A project is required to initiate change - creating a crucible within which the changed behaviours can be experienced.
- Artificial example projects rarely excercise the complete process of getting something into the hands of a customer and operationalising it
- In order to truly believe disruptive change is possible, people need to see a non-trivial example in the context of their own organisation.
- Real world projects can often expose so many complex variables and situations within an organisation that they obscure the learning.
Apply the following checklist in the selection of an initial project from within the organisation:
- Technically non-trivial
- Technically modern
- Commercially non-critical
- Commercially innovative
- Product Owner present and committed
- Developers and Operations people familiar with the dependent systems available.