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AbstractFlowPass.cs
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AbstractFlowPass.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Text;
using Microsoft.CodeAnalysis.CSharp.Symbols;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.PooledObjects;
using Microsoft.CodeAnalysis.Text;
using Roslyn.Utilities;
namespace Microsoft.CodeAnalysis.CSharp
{
/// <summary>
/// An abstract flow pass that takes some shortcuts in analyzing finally blocks, in order to enable
/// the analysis to take place without tracking exceptions or repeating the analysis of a finally block
/// for each exit from a try statement. The shortcut results in a slightly less precise
/// (but still conservative) analysis, but that less precise analysis is all that is required for
/// the language specification. The most significant shortcut is that we do not track the state
/// where exceptions can arise. That does not affect the soundness for most analyses, but for those
/// analyses whose soundness would be affected (e.g. "data flows out"), we track "unassignments" to keep
/// the analysis sound.
/// </summary>
/// <remarks>
/// Formally, this is a fairly conventional lattice flow analysis (<see
/// href="https://en.wikipedia.org/wiki/Data-flow_analysis"/>) that moves upward through the <see cref="Join(ref
/// TLocalState, ref TLocalState)"/> operation.
/// </remarks>
internal abstract partial class AbstractFlowPass<TLocalState, TLocalFunctionState> : BoundTreeVisitor
where TLocalState : AbstractFlowPass<TLocalState, TLocalFunctionState>.ILocalState
where TLocalFunctionState : AbstractFlowPass<TLocalState, TLocalFunctionState>.AbstractLocalFunctionState
{
protected int _recursionDepth;
/// <summary>
/// The compilation in which the analysis is taking place. This is needed to determine which
/// conditional methods will be compiled and which will be omitted.
/// </summary>
protected readonly CSharpCompilation compilation;
/// <summary>
/// The method whose body is being analyzed, or the field whose initializer is being analyzed.
/// May be a top-level member or a lambda or local function. It is used for
/// references to method parameters. Thus, '_symbol' should not be used directly, but
/// 'MethodParameters', 'MethodThisParameter' and 'AnalyzeOutParameters(...)' should be used
/// instead. _symbol is null during speculative binding.
/// </summary>
protected readonly Symbol _symbol;
/// <summary>
/// Reflects the enclosing member or lambda at the current location (in the bound tree).
/// </summary>
protected Symbol CurrentSymbol;
/// <summary>
/// The bound node of the method or initializer being analyzed.
/// </summary>
protected readonly BoundNode methodMainNode;
/// <summary>
/// The flow analysis state at each label, computed by calling <see cref="Join(ref
/// TLocalState, ref TLocalState)"/> on the state from branches to that label with the state
/// when we fall into the label. Entries are created when the label is encountered. One
/// case deserves special attention: when the destination of the branch is a label earlier
/// in the code, it is possible (though rarely occurs in practice) that we are changing the
/// state at a label that we've already analyzed. In that case we run another pass of the
/// analysis to allow those changes to propagate. This repeats until no further changes to
/// the state of these labels occurs. This can result in quadratic performance in unlikely
/// but possible code such as this: "int x; if (cond) goto l1; x = 3; l5: print x; l4: goto
/// l5; l3: goto l4; l2: goto l3; l1: goto l2;"
/// </summary>
private readonly PooledDictionary<LabelSymbol, TLocalState> _labels;
/// <summary>
/// Set to true after an analysis scan if the analysis was incomplete due to state changing
/// after it was used by another analysis component. In this case the caller scans again (until
/// this is false). Since the analysis proceeds by monotonically changing the state computed
/// at each label, this must terminate.
/// </summary>
protected bool stateChangedAfterUse;
/// <summary>
/// All of the labels seen so far in this forward scan of the body
/// </summary>
private PooledHashSet<BoundStatement> _labelsSeen;
/// <summary>
/// Pending escapes generated in the current scope (or more deeply nested scopes). When jump
/// statements (goto, break, continue, return) are processed, they are placed in the
/// pendingBranches buffer to be processed later by the code handling the destination
/// statement. As a special case, the processing of try-finally statements might modify the
/// contents of the pendingBranches buffer to take into account the behavior of
/// "intervening" finally clauses.
