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BinaryTranslator.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using Microsoft.Build.Framework;
using Microsoft.Build.Framework.BuildException;
#nullable disable
namespace Microsoft.Build.BackEnd
{
/// <summary>
/// This class is responsible for serializing and deserializing simple types to and
/// from the byte streams used to communicate INodePacket-implementing classes.
/// Each class implements a Translate method on INodePacket which takes this class
/// as a parameter, and uses it to store and retrieve fields to the stream.
/// </summary>
internal static class BinaryTranslator
{
/// <summary>
/// Presence of this key in the dictionary indicates that it was null.
/// </summary>
/// <remarks>
/// This constant is needed for a workaround concerning serializing BuildResult with a version.
/// </remarks>
private const string SpecialKeyForDictionaryBeingNull = "=MSBUILDDICTIONARYWASNULL=";
#nullable enable
/// <summary>
/// Returns a read-only serializer.
/// </summary>
/// <returns>The serializer.</returns>
internal static ITranslator GetReadTranslator(Stream stream, BinaryReaderFactory buffer)
{
return new BinaryReadTranslator(stream, buffer);
}
#nullable disable
/// <summary>
/// Returns a write-only serializer.
/// </summary>
/// <param name="stream">The stream containing data to serialize.</param>
/// <returns>The serializer.</returns>
internal static ITranslator GetWriteTranslator(Stream stream)
{
return new BinaryWriteTranslator(stream);
}
/// <summary>
/// Implementation of ITranslator for reading from a stream.
/// </summary>
private class BinaryReadTranslator : ITranslator
{
/// <summary>
/// The stream used as a source or destination for data.
/// </summary>
private Stream _packetStream;
/// <summary>
/// The binary reader used in read mode.
/// </summary>
private BinaryReader _reader;
#nullable enable
/// <summary>
/// Constructs a serializer from the specified stream, operating in the designated mode.
/// </summary>
public BinaryReadTranslator(Stream packetStream, BinaryReaderFactory buffer)
{
_packetStream = packetStream;
_reader = buffer.Create(packetStream);
}
#nullable disable
/// <summary>
/// Delegates the Dispose call the to the underlying BinaryReader.
/// </summary>
public void Dispose()
{
_reader.Close();
}
/// <summary>
/// Gets the reader, if any.
/// </summary>
public BinaryReader Reader
{
get { return _reader; }
}
/// <summary>
/// Gets the writer, if any.
/// </summary>
public BinaryWriter Writer
{
get
{
EscapeHatches.ThrowInternalError("Cannot get writer from reader.");
return null;
}
}
/// <summary>
/// Returns the current serialization mode.
/// </summary>
public TranslationDirection Mode
{
[DebuggerStepThrough]
get
{ return TranslationDirection.ReadFromStream; }
}
/// <summary>
/// Translates a boolean.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref bool value)
{
value = _reader.ReadBoolean();
}
/// <summary>
/// Translates an <see langword="bool"/> array.
/// </summary>
/// <param name="array">The array to be translated.</param>
public void Translate(ref bool[] array)
{
if (!TranslateNullable(array))
{
return;
}
int count = _reader.ReadInt32();
array = new bool[count];
for (int i = 0; i < count; i++)
{
array[i] = _reader.ReadBoolean();
}
}
/// <summary>
/// Translates a byte.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref byte value)
{
value = _reader.ReadByte();
}
/// <summary>
/// Translates a short.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref short value)
{
value = _reader.ReadInt16();
}
/// <summary>
/// Translates an unsigned short.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref ushort value)
{
value = _reader.ReadUInt16();
}
/// <summary>
/// Translates an integer.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref int value)
{
value = _reader.ReadInt32();
}
/// <inheritdoc/>
public void Translate(ref uint unsignedInteger) => unsignedInteger = _reader.ReadUInt32();
/// <summary>
/// Translates an <see langword="int"/> array.
