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Start publishing Unified Builds to BAR #4158
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There's no urgency with that task yet as we don't have assets in the build yet but maybe we could publish an empty BAR build from the VMR so that we can trigger fake subscriptions. It might be better to start publishing this in the INT Maestro BAR then. |
We should use /eng/common. src/arcade/eng/common, src/installer/eng/common and /eng/common are always in sync (identical).
I'm working on that right now. |
Depends on #4157 |
FYI @akoeplinger |
Currently, every repo uses the following publishing flow: flowchart TB
subgraph emsdk
subgraph "win x64 leg"
winBuild[Build] --> winSign[Sign]
winSign --> winAssetManifest[Create Asset Manifest]
winAssetManifest --> winPublish[Publish to Artifacts]
end
subgraph "linux x64 leg"
linuxBuild[Build] --> linuxSign[Sign]
linuxSign --> linuxAssetManifest[Create Asset Manifest]
linuxAssetManifest --> linuxPublish[Publish to Artifacts]
end
subgraph "macOS x64 leg"
macOSBuild[Build] --> macOSSign[Sign]
macOSSign --> macOSAssetManifest[Create Asset Manifest]
macOSAssetManifest --> macOSPublish[Publish to Artifacts]
end
subgraph bar["Publish to Bar"]
mergedManifest["Create Merged Manifest"] --> publishBar["Publish build to bar, using Merged Manifest"]
end
winPublish --> bar
linuxPublish --> bar
macOSPublish --> bar
end
Things will work a bit differently for Unified builds: flowchart TB
subgraph UnifiedBuild
subgraph win-x64
subgraph winEmsdk["emsdk"]
emsdkWinBuild["Build"] --> emsdkWinPublish[Publish produced bits and AssetManifest]
end
subgraph winRuntime["runtime"]
runtimeWinBuild["Build"] --> runtimeWinPublish[Publish produced bits and AssetManifest]
end
subgraph winAspnetcore["aspnetcore"]
aspWinBuild["Build"] --> aspWinPublish[Publish produced bits and AssetManifest]
end
emsdkWinPublish --> winMergeManifests[Merge Windows Asset Manifests into a VerticalManifest]
runtimeWinPublish --> winMergeManifests
aspWinPublish --> winMergeManifests
end
subgraph linux-x64
subgraph linuxEmsdk["emsdk"]
emsdkLinuxBuild["Build"] --> emsdkLinuxPublish[Publish produced bits and AssetManifest]
end
subgraph linuxRuntime["runtime"]
runtimeLinuxBuild["Build"] --> runtimeLinuxPublish[Publish produced bits and AssetManifest]
end
subgraph linuxAspnetcore["aspnetcore"]
aspLinuxBuild["Build"] --> aspLinuxPublish[Publish produced bits and AssetManifest]
end
emsdkLinuxPublish --> linuxMergeManifests[Merge Linux Asset Manifests into a VerticalManifest]
runtimeLinuxPublish --> linuxMergeManifests
aspLinuxPublish --> linuxMergeManifests
end
winMergeManifests --> mergedManifest["Generate Merged Manifest"]
linuxMergeManifests --> mergedManifest
mergedManifest --> barPublish["Publish Unified Build to BAR"]
end
|
cc @mmitche |
I'd like to get some additional clarity on the scope of this issue, and its dependencies.
So with that said, for this issue we will:
We will also have to incorporate assets produced in join points. @mmitche @ViktorHofer is this all this correct? |
I'm not sure how far exactly @NikolaMilosavljevic's change will go beyond the per-repo publishing. If he is not covering vertical manifest creation in #4101, then I think it belongs here. All the work is highly related, it's just a matter of how you want to divide it up between folks working in the area. The rest of that looks correct to me. |
@NikolaMilosavljevic just an FYI, we discussed the Vertical Manifest generation on the weekly Product construction meting and decided that we'll handle it as a part of this issue |
Thanks. I presume that applies to Vertical merged manifest. Repo manifests will be produced by work I'm completing. |
I have started on this one. Already created the channel for .NET 10 named ".NET 10.0.1xx UB" and set up the default channel for the main unified build pipeline. |
Depends on #4157
artifacts/packages/<config>/Shipping/**
and assets are underartifacts/assets/<config>
./src/arcade/eng/common
or/eng/common
. I think the first as the other doesn't get updated really -> we will use/eng/common
Publish using Darc
stage that will publish a build to a darc channelThe UB build: https://dnceng.visualstudio.com/internal/_build?definitionId=1330
Depends On
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