" #include "Common/SharedData.hlsli" #include "Common/VR.hlsli" diff --git a/package/Shaders/Effect.hlsl b/package/Shaders/Effect.hlsl index 4a7082c6a..534c05db3 100644 --- a/package/Shaders/Effect.hlsl +++ b/package/Shaders/Effect.hlsl @@ -1,8 +1,8 @@ -#include "Common/Color.hlsl" -#include "Common/FrameBuffer.hlsl" +#include "Common/Color.hlsli" +#include "Common/FrameBuffer.hlsli" #include "Common/GBuffer.hlsli" -#include "Common/MotionBlur.hlsl" -#include "Common/Permutation.hlsl" +#include "Common/MotionBlur.hlsli" +#include "Common/Permutation.hlsli" #include "Common/SharedData.hlsli" #include "Common/Skinned.hlsli" #include "Common/VR.hlsli" diff --git a/package/Shaders/Lighting.hlsl b/package/Shaders/Lighting.hlsl index 6bb5998ce..bf40ebdf4 100644 --- a/package/Shaders/Lighting.hlsl +++ b/package/Shaders/Lighting.hlsl @@ -1,9 +1,9 @@ -#include "Common/Color.hlsl" -#include "Common/FrameBuffer.hlsl" +#include "Common/Color.hlsli" +#include "Common/FrameBuffer.hlsli" #include "Common/GBuffer.hlsli" #include "Common/LodLandscape.hlsli" -#include "Common/MotionBlur.hlsl" -#include "Common/Permutation.hlsl" +#include "Common/MotionBlur.hlsli" +#include "Common/Permutation.hlsli" #include "Common/SharedData.hlsli" #include "Common/Skinned.hlsli" diff --git a/package/Shaders/Particle.hlsl b/package/Shaders/Particle.hlsl index 45be05a3d..55ba9424b 100644 --- a/package/Shaders/Particle.hlsl +++ b/package/Shaders/Particle.hlsl @@ -1,5 +1,5 @@ #include "Common/Constants.hlsli" -#include "Common/FrameBuffer.hlsl" +#include "Common/FrameBuffer.hlsli" #include "Common/VR.hlsli" struct VS_INPUT diff --git a/package/Shaders/RunGrass.hlsl b/package/Shaders/RunGrass.hlsl index 3e7a9de92..3d91b158e 100644 --- a/package/Shaders/RunGrass.hlsl +++ b/package/Shaders/RunGrass.hlsl @@ -152,11 +152,11 @@ struct PS_OUTPUT #ifdef PSHADER -# include "Common/Color.hlsl" -# include "Common/FrameBuffer.hlsl" +# include "Common/Color.hlsli" +# include "Common/FrameBuffer.hlsli" # include "Common/SharedData.hlsli" -# include "Common/MotionBlur.hlsl" -# include "Common/Permutation.hlsl" +# include "Common/MotionBlur.hlsli" +# include "Common/Permutation.hlsli" SamplerState SampBaseSampler : register(s0); SamplerState SampShadowMaskSampler : register(s1); diff --git a/package/Shaders/Sky.hlsl b/package/Shaders/Sky.hlsl index 1cd314463..8e0c607f0 100644 --- a/package/Shaders/Sky.hlsl +++ b/package/Shaders/Sky.hlsl @@ -1,5 +1,5 @@ #include "Common/Constants.hlsli" -#include "Common/FrameBuffer.hlsl" +#include "Common/FrameBuffer.hlsli" #include "Common/VR.hlsli" struct VS_INPUT @@ -181,7 +181,7 @@ cbuffer AlphaTestRefCB : register(b11) } # endif -# include "Common/MotionBlur.hlsl" +# include "Common/MotionBlur.hlsli" # include "Common/SharedData.hlsli" # if defined(CLOUD_SHADOWS) diff --git a/package/Shaders/Utility.hlsl b/package/Shaders/Utility.hlsl index 8f183db05..7a09b04b1 100644 --- a/package/Shaders/Utility.hlsl +++ b/package/Shaders/Utility.hlsl @@ -1,5 +1,5 @@ #include "Common/Constants.hlsli" -#include "Common/FrameBuffer.hlsl" +#include "Common/FrameBuffer.hlsli" #include "Common/LodLandscape.hlsli" #include "Common/SharedData.hlsli" #include "Common/Skinned.hlsli" diff --git a/package/Shaders/Water.hlsl b/package/Shaders/Water.hlsl index 955245fc8..1a18cee6f 100644 --- a/package/Shaders/Water.hlsl +++ b/package/Shaders/Water.hlsl @@ -1,6 +1,6 @@ -#include "Common/FrameBuffer.hlsl" -#include "Common/MotionBlur.hlsl" -#include "Common/Permutation.hlsl" +#include "Common/FrameBuffer.hlsli" +#include "Common/MotionBlur.hlsli" +#include "Common/Permutation.hlsli" #define WATER