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feat(native-audio): Add native audio plugin (#427)
closes #315
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import {Plugin, Cordova} from './plugin'; | ||
/** | ||
* @name NativeAudio | ||
* @description Native Audio Playback | ||
* @usage | ||
* ```typescript | ||
* import {NativeAudio} from 'ionic-native'; | ||
* | ||
* NativeAudio.preloadSimple('uniqueId1', 'path/to/file.mp3').then(onSuccess, onError); | ||
* NativeAudio.preloadComplex('uniqueId2', 'path/to/file2.mp3', 1, 1, 0).then(onSuccess, onError); | ||
* | ||
* NativeAudio.play('uniqueId1').then(onSuccess, onError); | ||
* NativeAudio.loop('uniqueId2').then(onSuccess, onError); | ||
* | ||
* NativeAudio.setVolumeForComplexAsset('uniqueId2', 0.6).then(onSuccess,onError); | ||
* | ||
* NativeAudio.stop('uniqueId1').then(onSuccess,onError); | ||
* | ||
* NativeAudio.unload('uniqueId1').then(onSuccess,onError); | ||
* | ||
* ``` | ||
*/ | ||
@Plugin({ | ||
plugin: 'cordova-plugin-nativeaudio', | ||
pluginRef: 'NativeAudio', | ||
repo: 'https://github.com/floatinghotpot/cordova-plugin-nativeaudio' | ||
}) | ||
export class NativeAudio { | ||
/** | ||
* Loads an audio file into memory. Optimized for short clips / single shots (up to five seconds). Cannot be stopped / looped. | ||
* @param id {string} unique ID for the audio file | ||
* @param assetPath {string} the relative path or absolute URL (inluding http://) to the audio asset. | ||
* @returns {Promise<any>} | ||
*/ | ||
@Cordova() | ||
static preloadSimple(id: string, assetPath: string): Promise<any> {return; } | ||
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/** | ||
* Loads an audio file into memory. Optimized for background music / ambient sound. Uses highlevel native APIs with a larger footprint. (iOS: AVAudioPlayer). Can be stopped / looped and used with multiple voices. Can be faded in and out using the delay parameter. | ||
* @param id {string} unique ID for the audio file | ||
* @param assetPath {string} the relative path or absolute URL (inluding http://) to the audio asset. | ||
* @param volume {number} the volume of the preloaded sound (0.1 to 1.0) | ||
* @param voices {number} the number of multichannel voices available | ||
* @param delay {number} | ||
* @returns {Promise<any>} | ||
*/ | ||
@Cordova() | ||
static preloadComplex(id: string, assetPath: string, volume: number, voices: number, delay: number): Promise<any> {return; } | ||
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/** | ||
* Plays an audio asset | ||
* @param id {string} unique ID for the audio file | ||
* @param completeCallback {Function} callback to be invoked when audio is done playing | ||
*/ | ||
@Cordova({ | ||
successIndex: 1, | ||
errorIndex: 2 | ||
}) | ||
static play(id: string, completeCallback: Function): Promise<any> {return; } | ||
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/** | ||
* Stops playing an audio | ||
* @param id {string} unique ID for the audio file | ||
*/ | ||
@Cordova() | ||
static stop(id: string): Promise<any> {return; } | ||
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/** | ||
* Loops an audio asset infinitely, this only works for complex assets | ||
* @param id {string} unique ID for the audio file | ||
* @return {Promise<any>} | ||
*/ | ||
@Cordova() | ||
static loop(id: string): Promise<any> {return; } | ||
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/** | ||
* Unloads an audio file from memory | ||
* @param id {string} unique ID for the audio file | ||
*/ | ||
@Cordova() | ||
static unload(id: string): Promise<any> {return; } | ||
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/** | ||
* Changes the volume for preloaded complex assets. | ||
* @param id {string} unique ID for the audio file | ||
* @param volume {number} the volume of the audio asset (0.1 to 1.0) | ||
*/ | ||
@Cordova() | ||
static setVolumeForComplexAsset(id: string, volume: number): Promise<any> {return; } | ||
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} |