/// </summary>
/// <param name="array">The array to be translated.</param>
public void Translate(ref int[] array)
{
if (!TranslateNullable(array))
{
return;
}
int count = _reader.ReadInt32();
array = new int[count];
for (int i = 0; i < count; i++)
{
array[i] = _reader.ReadInt32();
}
}
/// <summary>
/// Translates a long.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref long value)
{
value = _reader.ReadInt64();
}
/// <summary>
/// Translates a double.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref double value)
{
value = _reader.ReadDouble();
}
/// <summary>
/// Translates a string.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref string value)
{
if (!TranslateNullable(value))
{
return;
}
value = _reader.ReadString();
}
/// <summary>
/// Translates a byte array
/// </summary>
/// <param name="byteArray">The array to be translated</param>
public void Translate(ref byte[] byteArray)
{
if (!TranslateNullable(byteArray))
{
return;
}
int count = _reader.ReadInt32();
if (count > 0)
{
byteArray = _reader.ReadBytes(count);
}
else
{
#pragma warning disable CA1825 // Avoid zero-length array allocations
byteArray = new byte[0];
#pragma warning restore CA1825 // Avoid zero-length array allocations
}
}
/// <summary>
/// Translates a byte array
/// </summary>
/// <param name="byteArray">The array to be translated.</param>
/// <param name="length">The length of array which will be used in translation. This parameter is not used when reading</param>
public void Translate(ref byte[] byteArray, ref int length)
{
Translate(ref byteArray);
length = byteArray.Length;
}
/// <summary>
/// Translates a string array.
/// </summary>
/// <param name="array">The array to be translated.</param>
public void Translate(ref string[] array)
{
if (!TranslateNullable(array))
{
return;
}
int count = _reader.ReadInt32();
array = new string[count];
for (int i = 0; i < count; i++)
{
array[i] = _reader.ReadString();
}
}
/// <inheritdoc />
public void Translate(ref HashSet<string> set)
{
if (!TranslateNullable(set))
{
return;
}
int count = _reader.ReadInt32();
set = new HashSet<string>();
for (int i = 0; i < count; i++)
{
set.Add(_reader.ReadString());
}
}
/// <summary>
/// Translates a list of strings
/// </summary>
/// <param name="list">The list to be translated.</param>
public void Translate(ref List<string> list)
{
if (!TranslateNullable(list))
{
return;
}
int count = _reader.ReadInt32();
list = new List<string>(count);
for (int i = 0; i < count; i++)
{
list.Add(_reader.ReadString());
}
}
/// <summary>
/// Translates a list of T using an <see cref="ObjectTranslator{T}"/>
/// </summary>
/// <param name="list">The list to be translated.</param>
/// <param name="objectTranslator">The translator to use for the items in the list</param>
/// <typeparam name="T">TaskItem type</typeparam>
public void Translate<T>(ref List<T> list, ObjectTranslator<T> objectTranslator)
{
IList<T> listAsInterface = list;
Translate(ref listAsInterface, objectTranslator, count => new List<T>(count));
list = (List<T>)listAsInterface;
}
public void Translate<T, L>(ref IList<T> list, ObjectTranslator<T> objectTranslator, NodePacketCollectionCreator<L> collectionFactory) where L : IList<T>
{
if (!TranslateNullable(list))
{
return;
}
int count = _reader.ReadInt32();
list = collectionFactory(count);
for (int i = 0; i < count; i++)
{
T value = default(T);
objectTranslator(this, ref value);
list.Add(value);
}
}
/// <summary>
/// Translates a collection of T into the specified type using an <see cref="ObjectTranslator{T}"/> and <see cref="NodePacketCollectionCreator{L}"/>
/// </summary>
/// <param name="collection">The collection to be translated.</param>
/// <param name="objectTranslator">The translator to use for the values in the collection.</param>
/// <param name="collectionFactory">The factory to create the ICollection.</param>
/// <typeparam name="T">The type contained in the collection.</typeparam>
/// <typeparam name="L">The type of collection to be created.</typeparam>
public void Translate<T, L>(ref ICollection<T> collection, ObjectTranslator<T> objectTranslator, NodePacketCollectionCreator<L> collectionFactory) where L : ICollection<T>
{
if (!TranslateNullable(collection))
{
return;
}
int count = _reader.ReadInt32();
collection = collectionFactory(count);
for (int i = 0; i < count; i++)
{
T value = default(T);
objectTranslator(this, ref value);
collection.Add(value);
}
}
/// <summary>
/// Translates a DateTime.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref DateTime value)
{
DateTimeKind kind = DateTimeKind.Unspecified;
TranslateEnum<DateTimeKind>(ref kind, 0);
value = new DateTime(_reader.ReadInt64(), kind);
}
/// <summary>
/// Translates a TimeSpan.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref TimeSpan value)
{
long ticks = 0;
Translate(ref ticks);
value = new System.TimeSpan(ticks);
}
// MSBuildTaskHost is based on CLR 3.5, which does not have the 6-parameter constructor for BuildEventContext.