/// </summary>
protected ArrayBuilder<PendingBranch> PendingBranches { get; private set; }
/// <summary>
/// The definite assignment and/or reachability state at the point currently being analyzed.
/// </summary>
protected TLocalState State;
protected TLocalState StateWhenTrue;
protected TLocalState StateWhenFalse;
protected bool IsConditionalState;
/// <summary>
/// Indicates that the transfer function for a particular node (the function mapping the
/// state before the node to the state after the node) is not monotonic, in the sense that
/// it can change the state in either direction in the lattice. If the transfer function is
/// monotonic, the transfer function can only change the state toward the <see
/// cref="UnreachableState"/>. Reachability and definite assignment are monotonic, and
/// permit a more efficient analysis. Region analysis and nullable analysis are not
/// monotonic. This is just an optimization; we could treat all of them as nonmonotonic
/// without much loss of performance. In fact, this only affects the analysis of (relatively
/// rare) try statements, and is only a slight optimization.
/// </summary>
private readonly bool _nonMonotonicTransfer;
protected void SetConditionalState(TLocalState whenTrue, TLocalState whenFalse)
{
IsConditionalState = true;
State = default(TLocalState);
StateWhenTrue = whenTrue;
StateWhenFalse = whenFalse;
}
protected void SetState(TLocalState newState)
{
Debug.Assert(newState != null);
StateWhenTrue = StateWhenFalse = default(TLocalState);
IsConditionalState = false;
State = newState;
}
protected void Split()
{
if (!IsConditionalState)
{
SetConditionalState(State, State.Clone());
}
}
protected void Unsplit()
{
if (IsConditionalState)
{
Join(ref StateWhenTrue, ref StateWhenFalse);
SetState(StateWhenTrue);
}
}
/// <summary>
/// Where all diagnostics are deposited.
/// </summary>
protected DiagnosticBag Diagnostics { get; }
#region Region
// For region analysis, we maintain some extra data.
protected RegionPlace regionPlace; // tells whether we are currently analyzing code before, during, or after the region
protected readonly BoundNode firstInRegion, lastInRegion;
protected readonly bool TrackingRegions;
/// <summary>
/// A cache of the state at the backward branch point of each loop. This is not needed
/// during normal flow analysis, but is needed for DataFlowsOut region analysis.
/// </summary>
private readonly Dictionary<BoundLoopStatement, TLocalState> _loopHeadState;
#endregion Region
protected AbstractFlowPass(
CSharpCompilation compilation,
Symbol symbol,
BoundNode node,
BoundNode firstInRegion = null,
BoundNode lastInRegion = null,
bool trackRegions = false,
bool nonMonotonicTransferFunction = false)
{
Debug.Assert(node != null);
if (firstInRegion != null && lastInRegion != null)
{
trackRegions = true;
}
if (trackRegions)
{
Debug.Assert(firstInRegion != null);
Debug.Assert(lastInRegion != null);
int startLocation = firstInRegion.Syntax.SpanStart;
int endLocation = lastInRegion.Syntax.Span.End;
int length = endLocation - startLocation;
Debug.Assert(length >= 0, "last comes before first");
this.RegionSpan = new TextSpan(startLocation, length);
}
PendingBranches = ArrayBuilder<PendingBranch>.GetInstance();
_labelsSeen = PooledHashSet<BoundStatement>.GetInstance();
_labels = PooledDictionary<LabelSymbol, TLocalState>.GetInstance();
this.Diagnostics = DiagnosticBag.GetInstance();
this.compilation = compilation;
_symbol = symbol;
CurrentSymbol = symbol;
this.methodMainNode = node;
this.firstInRegion = firstInRegion;
this.lastInRegion = lastInRegion;
_loopHeadState = new Dictionary<BoundLoopStatement, TLocalState>(ReferenceEqualityComparer.Instance);
TrackingRegions = trackRegions;
_nonMonotonicTransfer = nonMonotonicTransferFunction;
}
protected abstract string Dump(TLocalState state);
protected string Dump()
{
return IsConditionalState
? $"true: {Dump(this.StateWhenTrue)} false: {Dump(this.StateWhenFalse)}"
: Dump(this.State);
}
#if DEBUG
protected string DumpLabels()
{
StringBuilder result = new StringBuilder();
result.Append("Labels{");
bool first = true;
foreach (var key in _labels.Keys)
{
if (!first)
{
result.Append(", ");
}
string name = key.Name;
if (string.IsNullOrEmpty(name))
{
name = "<Label>" + key.GetHashCode();
}
result.Append(name).Append(": ").Append(this.Dump(_labels[key]));
first = false;
}
result.Append("}");
return result.ToString();
}
#endif
/// <summary>
/// Subclasses may override EnterRegion to perform any actions at the entry to the region.
