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A couple of possible issues with replay parsing in match 1318351122 #3

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nogweii opened this issue Mar 14, 2015 · 3 comments
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@nogweii
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nogweii commented Mar 14, 2015

odota/core#304 & odota/core#305 have more details, but to summarize:

  • Juggs doesn't get any credit for hero healing
  • I think tower damage calculation might be wrong.

Dotabuff match page.

@gu3st
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gu3st commented Mar 15, 2015

I think healing ward is likely not caught because unlike most of the healing skills in the game, Juggernaut's is an aura that provides a HP regen bonus, instead of a direct heal like a Dazzle shadow wave or Wyvern. There's a few skills that operate similar to Jugg ward as well.

@nogweii
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nogweii commented Mar 15, 2015

Is there a possibility of tracking the time in which a hero is affected by the aura? It could be possible to derive the total amount of health healed by simply knowing the current level of Healing Ward (to know the amount of additional HP regen) and counting the number ticks of increased regen.

@nogweii
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nogweii commented Mar 16, 2015

Per @howardc93's comment odota/core#305 (comment), it seems Valve's WebAPI has a bug for tower damage.

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