// However, it also does not ever need to translate BuildEventContexts, so it should be perfectly safe to
// compile this method out of that assembly.
#if !CLR2COMPATIBILITY
/// <summary>
/// Translates a BuildEventContext
/// </summary>
/// <remarks>
/// This method exists only because there is no serialization method built into the BuildEventContext
/// class, and it lives in Framework and we don't want to add a public method to it.
/// </remarks>
/// <param name="value">The context to be translated.</param>
public void Translate(ref BuildEventContext value)
{
value = new BuildEventContext(
_reader.ReadInt32(),
_reader.ReadInt32(),
_reader.ReadInt32(),
_reader.ReadInt32(),
_reader.ReadInt32(),
_reader.ReadInt32(),
_reader.ReadInt32());
}
#endif
/// <summary>
/// Translates a CultureInfo
/// </summary>
/// <param name="value">The CultureInfo to translate</param>
public void TranslateCulture(ref CultureInfo value)
{
string cultureName = _reader.ReadString();
#if CLR2COMPATIBILITY
// It may be that some culture codes are accepted on later .net framework versions
// but not on the older 3.5 or 2.0. Fallbacks are required in this case to prevent
// exceptions
value = LoadCultureWithFallback(cultureName);
#else
value = new CultureInfo(cultureName);
#endif
}
#if CLR2COMPATIBILITY
private static CultureInfo LoadCultureWithFallback(string cultureName)
{
CultureInfo cultureInfo;
return TryLoadCulture(cultureName, out cultureInfo) ? cultureInfo : CultureInfo.CurrentCulture;
}
private static bool TryLoadCulture(string cultureName, out CultureInfo cultureInfo)
{
try
{
cultureInfo = new CultureInfo(cultureName);
return true;
}
catch
{
cultureInfo = null;
return false;
}
}
#endif
/// <summary>
/// Translates an enumeration.
/// </summary>
/// <typeparam name="T">The enumeration type.</typeparam>
/// <param name="value">The enumeration instance to be translated.</param>
/// <param name="numericValue">The enumeration value as an integer.</param>
/// <remarks>This is a bit ugly, but it doesn't seem like a nice method signature is possible because
/// you can't pass the enum type as a reference and constrain the generic parameter to Enum. Nor
/// can you simply pass as ref Enum, because an enum instance doesn't match that function signature.
/// Finally, converting the enum to an int assumes that we always want to transport enums as ints. This
/// works in all of our current cases, but certainly isn't perfectly generic.</remarks>
public void TranslateEnum<T>(ref T value, int numericValue)
where T : struct, Enum
{
numericValue = _reader.ReadInt32();
Type enumType = value.GetType();
value = (T)Enum.ToObject(enumType, numericValue);
}
/// <summary>
/// Translates a value using the .Net binary formatter.
