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Perf.Depth.cs
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Perf.Depth.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using BenchmarkDotNet.Attributes;
using MicroBenchmarks;
using System.Buffers;
namespace System.Text.Json.Tests
{
[BenchmarkCategory(Categories.Libraries, Categories.JSON)]
public class Perf_Depth
{
private byte[] _dataUtf8;
[Params(1, 64, 65, 512)]
public int Depth;
[GlobalSetup]
public void Setup()
{
var output = new ArrayBufferWriter<byte>(1024);
var jsonUtf8 = new Utf8JsonWriter(output);
WriteDepth(jsonUtf8, Depth - 1);
_dataUtf8 = output.WrittenSpan.ToArray();
}
[Benchmark]
[MemoryRandomization]
public void ReadSpanEmptyLoop()
{
var json = new Utf8JsonReader(_dataUtf8,
new JsonReaderOptions {
MaxDepth = Depth
});
while (json.Read()) ;
}
private static void WriteDepth(Utf8JsonWriter jsonUtf8, int depth)
{
jsonUtf8.WriteStartObject();
for (int i = 0; i < depth; i++)
{
jsonUtf8.WriteStartObject("message" + i);
}
jsonUtf8.WriteString("message" + depth, "Hello, World!");
for (int i = 0; i < depth; i++)
{
jsonUtf8.WriteEndObject();
}
jsonUtf8.WriteEndObject();
jsonUtf8.Flush();
}
}
}