/// </summary>
protected virtual void EnterRegion()
{
Debug.Assert(this.regionPlace == RegionPlace.Before);
this.regionPlace = RegionPlace.Inside;
}
/// <summary>
/// Subclasses may override LeaveRegion to perform any action at the end of the region.
/// </summary>
protected virtual void LeaveRegion()
{
Debug.Assert(IsInside);
this.regionPlace = RegionPlace.After;
}
protected readonly TextSpan RegionSpan;
protected bool RegionContains(TextSpan span)
{
// TODO: There are no scenarios involving a zero-length span
// currently. If the assert fails, add a corresponding test.
Debug.Assert(span.Length > 0);
if (span.Length == 0)
{
return RegionSpan.Contains(span.Start);
}
return RegionSpan.Contains(span);
}
protected bool IsInside
{
get
{
return regionPlace == RegionPlace.Inside;
}
}
protected virtual void EnterParameters(ImmutableArray<ParameterSymbol> parameters)
{
foreach (var parameter in parameters)
{
EnterParameter(parameter);
}
}
protected virtual void EnterParameter(ParameterSymbol parameter)
{ }
protected virtual void LeaveParameters(
ImmutableArray<ParameterSymbol> parameters,
SyntaxNode syntax,
Location location)
{
foreach (ParameterSymbol parameter in parameters)
{
LeaveParameter(parameter, syntax, location);
}
}
protected virtual void LeaveParameter(ParameterSymbol parameter, SyntaxNode syntax, Location location)
{ }
public override BoundNode Visit(BoundNode node)
{
return VisitAlways(node);
}
protected BoundNode VisitAlways(BoundNode node)
{
BoundNode result = null;
// We scan even expressions, because we must process lambdas contained within them.
if (node != null)
{
if (TrackingRegions)
{
if (node == this.firstInRegion && this.regionPlace == RegionPlace.Before)
{
EnterRegion();
}
result = VisitWithStackGuard(node);
if (node == this.lastInRegion && this.regionPlace == RegionPlace.Inside)
{
LeaveRegion();
}
}
else
{
result = VisitWithStackGuard(node);
}
}
return result;
}
[DebuggerStepThrough]
private BoundNode VisitWithStackGuard(BoundNode node)
{
var expression = node as BoundExpression;
if (expression != null)
{
return VisitExpressionWithStackGuard(ref _recursionDepth, expression);
}
return base.Visit(node);
}
[DebuggerStepThrough]
protected override BoundExpression VisitExpressionWithoutStackGuard(BoundExpression node)
{
return (BoundExpression)base.Visit(node);
}
protected override bool ConvertInsufficientExecutionStackExceptionToCancelledByStackGuardException()
{
return false; // just let the original exception bubble up.
}
/// <summary>
/// A pending branch. These are created for a return, break, continue, goto statement,
/// yield return, yield break, await expression, and await foreach/using. The idea is that
/// we don't know if the branch will eventually reach its destination because of an
/// intervening finally block that cannot complete normally. So we store them up and handle
/// them as we complete processing each construct. At the end of a block, if there are any
/// pending branches to a label in that block we process the branch. Otherwise we relay it
/// up to the enclosing construct as a pending branch of the enclosing construct.