/// </summary>
/// <typeparam name="T">The reference type.</typeparam>
/// <param name="value">The value to be translated.</param>
public void TranslateDotNet<T>(ref T value)
{
if (!TranslateNullable(value))
{
return;
}
BinaryFormatter formatter = new BinaryFormatter();
value = (T)formatter.Deserialize(_packetStream);
}
public void TranslateException(ref Exception value)
{
if (!TranslateNullable(value))
{
return;
}
value = BuildExceptionBase.ReadExceptionFromTranslator(this);
}
/// <summary>
/// Translates an object implementing INodePacketTranslatable.
/// </summary>
/// <typeparam name="T">The reference type.</typeparam>
/// <param name="value">The value to be translated.</param>
public void Translate<T>(ref T value)
where T : ITranslatable, new()
{
if (!TranslateNullable(value))
{
return;
}
value = new T();
value.Translate(this);
}
/// <summary>
/// Translates an array of objects implementing INodePacketTranslatable.
/// </summary>
/// <typeparam name="T">The reference type.</typeparam>
/// <param name="array">The array to be translated.</param>
public void TranslateArray<T>(ref T[] array)
where T : ITranslatable, new()
{
if (!TranslateNullable(array))
{
return;
}
int count = _reader.ReadInt32();
array = new T[count];
for (int i = 0; i < count; i++)
{
array[i] = new T();
array[i].Translate(this);
}
}
/// <summary>
/// Translates an array of objects using an <see cref="ObjectTranslator{T}"/>
/// </summary>
/// <typeparam name="T">The reference type.</typeparam>
/// <param name="array">The array to be translated.</param>
/// <param name="objectTranslator">The translator to use for the elements in the array</param>
public void TranslateArray<T>(ref T[] array, ObjectTranslator<T> objectTranslator)
{
if (!TranslateNullable(array))
{
return;
}
int count = _reader.ReadInt32();
array = new T[count];
for (int i = 0; i < count; i++)
{
objectTranslator(this, ref array[i]);
}
}
/// <summary>
/// Translates a dictionary of { string, string }.
/// </summary>
/// <param name="dictionary">The dictionary to be translated.</param>
/// <param name="comparer">The comparer used to instantiate the dictionary.</param>
public void TranslateDictionary(ref Dictionary<string, string> dictionary, IEqualityComparer<string> comparer)
{
IDictionary<string, string> copy = dictionary;
TranslateDictionary(
ref copy,
count => new Dictionary<string, string>(count, comparer));
dictionary = (Dictionary<string, string>)copy;
}
/// <summary>
/// Translates a dictionary of { string, string } with additional entries. The dictionary might be null despite being populated.
/// </summary>
/// <param name="dictionary">The dictionary to be translated.</param>
/// <param name="comparer">The comparer used to instantiate the dictionary.</param>
/// <param name="additionalEntries">Additional entries to be translated</param>
/// <param name="additionalEntriesKeys">Additional entries keys</param>
/// <remarks>
/// This overload is needed for a workaround concerning serializing BuildResult with a version.
/// It deserializes additional entries together with the main dictionary.
/// </remarks>
public void TranslateDictionary(ref Dictionary<string, string> dictionary, IEqualityComparer<string> comparer, ref Dictionary<string, string> additionalEntries, HashSet<string> additionalEntriesKeys)
{
if (!TranslateNullable(dictionary))
{
return;
}
int count = _reader.ReadInt32();
dictionary = new Dictionary<string, string>(count, comparer);
additionalEntries = new();
for (int i = 0; i < count; i++)
{
string key = null;
Translate(ref key);
string value = null;
Translate(ref value);
if (additionalEntriesKeys.Contains(key))
{
additionalEntries[key] = value;
}
else if (comparer.Equals(key, SpecialKeyForDictionaryBeingNull))
{
// Presence of special key SpecialKeyForDictionaryBeingNull indicates that the dictionary was null.
