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GameState.cpp
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GameState.cpp
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/**************************************************************************
** Qt Creator license header template
** Special keywords: dpinol 01/03/2014 2014
** Environment variables:
** To protect a percent sign, use '%'.
**************************************************************************/
#include "GameState.h"
#include "GameObject.h"
#include <utils/Effect.h>
GameState::GameState()
: m_loadingComplete(false),
m_exiting(false),
m_effects(new dani::CompositeEffect)
{
}
GameState::~GameState()
{
clean();
}
void GameState::clean()
{
for(GameObject * o:m_gameObjects)
delete o;
m_gameObjects.clear();
}
void GameState::resume()
{
}
bool GameState::onEnter()
{
bool ret = onEnterImpl();
m_loadingComplete = true;
return ret;
}
void GameState::render()
{
if(m_loadingComplete)
{
for(GameObject * o: m_gameObjects)
{
o->draw();
}
m_effects->render();
}
}
void GameState::update()
{
if(m_loadingComplete)
{
m_effects->update();
for(GameObject * o: m_gameObjects)
{
o->update();
}
}
}