diff --git a/package/Shaders/ISReflectionsRayTracing.hlsl b/package/Shaders/ISReflectionsRayTracing.hlsl index b89d96d6f..ab6912bdf 100644 --- a/package/Shaders/ISReflectionsRayTracing.hlsl +++ b/package/Shaders/ISReflectionsRayTracing.hlsl @@ -83,7 +83,7 @@ float4 GetReflectionColor( } // SSR Marching Radius Fade Factor (based on ray length) - float ssrMarchingRadiusFadeFactor = sqrt(1.0 - saturate(length(binaryRaySample.xy - projPosition.xy) / rayLength)); + float ssrMarchingRadiusFadeFactor = 1.0 - saturate(length(binaryRaySample.xy - projPosition.xy) / rayLength); // Screen Center Distance Fade Factor float2 uvResultScreenCenterOffset = binaryRaySample.xy - 0.5;