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room.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.67.1 r56914</authoring_tool>
</contributor>
<created>2013-08-18T19:13:17</created>
<modified>2013-08-18T19:13:17</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Material-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
</library_effects>
<library_materials>
<material id="Material-material" name="Material">
<instance_effect url="#Material-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="48">1 0.9999998 -1 1 -1 -0.9999999 -1 -1 -0.9999999 -0.9999997 1 -1 1 0.9999996 0.9999999 0.9999994 -1 1 -1 -0.9999995 1 -1 1 0.9999999 0.5000001 0.9999999 -0.5000001 -0.4999997 1 -0.5000001 0.5000004 0.9999998 0.4999999 -0.4999998 1 0.4999999 0.4999998 -1 -0.4999999 -0.5000002 -1 -0.4999999 0.4999995 -1 0.5000001 -0.5000004 -0.9999998 0.5000001</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="16" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="72">0 0 1 0 -1.19209e-7 -1 -1 0 2.38419e-7 1 -2.38419e-7 1.49012e-7 -2.08616e-7 -1 0 4.17232e-7 1 1.78814e-7 4.76837e-7 1 0 -2.68221e-7 -1 0 -2.98023e-7 -1 0 -2.38419e-7 -1 0 0 1 0 2.68221e-7 1 -2.08616e-7 0 1.19209e-7 1 0 -1.19209e-7 -1 -1 5.66244e-7 -3.27825e-7 1 -2.08616e-7 1.19209e-7 -2.38419e-7 -1 0 2.38419e-7 1 2.38419e-7 4.76837e-7 1 0 -2.38419e-7 -1 0 -1.19209e-7 -1 -1.19209e-7 -2.38419e-7 -1 0 0 1 -1.78814e-7 1.78814e-7 1 -1.78814e-7</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="24" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<polylist material="Material-material" count="24">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
<p>0 0 3 0 2 0 4 1 5 1 7 1 0 2 1 2 4 2 2 3 3 3 7 3 3 4 0 4 9 4 5 5 1 5 12 5 6 6 5 6 14 6 4 7 7 7 10 7 7 8 3 8 11 8 0 9 4 9 8 9 1 10 2 10 13 10 2 11 6 11 15 11 1 12 0 12 2 12 5 13 6 13 7 13 1 14 5 14 4 14 6 15 2 15 7 15 0 16 8 16 9 16 14 17 5 17 12 17 15 18 6 18 14 18 7 19 11 19 10 19 3 20 9 20 11 20 4 21 10 21 8 21 12 22 1 22 13 22 13 23 2 23 15 23</p>
</polylist>
</mesh>
<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Room" name="Room" type="NODE">
<matrix sid="transform">10 0 0 0 0 10 0 0 0 0 10 0 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh">
<bind_material>
<technique_common>
<instance_material symbol="Material-material" target="#Material-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>