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MonoVM Runtime Components

Summary

MonoVM runtime components are units of optional functionality that may be provided by the runtime to some workloads.

The idea is to provide some components as optional units that can be loaded dynamically (on workloads that support dynamic loading) or that are statically linked into the final application (on workloads that support only static linking).

To that end this document describes a methodology for defining and implementing components and for calling component functionality from the runtime.

Goals and scenarios

Breaking up the runtime into components allows us to pursue two goals:

  1. Provide workloads with the ability to ship a runtime that contains only the required capabilities and excludes native code for unsupported operations.
  2. Reduce the number of different build configurations and reduce the build complexity by allowing composition to happen closer to application execution time, instead of requiring custom builds of the runtime.

For example, each of the following experiences requires different runtime capabilities:

  • Developer inner loop on a mobile or WebAssembly workload: The runtime should include support for the interpreter, hot reload, and the diagnostic server.
  • Release build iPhone app for the app store: The runtime should not include the interpreter, hot reload, or the diagnostic server.
  • Release build iPhone app with System.Reflection.Emit support: The runtime should include the interpreter, but not hot reload or the diagnostic server.
  • Line of business Android app company-wide internal beta: The runtime should not include interpreter support or hot reload, but should include the diagnostic server.

Building Components

For each workload we choose one of two strategies for building the runtime and the components: we either build the components as shared libraries that are loaded by the runtime at execution time; or we build the components as static libraries that are statically linked together with the runtime (static library), and the application host. We assume that workloads that would utilize static linking already do native linking of the application host and the runtime as part of the app build.

The choice of which strategy to pursue depends on platform capabilities. For example there is no dynamic linking on WebAssembly at this time, so static linking is the only option. On iOS dynamic linking is supported for debug scenarios, but is disallowed in apps that want to be published to the Apple App Store. Thus for ios release builds we must use static linking.

We can summarize the different options:

Scenario(s) Dynamic loading allowed Component build strategy Disabled components
Console, Android,
ios simulator,
ios device debug
yes component stubs in runtime; component in shared libraries next to runtime; dlopen to load. Just leave out the component shared library from the app bundle.
webassembly,
ios device release
no component stubs in runtime; components in static libraries; embedding API calls to register non-stubs Don’t link the component static libs.
Leave out the embedding API registration call.

High level overview

Each component is defined in src/mono/mono/components.

The runtime is compiled for different configurations with either static or dynamic linking of components.

When the components are dynamically linked, each component produces a shared library mono-component-*component-name*. When the components are statically linked, each component produces a static library.

The choice of dynamic or static linking is a global compile-time configuration parameter of the runtime: either all components are dynamic or they're all static. In either case, each component may be either present or stubbed out at execution time.

With dynamic linking, all the stubs are built into the runtime, and the runtime probes for the dynamic library of each component to see if it is present, or else it calls the stub component.

With static linking, all the present components are statically linked with the runtime into the final app.

Each component exposes a table of functions to the runtime. The stubs also implement the same table. In the places where it makes sense, the runtime may call to get the function table and call the methods.

When a component implementation needs to call the runtime, it may call only functions that are marked MONO_COMPONENT_API (or MONO_API - as long as it is not MONO_RT_EXTERNAL_ONLY - same as what is allowed for normal runtime internal functions).

Components, their vtables, etc are not versioned. The runtime and the components together represent a single indivisible unit. Mixing components from different versions of the runtime is not supported.

Detailed design - C code organization

Base component contract

Each component may use the following types and preprocessor definitions:

  • (from mono/component/component.h) MonoComponent a struct that is the "base vtable" of all components. It provides a single member cleanup that each component must implement.
    • The component cleanup function should be prepared to be called multiple times. Second and subsequent calls should be ignored.
  • (from mono/utils/mono-compiler.h) MONO_COMPONENT_API when a component needs to call a runtime function that is not part of the public Mono API, it can only call a MONO_COMPONENT_API function. Care should be taken to use the most general version of a group of functions so that we can keep the total number of exposed functions to a minimum.
  • (from mono/utils/mono-compiler.h) MONO_COMPONENT_EXPORT_ENTRYPOINT each component must expose a function named mono_component_<component_name>_init that is tagged with this macro. When the component is compiled dynamically, the build will ensure that the entrypoint is exported and visible.
  • (set by cmake) COMPILING_COMPONENT_DYNAMIC defined if the component is being compiled into a shared library. Generally components don't need to explicitly act on this define.
  • (set by cmake) STATIC_COMPONENTS defined if all components are being compiled statically. If this is set, the component stub should export an entrypoint with the name mono_component_<component_name>_init rather than mono_component_<component_name>_stub_init.