/// </summary>
internal class PendingBranch
{
public readonly BoundNode Branch;
public bool IsConditionalState;
public TLocalState State;
public TLocalState StateWhenTrue;
public TLocalState StateWhenFalse;
public readonly LabelSymbol Label;
public PendingBranch(BoundNode branch, TLocalState state, LabelSymbol label, bool isConditionalState = false, TLocalState stateWhenTrue = default, TLocalState stateWhenFalse = default)
{
this.Branch = branch;
this.State = state.Clone();
this.IsConditionalState = isConditionalState;
if (isConditionalState)
{
this.StateWhenTrue = stateWhenTrue.Clone();
this.StateWhenFalse = stateWhenFalse.Clone();
}
this.Label = label;
}
}
/// <summary>
/// Perform a single pass of flow analysis. Note that after this pass,
/// this.backwardBranchChanged indicates if a further pass is required.
/// </summary>
protected virtual ImmutableArray<PendingBranch> Scan(ref bool badRegion)
{
var oldPending = SavePending();
Visit(methodMainNode);
this.Unsplit();
RestorePending(oldPending);
if (TrackingRegions && regionPlace != RegionPlace.After)
{
badRegion = true;
}
ImmutableArray<PendingBranch> result = RemoveReturns();
return result;
}
protected ImmutableArray<PendingBranch> Analyze(ref bool badRegion, Optional<TLocalState> initialState = default)
{
ImmutableArray<PendingBranch> returns;
do
{
// the entry point of a method is assumed reachable
regionPlace = RegionPlace.Before;
this.State = initialState.HasValue ? initialState.Value : TopState();
PendingBranches.Clear();
this.stateChangedAfterUse = false;
this.Diagnostics.Clear();
returns = this.Scan(ref badRegion);
}
while (this.stateChangedAfterUse);
return returns;
}
protected virtual void Free()
{
this.Diagnostics.Free();
PendingBranches.Free();
_labelsSeen.Free();
_labels.Free();
}
/// <summary>
/// If a method is currently being analyzed returns its parameters, returns an empty array
/// otherwise.
/// </summary>
protected ImmutableArray<ParameterSymbol> MethodParameters
{
get
{
var method = _symbol as MethodSymbol;
return (object)method == null ? ImmutableArray<ParameterSymbol>.Empty : method.Parameters;
}
}
/// <summary>
/// If a method is currently being analyzed returns its 'this' parameter, returns null
/// otherwise.
/// </summary>
protected ParameterSymbol MethodThisParameter
{
get
{
ParameterSymbol thisParameter = null;
(_symbol as MethodSymbol)?.TryGetThisParameter(out thisParameter);
return thisParameter;
}
}
/// <summary>
/// Specifies whether or not method's out parameters should be analyzed. If there's more
/// than one location in the method being analyzed, then the method is partial and we prefer
/// to report an out parameter in partial method error.
/// </summary>
/// <param name="location">location to be used</param>
/// <returns>true if the out parameters of the method should be analyzed</returns>
protected bool ShouldAnalyzeOutParameters(out Location location)
{
var method = _symbol as MethodSymbol;
if ((object)method == null || method.Locations.Length != 1)
{
location = null;
return false;
}
else
{
location = method.Locations[0];
return true;
}
}
/// <summary>
/// Return the flow analysis state associated with a label.
/// </summary>
/// <param name="label"></param>
/// <returns></returns>
protected virtual TLocalState LabelState(LabelSymbol label)
{
TLocalState result;
if (_labels.TryGetValue(label, out result))
{
return result;
}
result = UnreachableState();
_labels.Add(label, result);
return result;
}
/// <summary>
/// Return to the caller the set of pending return statements.
/// </summary>
/// <returns></returns>
protected virtual ImmutableArray<PendingBranch> RemoveReturns()
{
ImmutableArray<PendingBranch> result;
result = PendingBranches.ToImmutable();
PendingBranches.Clear();
// The caller should have handled and cleared labelsSeen.
Debug.Assert(_labelsSeen.Count == 0);
return result;
}
/// <summary>
/// Set the current state to one that indicates that it is unreachable.