dictionary = null;
// If the dictionary is null, we should have only two keys: SpecialKeyForDictionaryBeingNull, SpecialKeyForVersion
Debug.Assert(count == 2);
}
else if (dictionary is not null)
{
dictionary[key] = value;
}
}
}
public void TranslateDictionary(ref IDictionary<string, string> dictionary, NodePacketCollectionCreator<IDictionary<string, string>> dictionaryCreator)
{
if (!TranslateNullable(dictionary))
{
return;
}
int count = _reader.ReadInt32();
dictionary = dictionaryCreator(count);
for (int i = 0; i < count; i++)
{
string key = null;
Translate(ref key);
string value = null;
Translate(ref value);
dictionary[key] = value;
}
}
public void TranslateDictionary<K, V>(
ref IDictionary<K, V> dictionary,
ObjectTranslator<K> keyTranslator,
ObjectTranslator<V> valueTranslator,
NodePacketCollectionCreator<IDictionary<K, V>> dictionaryCreator)
{
if (!TranslateNullable(dictionary))
{
return;
}
int count = _reader.ReadInt32();
dictionary = dictionaryCreator(count);
for (int i = 0; i < count; i++)
{
K key = default(K);
keyTranslator(this, ref key);
V value = default(V);
valueTranslator(this, ref value);
dictionary[key] = value;
}
}
/// <summary>
/// Translates a dictionary of { string, T }.
/// </summary>
/// <typeparam name="T">The reference type for the values</typeparam>
/// <param name="dictionary">The dictionary to be translated.</param>
/// <param name="comparer">The comparer used to instantiate the dictionary.</param>
/// <param name="objectTranslator">The translator to use for the values in the dictionary</param>
public void TranslateDictionary<T>(ref Dictionary<string, T> dictionary, IEqualityComparer<string> comparer, ObjectTranslator<T> objectTranslator)
where T : class
{
if (!TranslateNullable(dictionary))
{
return;
}
int count = _reader.ReadInt32();
dictionary = new Dictionary<string, T>(count, comparer);
for (int i = 0; i < count; i++)
{
string key = null;
Translate(ref key);
T value = null;
objectTranslator(this, ref value);
dictionary[key] = value;
}
}
/// <summary>
/// Translates a dictionary of { string, T } for dictionaries with public parameterless constructors.
/// </summary>
/// <typeparam name="D">The reference type for the dictionary.</typeparam>
/// <typeparam name="T">The reference type for values in the dictionary.</typeparam>
/// <param name="dictionary">The dictionary to be translated.</param>
/// <param name="objectTranslator">The translator to use for the values in the dictionary</param>
public void TranslateDictionary<D, T>(ref D dictionary, ObjectTranslator<T> objectTranslator)
where D : IDictionary<string, T>, new()
where T : class
{
if (!TranslateNullable(dictionary))
{
return;
}
int count = _reader.ReadInt32();
dictionary = new D();
for (int i = 0; i < count; i++)
{
string key = null;
Translate(ref key);
T value = null;
objectTranslator(this, ref value);
dictionary[key] = value;
}
}
/// <summary>
/// Translates a dictionary of { string, T } for dictionaries with public parameterless constructors.
/// </summary>
/// <typeparam name="D">The reference type for the dictionary.</typeparam>
/// <typeparam name="T">The reference type for values in the dictionary.</typeparam>
/// <param name="dictionary">The dictionary to be translated.</param>
/// <param name="objectTranslator">The translator to use for the values in the dictionary</param>
/// <param name="dictionaryCreator">The delegate used to instantiate the dictionary.</param>
public void TranslateDictionary<D, T>(ref D dictionary, ObjectTranslator<T> objectTranslator, NodePacketCollectionCreator<D> dictionaryCreator)
where D : IDictionary<string, T>
where T : class
{
if (!TranslateNullable(dictionary))
{
return;
}
int count = _reader.ReadInt32();
dictionary = dictionaryCreator(count);
for (int i = 0; i < count; i++)
{
string key = null;
Translate(ref key);
T value = null;
objectTranslator(this, ref value);
dictionary[key] = value;
}
}
public void TranslateDictionary(ref Dictionary<string, DateTime> dictionary, StringComparer comparer)
{
if (!TranslateNullable(dictionary))
{
return;
}
int count = _reader.ReadInt32();
dictionary = new(count, comparer);
string key = string.Empty;
DateTime val = DateTime.MinValue;
for (int i = 0; i < count; i++)
{
Translate(ref key);
Translate(ref val);
dictionary.Add(key, val);
}
}
/// <summary>
/// Reads in the boolean which says if this object is null or not.
