From 5feeaec44512923d3cc66d8cc87d3051a0f9485b Mon Sep 17 00:00:00 2001 From: FlayaN Date: Thu, 11 Apr 2024 17:12:52 +0200 Subject: [PATCH] fix: fix common VR includes --- features/Cloud Shadows/Shaders/CloudShadows/output.cs.hlsl | 2 +- features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl | 2 +- .../Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl | 2 +- .../Terrain Occlusion/Shaders/TerrainOcclusion/Output.cs.hlsl | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/features/Cloud Shadows/Shaders/CloudShadows/output.cs.hlsl b/features/Cloud Shadows/Shaders/CloudShadows/output.cs.hlsl index cd13e5e49..de764358d 100644 --- a/features/Cloud Shadows/Shaders/CloudShadows/output.cs.hlsl +++ b/features/Cloud Shadows/Shaders/CloudShadows/output.cs.hlsl @@ -1,5 +1,5 @@ #include "../Common/DeferredShared.hlsl" -#include "../Common/VR.hlsl" +#include "../Common/VR.hlsli" struct PerPassCloudShadow { diff --git a/features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl b/features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl index f71bfa1a6..922d40a3f 100644 --- a/features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl +++ b/features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl @@ -24,7 +24,7 @@ #include "../Common/FastMath.hlsl" #include "../Common/GBuffer.hlsl" -#include "../Common/VR.hlsl" +#include "../Common/VR.hlsli" #include "common.hlsli" #if USE_HALF_FLOAT_PRECISION == 0 diff --git a/features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl b/features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl index cf7f72f75..b35061614 100644 --- a/features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl +++ b/features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl @@ -1,5 +1,5 @@ #include "../Common/GBuffer.hlsl" -#include "../Common/VR.hlsl" +#include "../Common/VR.hlsli" #include "common.hlsli" Texture2D srcDiffuse : register(t0); diff --git a/features/Terrain Occlusion/Shaders/TerrainOcclusion/Output.cs.hlsl b/features/Terrain Occlusion/Shaders/TerrainOcclusion/Output.cs.hlsl index b03b06eb0..fb789b4a9 100644 --- a/features/Terrain Occlusion/Shaders/TerrainOcclusion/Output.cs.hlsl +++ b/features/Terrain Occlusion/Shaders/TerrainOcclusion/Output.cs.hlsl @@ -1,5 +1,5 @@ #include "../Common/DeferredShared.hlsl" -#include "../Common/VR.hlsl" +#include "../Common/VR.hlsli" struct PerPassTerraOcc {