/// </summary>
protected void SetUnreachable()
{
this.State = UnreachableState();
}
protected void VisitLvalue(BoundExpression node)
{
if (TrackingRegions && node == this.firstInRegion && this.regionPlace == RegionPlace.Before)
{
EnterRegion();
}
switch (node?.Kind)
{
case BoundKind.Parameter:
VisitLvalueParameter((BoundParameter)node);
break;
case BoundKind.Local:
VisitLvalue((BoundLocal)node);
break;
case BoundKind.ThisReference:
case BoundKind.BaseReference:
break;
case BoundKind.PropertyAccess:
var access = (BoundPropertyAccess)node;
if (Binder.AccessingAutoPropertyFromConstructor(access, _symbol))
{
var backingField = (access.PropertySymbol as SourcePropertySymbol)?.BackingField;
if (backingField != null)
{
VisitFieldAccessInternal(access.ReceiverOpt, backingField);
break;
}
}
goto default;
case BoundKind.FieldAccess:
{
BoundFieldAccess node1 = (BoundFieldAccess)node;
VisitFieldAccessInternal(node1.ReceiverOpt, node1.FieldSymbol);
break;
}
case BoundKind.EventAccess:
{
BoundEventAccess node1 = (BoundEventAccess)node;
VisitFieldAccessInternal(node1.ReceiverOpt, node1.EventSymbol.AssociatedField);
break;
}
case BoundKind.TupleLiteral:
case BoundKind.ConvertedTupleLiteral:
((BoundTupleExpression)node).VisitAllElements((x, self) => self.VisitLvalue(x), this);
break;
default:
VisitRvalue(node);
break;
}
if (TrackingRegions && node == this.lastInRegion && this.regionPlace == RegionPlace.Inside)
{
LeaveRegion();
}
}
protected virtual void VisitLvalue(BoundLocal node)
{
}
/// <summary>
/// Visit a boolean condition expression.
/// </summary>
/// <param name="node"></param>
protected void VisitCondition(BoundExpression node)
{
Visit(node);
AdjustConditionalState(node);
}
private void AdjustConditionalState(BoundExpression node)
{
if (IsConstantTrue(node))
{
Unsplit();
SetConditionalState(this.State, UnreachableState());
}
else if (IsConstantFalse(node))
{
Unsplit();
SetConditionalState(UnreachableState(), this.State);
}
else if ((object)node.Type == null || node.Type.SpecialType != SpecialType.System_Boolean)
{
// a dynamic type or a type with operator true/false
Unsplit();
}
Split();
}
/// <summary>
/// Visit a general expression, where we will only need to determine if variables are
/// assigned (or not). That is, we will not be needing AssignedWhenTrue and
/// AssignedWhenFalse.
/// </summary>
/// <param name="isKnownToBeAnLvalue">True when visiting an rvalue that will actually be used as an lvalue,
/// for example a ref parameter when simulating a read of it, or an argument corresponding to an in parameter</param>
protected virtual void VisitRvalue(BoundExpression node, bool isKnownToBeAnLvalue = false)
{
Visit(node);
Unsplit();
}
/// <summary>
/// Visit a statement.
/// </summary>
[DebuggerHidden]
protected virtual void VisitStatement(BoundStatement statement)
{
Visit(statement);
Debug.Assert(!this.IsConditionalState);
}
protected static bool IsConstantTrue(BoundExpression node)
{
return node.ConstantValue == ConstantValue.True;
}
protected static bool IsConstantFalse(BoundExpression node)
{
return node.ConstantValue == ConstantValue.False;
}
protected static bool IsConstantNull(BoundExpression node)
{
return node.ConstantValue == ConstantValue.Null;
}
/// <summary>
/// Called at the point in a loop where the backwards branch would go to.
/// </summary>
private void LoopHead(BoundLoopStatement node)
{
TLocalState previousState;
if (_loopHeadState.TryGetValue(node, out previousState))
{
Join(ref this.State, ref previousState);
}
_loopHeadState[node] = this.State.Clone();
}
/// <summary>
/// Called at the point in a loop where the backward branch is placed.