To implement a component

To implement feature_X as a component. Carry out the following steps:

  • Add a new entry to the components list in src/mono/mono/component/CMakeLists.txt:

    list(APPEND components
      feature_X
    )
    
  • Add a new list feature_X-sources_base to src/mono/mono/component/CMakeLists.txt that lists the source files of the component:

    set(feature_X-sources_base feature_X.h feature_X.c)
    
  • Add a new list feature_X-stub-sources_base to src/mono/mono/component/CMakeLists.txt that lists the source files for the component stub:

    set(feature_X-stub-sources_base feature_X-stub.c)
    
  • Declare a struct _MonoComponentFeatureX in src/mono/mono/component/feature_X.h

    typedef struct _MonoComponentFeatureX {
      MonoComponent component; /* First member _must_ be MonoComponent */
      void (*hello)(void); /* Additional function pointers for each method for feature_X */
    } MonoComponentFeatureX;
    
  • Declare an entrypoint mono_component_feature_X_init in src/mono/mono/component/feature_X.h that takes no arguments and returns the component vtable:

    #ifdef STATIC_COMPONENTS
    MONO_COMPONENT_EXPORT_ENTRYPOINT
    MonoComponentFeatureX *
    mono_component_feature_X_init (void);
    #endif
    
  • Implement the component in src/mono/mono/component/feature_X.c (and other sources, if necessary). Re-declare and then dcefine the component entrypoint and populate a function table:

    #ifndef STATIC_COMPONENTS
    MONO_COMPONENT_EXPORT_ENTRYPOINT
    MonoComponentFeatureX *
    mono_component_feature_X_init (void);
    #endif
    
    /* declare static functions that implement the feature_X vtable */
    static void feature_X_cleanup (MonoComponent *self);
    static void feature_X_hello (void);
    
    static MonoComponentFeatureX fn_table = {
      { feature_X_cleanup },
      feature_X_hello,
    };
    
    MonoComponentFeatureX *
    mono_component_feature_X_init (void) { return &fn_table; }
    
    void feature_X_cleanup (MonoComponent *self)
    {
      static int cleaned = 0;
      if (cleaned)
        return;
      /* do cleanup */
      cleaned = 1;
    }
    
    void feature_X_hello (void)
    {
       /* implement the feature_X hello functionality */
    }
    
  • Implement a component stub in src/mono/mono/component/feature_X-stub.c. This looks exactly like the component, except most function will be no-ops or g_assert_not_reached. One tricky point is that the entrypoint is exported as mono_component_feature_X_stub_init and also as mono_component_feature_X_init if the component is being compiled statically.

    #ifdef STATIC_COMPONENTS
    MONO_COMPONENT_EXPORT_ENTRYPOINT
    MonoComponentFeatureX *
    mono_component_feature_X_init (void)
    {
        return mono_component_feature_X_stub_init ();
    }
    #endif
    #ifndef STATIC_COMPONENTS
    MONO_COMPONENT_EXPORT_ENTRYPOINT
    MonoComponentFeatureX *
    mono_component_feature_X_stub_init (void);
    #endif
    
    /* declare static functions that implement the feature_X vtable */
    static void feature_X_cleanup (MonoComponent *self);
    static void feature_X_hello (void);
    
    static MonoComponentFeatureX fn_table = {
      { feature_X_cleanup },
      feature_X_hello,
    };
    
    MonoComponentFeatureX *
    mono_component_feature_X_init (void) { return &fn_table; }
    
    void feature_X_cleanup (MonoComponent *self)
    {
      static int cleaned = 0;
      if (cleaned)
        return;
      /* do cleanup */
      cleaned = 1;
    }
    
    void feature_X_hello (void)
    {
       /* implement the feature_X hello functionality */
    }
    
  • Add a getter for the component to mono/metadata/components.h, and also add a declaration for the component stub initialization function here

      MonoComponentFeatureX*
      mono_component_feature_X (void);
    
      ...
      MonoComponentFeatureX*
      mono_component_feature_X_stub_init (void);
  • Add an entry to the components list to load the component to mono/metadata/components.c, and also implement the getter for the component:

      static MonoComponentFeatureX *feature_X = NULL;
    
      MonoComponentEntry components[] = {
         ...
         {"feature_X", "feature_X", COMPONENT_INIT_FUNC (feature_X), (MonoComponent**)&feature_X, NULL },
      }
    
    
      ...
      MonoComponentFeatureX*
      mono_component_feature_X (void)
      {
        return feature_X;
      }
  • In the runtime, call the component functions through the getter.

      mono_component_feature_X()->hello()
  • To call runtime functions from the component, use either MONO_API functions from the runtime, or MONO_COMPONENT_API functions. It is permissible to mark additional functions with MONO_COMPONENT_API, provided they have a mono_- or m_-prefixed name.

