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stamm_fastladder.sp
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stamm_fastladder.sp
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/**
* -----------------------------------------------------
* File stamm_fastladder.sp
* Authors Bara
* License GPLv3
* Web https://bara.in
* -----------------------------------------------------
*
* Copyright (C) 2012-2014 Bara
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Includes
#include <sourcemod>
#undef REQUIRE_PLUGIN
#include <stamm>
#include <updater>
#pragma semicolon 1
public Plugin:myinfo =
{
name = "Stamm Feature FastLadder",
author = "Bara",
description = "Prohibit non VIP's the fast go up on ladders",
version = "1.1.2",
url = "www.bara.in"
};
// Add to auto updater
public STAMM_OnFeatureLoaded(const String:basename[])
{
decl String:urlString[256];
Format(urlString, sizeof(urlString), "http://popoklopsi.de/stamm/updater/update.php?plugin=%s", basename);
if (LibraryExists("updater") && STAMM_AutoUpdate())
{
Updater_AddPlugin(urlString);
Updater_ForceUpdate();
}
}
// Add feature for CSS and CSGO
public OnAllPluginsLoaded()
{
if (!STAMM_IsAvailable())
{
SetFailState("Can't Load Feature, Stamm is not installed!");
}
if (STAMM_GetGame() == GameTF2 || STAMM_GetGame() == GameDOD)
{
SetFailState("Can't Load Feature, not Supported for your game!");
}
STAMM_LoadTranslation();
STAMM_RegisterFeature("VIP FastLadder");
}
// Add descriptions
public STAMM_OnClientRequestFeatureInfo(client, block, &Handle:array)
{
decl String:fmt[256];
Format(fmt, sizeof(fmt), "%T", "GetFastLadder", client);
PushArrayString(array, fmt);
}
// Player climb on ladder?
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
if (STAMM_IsClientValid(client) && !STAMM_HaveClientFeature(client))
{
// Is it on a ladder?
if (GetEntityMoveType(client) == MOVETYPE_LADDER)
{
// Change button if he is not a VIP
if (buttons & IN_FORWARD || buttons & IN_BACK)
{
if (buttons & IN_MOVELEFT)
{
buttons &= ~IN_MOVELEFT;
}
if (buttons & IN_MOVERIGHT)
{
buttons &= ~IN_MOVERIGHT;
}
}
}
}
}