/// </summary>
private void LoopTail(BoundLoopStatement node)
{
var oldState = _loopHeadState[node];
if (Join(ref oldState, ref this.State))
{
_loopHeadState[node] = oldState;
this.stateChangedAfterUse = true;
}
}
/// <summary>
/// Used to resolve break statements in each statement form that has a break statement
/// (loops, switch).
/// </summary>
private void ResolveBreaks(TLocalState breakState, LabelSymbol label)
{
var pendingBranches = PendingBranches;
var count = pendingBranches.Count;
if (count != 0)
{
int stillPending = 0;
for (int i = 0; i < count; i++)
{
var pending = pendingBranches[i];
if (pending.Label == label)
{
Join(ref breakState, ref pending.State);
}
else
{
if (stillPending != i)
{
pendingBranches[stillPending] = pending;
}
stillPending++;
}
}
pendingBranches.Clip(stillPending);
}
SetState(breakState);
}
/// <summary>
/// Used to resolve continue statements in each statement form that supports it.
/// </summary>
private void ResolveContinues(LabelSymbol continueLabel)
{
var pendingBranches = PendingBranches;
var count = pendingBranches.Count;
if (count != 0)
{
int stillPending = 0;
for (int i = 0; i < count; i++)
{
var pending = pendingBranches[i];
if (pending.Label == continueLabel)
{
// Technically, nothing in the language specification depends on the state
// at the continue label, so we could just discard them instead of merging
// the states. In fact, we need not have added continue statements to the
// pending jump queue in the first place if we were interested solely in the
// flow analysis. However, region analysis (in support of extract method)
// and other forms of more precise analysis
// depend on continue statements appearing in the pending branch queue, so
// we process them from the queue here.
Join(ref this.State, ref pending.State);
}
else
{
if (stillPending != i)
{
pendingBranches[stillPending] = pending;
}
stillPending++;
}
}
pendingBranches.Clip(stillPending);
}
}
/// <summary>
/// Subclasses override this if they want to take special actions on processing a goto
/// statement, when both the jump and the label have been located.
/// </summary>
protected virtual void NoteBranch(PendingBranch pending, BoundNode gotoStmt, BoundStatement target)
{
target.AssertIsLabeledStatement();
}
/// <summary>
/// To handle a label, we resolve all branches to that label. Returns true if the state of
/// the label changes as a result.
/// </summary>
/// <param name="label">Target label</param>
/// <param name="target">Statement containing the target label</param>
private bool ResolveBranches(LabelSymbol label, BoundStatement target)
{
target?.AssertIsLabeledStatementWithLabel(label);
bool labelStateChanged = false;
var pendingBranches = PendingBranches;
var count = pendingBranches.Count;
if (count != 0)
{
int stillPending = 0;
for (int i = 0; i < count; i++)
{
var pending = pendingBranches[i];
if (pending.Label == label)
{
ResolveBranch(pending, label, target, ref labelStateChanged);
}
else
{
if (stillPending != i)
{
pendingBranches[stillPending] = pending;
}
stillPending++;
}
}
pendingBranches.Clip(stillPending);
}
return labelStateChanged;
}
protected virtual void ResolveBranch(PendingBranch pending, LabelSymbol label, BoundStatement target, ref bool labelStateChanged)
{
var state = LabelState(label);
if (target != null)
{
NoteBranch(pending, pending.Branch, target);
}
var changed = Join(ref state, ref pending.State);
if (changed)
{
labelStateChanged = true;
_labels[label] = state;
}
}
protected struct SavedPending
{
public readonly ArrayBuilder<PendingBranch> PendingBranches;
public readonly PooledHashSet<BoundStatement> LabelsSeen;
public SavedPending(ArrayBuilder<PendingBranch> pendingBranches, PooledHashSet<BoundStatement> labelsSeen)
{
this.PendingBranches = pendingBranches;
this.LabelsSeen = labelsSeen;
}
}
/// <summary>
/// Since branches cannot branch into constructs, only out, we save the pending branches
/// when visiting more nested constructs. When tracking exceptions, we store the current
/// state as the exception state for the following code.