/// </summary>
/// <typeparam name="T">The type of object to test.</typeparam>
/// <returns>True if the object should be read, false otherwise.</returns>
public bool TranslateNullable<T>(T value)
{
bool haveRef = _reader.ReadBoolean();
return haveRef;
}
}
/// <summary>
/// Implementation of ITranslator for writing to a stream.
/// </summary>
private class BinaryWriteTranslator : ITranslator
{
/// <summary>
/// The stream used as a source or destination for data.
/// </summary>
private Stream _packetStream;
/// <summary>
/// The binary writer used in write mode.
/// </summary>
private BinaryWriter _writer;
/// <summary>
/// Constructs a serializer from the specified stream, operating in the designated mode.
/// </summary>
/// <param name="packetStream">The stream serving as the source or destination of data.</param>
public BinaryWriteTranslator(Stream packetStream)
{
_packetStream = packetStream;
_writer = new BinaryWriter(packetStream);
}
/// <summary>
/// Delegates the Dispose call the to the underlying BinaryWriter.
/// </summary>
public void Dispose()
{
_writer.Close();
}
/// <summary>
/// Gets the reader, if any.
/// </summary>
public BinaryReader Reader
{
get
{
EscapeHatches.ThrowInternalError("Cannot get reader from writer.");
return null;
}
}
/// <summary>
/// Gets the writer, if any.
/// </summary>
public BinaryWriter Writer
{
get { return _writer; }
}
/// <summary>
/// Returns the current serialization mode.
/// </summary>
public TranslationDirection Mode
{
[DebuggerStepThrough]
get
{ return TranslationDirection.WriteToStream; }
}
/// <summary>
/// Translates a boolean.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref bool value)
{
_writer.Write(value);
}
/// <summary>
/// Translates an <see langword="bool"/> array.
/// </summary>
/// <param name="array">The array to be translated.</param>
public void Translate(ref bool[] array)
{
if (!TranslateNullable(array))
{
return;
}
int count = array.Length;
_writer.Write(count);
for (int i = 0; i < count; i++)
{
_writer.Write(array[i]);
}
}
/// <summary>
/// Translates a byte.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref byte value)
{
_writer.Write(value);
}
/// <summary>
/// Translates a short.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref short value)
{
_writer.Write(value);
}
/// <summary>
/// Translates an unsigned short.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref ushort value)
{
_writer.Write(value);
}
/// <summary>
/// Translates an integer.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref int value)
{
_writer.Write(value);
}
/// <inheritdoc/>
public void Translate(ref uint unsignedInteger) => _writer.Write(unsignedInteger);
/// <summary>
/// Translates an <see langword="int"/> array.
/// </summary>
/// <param name="array">The array to be translated.</param>
public void Translate(ref int[] array)
{
if (!TranslateNullable(array))
{
return;
}
int count = array.Length;
_writer.Write(count);
for (int i = 0; i < count; i++)
{
_writer.Write(array[i]);
}
}
/// <summary>
/// Translates a long.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref long value)
{
_writer.Write(value);
}
/// <summary>
/// Translates a double.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref double value)
{
_writer.Write(value);
}
/// <summary>
/// Translates a string.
/// </summary>
/// <param name="value">The value to be translated.</param>
public void Translate(ref string value)
{
if (!TranslateNullable(value))
{
return;
}
_writer.Write(value);
}
/// <summary>
/// Translates a string array.
/// </summary>
/// <param name="array">The array to be translated.</param>
public void Translate(ref string[] array)
{
if (!TranslateNullable(array))
{