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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{4169CA3B-33E2-DFFA-CD01-803B1264F81D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_2;UNITY_5_5;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_ANDROID;ENABLE_SUBSTANCE;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VIDEO;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\UnityChan\Scripts\CameraController.cs" />
<Compile Include="Assets\UnityChan\Scripts\FaceUpdate.cs" />
<Compile Include="Assets\UnityChan\Scripts\IdleChanger.cs" />
<Compile Include="Assets\UnityChan\Scripts\SceneLoader.cs" />
<Compile Include="Assets\UnityChan\Scripts\ThirdPersonCamera.cs" />
<Compile Include="Assets\UnityChan\Scripts\UnityChanControlScriptWithRgidBody.cs" />
<Compile Include="Assets\alaskan_controller.cs" />
<Compile Include="Assets\clone_tuna.cs" />
<Compile Include="Assets\enemy_detect.cs" />
<Compile Include="Assets\follow_camera.cs" />
<Compile Include="Assets\follow_me.cs" />
<Compile Include="Assets\tuna_controller.cs" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_eye.shader" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_fuku.shader" />
<None Include="Assets\UnityChan\license.txt" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_fuku_ds.shader" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_eye_blend.shader" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_hair_ds.shader" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_akarami_blend.shader" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_hair.shader" />
<None Include="Assets\UnityChan\Stage\Shader\AlphaMask.shader" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_eyelash_blend.shader" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_hada.shader" />
<None Include="Assets\UnityChan\Models\UnityChanShader\Shader\Unitychan_chara_hada_blend.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PlaymodeTestsRunner">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VR">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{CBBF659D-FB75-8E7F-A34A-C7956A101C52}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>