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stamm_no_reload.sp
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stamm_no_reload.sp
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/**
* -----------------------------------------------------
* File stamm_no_reload.sp
* Authors David <popoklopsi> Ordnung
* License GPLv3
* Web http://popoklopsi.de
* -----------------------------------------------------
*
* Copyright (C) 2012-2014 David <popoklopsi> Ordnung
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Includes
#include <sourcemod>
#include <sdktools>
#undef REQUIRE_PLUGIN
#include <stamm>
#include <updater>
#undef REQUIRE_EXTENSIONS
#include <tf2>
#pragma semicolon 1
public Plugin:myinfo =
{
name = "Stamm Feature No Reload",
author = "Popoklopsi",
version = "1.3.1",
description = "VIP's don't have to reload",
url = "https://forums.alliedmods.net/showthread.php?t=142073"
};
// Auto updater
public STAMM_OnFeatureLoaded(const String:basename[])
{
decl String:urlString[256];
Format(urlString, sizeof(urlString), "http://popoklopsi.de/stamm/updater/update.php?plugin=%s", basename);
if (LibraryExists("updater") && STAMM_AutoUpdate())
{
Updater_AddPlugin(urlString);
Updater_ForceUpdate();
}
}
// Add feature
public OnAllPluginsLoaded()
{
if (!STAMM_IsAvailable())
{
SetFailState("Can't Load Feature, Stamm is not installed!");
}
if (STAMM_GetGame() == GameDOD)
{
SetFailState("Can't Load Feature, not Supported for your game!");
}
// Load Trans.
STAMM_LoadTranslation();
STAMM_RegisterFeature("VIP No Reload");
// Weapon fire for non TF2 games
if (STAMM_GetGame() != GameTF2)
{
HookEvent("weapon_fire", eventWeaponFire);
}
}
// Add descriptions
public STAMM_OnClientRequestFeatureInfo(client, block, &Handle:array)
{
decl String:fmt[256];
Format(fmt, sizeof(fmt), "%T", "GetNoReload", client);
PushArrayString(array, fmt);
}
// Weapon fire (TF2)
public Action:TF2_CalcIsAttackCritical(client, weapon, String:weaponname[], &bool:result)
{
// Give no reload
giveNoReload(client, weaponname);
return Plugin_Continue;
}
// Weapon fire (other than TF2)
public Action:eventWeaponFire(Handle:event, const String:name[], bool:dontBroadcast)
{
decl String:weapons[64];
new client = GetClientOfUserId(GetEventInt(event, "userid"));
// Get weapon name
GetEventString(event, "weapon", weapons, sizeof(weapons));
// Give no reload
giveNoReload(client, weapons);
}
// Give no reload to a weapon
public giveNoReload(client, String:weapons[])
{
decl String:Pri[64];
decl String:Sec[64];
if (STAMM_IsClientValid(client))
{
// Is VIP?
if (STAMM_HaveClientFeature(client))
{
new pri_i = GetPlayerWeaponSlot(client, 0);
new sec_i = GetPlayerWeaponSlot(client, 1);
new weapon;
// Found prim. weapon?
if (pri_i != -1)
{
GetEdictClassname(pri_i, Pri, sizeof(Pri));
// Strip weapon_ for non tf2
if (STAMM_GetGame() != GameTF2)
{
ReplaceString(Pri, sizeof(Pri), "weapon_", "");
}
}
// Found sec. weapon
if (sec_i != -1)
{
GetEdictClassname(sec_i, Sec, sizeof(Sec));
if (STAMM_GetGame() != GameTF2)
{
ReplaceString(Sec, sizeof(Sec), "weapon_", "");
}
}
// Is weapon the prim. weapon?
if (StrEqual(weapons, Pri))
{
weapon = pri_i;
}
// Or the sec. weapon?
else if (StrEqual(weapons, Sec))
{
weapon = sec_i;
}
else
{
// Something went wrong here
return;
}
// Get clip annd ammo
new clip = GetEntProp(weapon, Prop_Send, "m_iClip1");
new ammotype = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
new ammo = GetEntProp(client, Prop_Send, "m_iAmmo", _, ammotype);
// Clip less than 4?
if (clip <= 3)
{
// And ammo greater zero?
if (ammo > 0)
{
// Take ammo and set it to the clip
SetEntProp(weapon, Prop_Send, "m_iClip1", 4);
new newAmmo = ammo-(4-clip);
if (newAmmo <= 0)
{
newAmmo = 0;
}
SetEntProp(client, Prop_Send, "m_iAmmo", newAmmo, _, ammotype);
}
}
}
}
}