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@huoyaoyuan this was broken by 89e3040#57896. This assert is requiring that there be a stream set up at the start of the method that I guess in this case is going to end up setting up the stream.
Note, these tests are OuterLoop so you wouldn't have seen it locally. You have to do something like dotnet build /t:test /p:outerloop=true .../tests/System.Windows.Extensions.csproj
Do you remember any context on this one? I wonder if rather it should be if (loadSync && _stream!.CanSeek) and possibly should assert that _stream == null if loadSync is false. I didn't examine closely. Happy for one of us to take this issue unless you want to.
Also, I wonder why this wasn't reported before, since I see the change was months ago, we do run outer loop tests continuously.
Outerloop test SoundPlayerTests.LoadAsync_SourceLocationFromNetwork_Success(String sourceLocation) is failing
Found in the build
Seem more log
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