Detailed design - Packaging and runtime packs

The components are building blocks to put together a functional runtime. The runtime pack includes the base runtime and the components. The mono workload includes the runtime pack and additional tasks, properties and targets that enable the workload to construct a runtime for various scenarios.

For the target RID, we expose:

  • @(_MonoRuntimeComponentLinking) set to either 'static' or 'dynamic' depending on whether the current runtime pack for the current target includes runtime components as static archives or as shared libraries, respectively.
  • @(_MonoRuntimeComponentSharedLibExt) and @(_MonoRuntimeComponentStaticLibExt) set to the file extension of the runtime components for the current target (ie, '.a', '.so', '.dylib' etc).
  • @(_MonoRuntimeAvailableComponents) a list of component names without the lib prefix (if any) or file extensions. For example: 'hot_reload; diagnostics_tracing'.

Each of the above item lists has RuntimeIdentifier metadata. For technical reasons the mono workload will provide a single @(_MonoRuntimeAvailableComponent) item list for all platforms. We use the RuntimeIdentifier metadata to filter out the details applicable for the current platform.

  • The target _MonoSelectRuntimeComponents that has the following inputs and outputs:
    • input @(_MonoComponent) (to be set by the workload) : a list of components that a workload wants to use for the current app. It is an error if this specifies any unknown component name.
    • output @(_MonoRuntimeSelectedComponents) and @(_MonoRuntimeSelectedStubComponents) The names of the components that were (resp, were not) selected. For example 'hot_reload; diagnostics_tracing'. Each item has two metadata properties ComponentLib and ComponentStubLib (which may be empty) that specify the name of the static or dynamic library of the component. This is not the main output of the target, it's primarily for debugging.
    • output @(_MonoRuntimeComponentLink) a list of library names (relative to the native/ subdirectory of the runtime pack) that (for dynamic components) must be placed next to the runtime in the application bundle, or (for static components) that must be linked with the runtime to enable the components' functionality. Each item in the list has metadata ComponentName (e.g. 'hot_reload'), IsStub (true or false), Linking ('static' or 'dynamic'). This output should be used by the workloads when linking the app and runtime if the workload uses an allow list of native libraries to link or bundle.
    • output @(_MonoRuntimeComponentDontLink) a list of library names (relative to the native/ subdirectory of the runtime pack) that should be excluded from the application bundle (for dynamic linking) or that should not be passed to the native linker (for static linking). This output should be used by workloads that just link or bundle every native library from native/ in order to filter the contents of the subdirectory to exclude the disabled components (and to exclude the static library stubs for the enabled components when static linking).

Generally workloads should only use one of @(_MonoRuntimeComponentLink) or @(_MonoRuntimeComponentDontLink), depending on whether they use an allow or block list for the contents of the native/ subdirectory.

Example fragment (assuming the mono workload has been imported):

  <Project>
    <ItemGroup Condition="'$(Configuration)' == 'Debug'">
      <_MonoComponent Include="hot_reload;diagnostics_tracing" />
    </ItemGroup>

    <Target Name="PrintComponents" DependsOnTargets="_MonoSelectRuntimeComponents">
      <Message Importance="High" Text="Runtime identifier: $(RuntimeIdentifier)" />
      <Message Importance="High" Text="Selected : @(_MonoRuntimeSelectedComponents) %(ComponentLib)" />
      <Message Importance="High" Text="Stubbed out : @(_MonoRuntimeSelectedStubComponents) %(ComponentStubLib)" />
      <Message Importance="High" Text="Linking with lib @(_MonoRuntimeComponentLink) Stub: %(IsStub) Linking: %(Linking) Component: %(ComponentName)"/>

      <Message Importance="High" Text="UnSelected : @(_MonoRuntimeUnSelectedComponents) %(ComponentLib)" />
      <Message Importance="High" Text="Exclude these from linking: @(_MonoRuntimeComponentDontLink) Stub: %(IsStub) Linking: %(Linking) Component: %(ComponentName)" />
    </Target>
  </Project>