/// </summary>
protected SavedPending SavePending()
{
Debug.Assert(!this.IsConditionalState);
var result = new SavedPending(PendingBranches, _labelsSeen);
PendingBranches = ArrayBuilder<PendingBranch>.GetInstance();
_labelsSeen = PooledHashSet<BoundStatement>.GetInstance();
return result;
}
/// <summary>
/// We use this when closing a block that may contain labels or branches
/// - branches to new labels are resolved
/// - new labels are removed (no longer can be reached)
/// - unresolved pending branches are carried forward
/// </summary>
/// <param name="oldPending">The old pending branches, which are to be merged with the current ones</param>
protected void RestorePending(SavedPending oldPending)
{
foreach (var node in _labelsSeen)
{
switch (node.Kind)
{
case BoundKind.LabeledStatement:
{
var label = (BoundLabeledStatement)node;
stateChangedAfterUse |= ResolveBranches(label.Label, label);
}
break;
case BoundKind.LabelStatement:
{
var label = (BoundLabelStatement)node;
stateChangedAfterUse |= ResolveBranches(label.Label, label);
}
break;
case BoundKind.SwitchSection:
{
var sec = (BoundSwitchSection)node;
foreach (var label in sec.SwitchLabels)
{
stateChangedAfterUse |= ResolveBranches(label.Label, sec);
}
}
break;
default:
// there are no other kinds of labels
throw ExceptionUtilities.UnexpectedValue(node.Kind);
}
}
oldPending.PendingBranches.AddRange(this.PendingBranches);
PendingBranches.Free();
PendingBranches = oldPending.PendingBranches;
// We only use SavePending/RestorePending when there could be no branch into the region between them.
// So there is no need to save the labels seen between the calls. If there were such a need, we would
// do "this.labelsSeen.UnionWith(oldPending.LabelsSeen);" instead of the following assignment
_labelsSeen.Free();
_labelsSeen = oldPending.LabelsSeen;
}
#region visitors
/// <summary>
/// Since each language construct must be handled according to the rules of the language specification,
/// the default visitor reports that the construct for the node is not implemented in the compiler.
/// </summary>
public override BoundNode DefaultVisit(BoundNode node)
{
Debug.Assert(false, $"Should Visit{node.Kind} be overridden in {this.GetType().Name}?");
Diagnostics.Add(ErrorCode.ERR_InternalError, node.Syntax.Location);
return null;
}
public override BoundNode VisitAttribute(BoundAttribute node)
{
// No flow analysis is ever done in attributes (or their arguments).
return null;
}
public override BoundNode VisitThrowExpression(BoundThrowExpression node)
{
VisitRvalue(node.Expression);
SetUnreachable();
return node;
}
public override BoundNode VisitPassByCopy(BoundPassByCopy node)
{
VisitRvalue(node.Expression);
return node;
}
public override BoundNode VisitIsPatternExpression(BoundIsPatternExpression node)
{
Debug.Assert(!IsConditionalState);
VisitRvalue(node.Expression);
VisitPattern(node.Pattern);
var reachableLabels = node.DecisionDag.ReachableLabels;
if (!reachableLabels.Contains(node.WhenTrueLabel))
{
SetState(this.StateWhenFalse);
SetConditionalState(UnreachableState(), this.State);
}
else if (!reachableLabels.Contains(node.WhenFalseLabel))
{
SetState(this.StateWhenTrue);
SetConditionalState(this.State, UnreachableState());
}
return node;
}
public virtual void VisitPattern(BoundPattern pattern)
{
Split();
}
public override BoundNode VisitConstantPattern(BoundConstantPattern node)
{
// All patterns are handled by VisitPattern
throw ExceptionUtilities.Unreachable;
}
public override BoundNode VisitTupleLiteral(BoundTupleLiteral node)
{
return VisitTupleExpression(node);
}
public override BoundNode VisitConvertedTupleLiteral(BoundConvertedTupleLiteral node)
{
return VisitTupleExpression(node);
}
private BoundNode VisitTupleExpression(BoundTupleExpression node)
{