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dvs128_vispy.py
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"""DVS128 Test.
Author: Yuhuang Hu
Email : duguyue100@gmail.com
"""
from __future__ import print_function
import numpy as np
import vispy
from vispy import app, scene, visuals, gloo
from vispy.util.transforms import ortho
from pyaer.dvs128 import DVS128
device = DVS128()
print ("Device ID:", device.device_id)
if device.device_is_master:
print ("Device is master.")
else:
print ("Device is slave.")
print ("Device Serial Number:", device.device_serial_number)
print ("Device String:", device.device_string)
print ("Device USB bus Number:", device.device_usb_bus_number)
print ("Device USB device address:", device.device_usb_device_address)
print ("Device size X:", device.dvs_size_X)
print ("Device size Y:", device.dvs_size_Y)
print ("Logic Version:", device.logic_version)
# load new config
device.set_bias_from_json("./scripts/configs/dvs128_config.json")
print (device.get_bias())
device.start_data_stream()
clip_value = 3
histrange = [(0, v) for v in (128, 128)]
app.use_app("pyside")
W, H = 128, 128
img_array = np.random.uniform(0, 1, (W, H)).astype(np.float32)
data = np.zeros(4, dtype=[('a_position', np.float32, 2),
('a_texcoord', np.float32, 2)])
data['a_position'] = np.array([[0, 0], [W, 0], [0, H], [W, H]])
data['a_texcoord'] = np.array([[0, 0], [0, 1], [1, 0], [1, 1]])
VERT_SHADER = """
// Uniforms
uniform mat4 u_model;
uniform mat4 u_view;
uniform mat4 u_projection;
uniform float u_antialias;
// Attributes
attribute vec2 a_position;
attribute vec2 a_texcoord;
// Varyings
varying vec2 v_texcoord;
// Main
void main (void)
{
v_texcoord = a_texcoord;
gl_Position = u_projection * u_view * u_model * vec4(a_position,0.0,1.0);
}
"""
FRAG_SHADER = """
uniform sampler2D u_texture;
varying vec2 v_texcoord;
void main()
{
gl_FragColor = texture2D(u_texture, v_texcoord);
gl_FragColor.a = 1.0;
}
"""
class Canvas(vispy.app.Canvas):
def __init__(self):
vispy.app.Canvas.__init__(self, keys='interactive', size=(300, 300))
self.program = gloo.Program(VERT_SHADER, FRAG_SHADER)
self.texture = gloo.Texture2D(
img_array, interpolation="linear")
self.program['u_texture'] = self.texture
self.program.bind(gloo.VertexBuffer(data))
self.view = np.eye(4, dtype=np.float32)
self.model = np.eye(4, dtype=np.float32)
self.projection = np.eye(4, dtype=np.float32)
self.program['u_model'] = self.model
self.program['u_view'] = self.view
self.projection = ortho(0, W, 0, H, -1, 1)
self.program['u_projection'] = self.projection
gloo.set_clear_color('white')
self._timer = app.Timer('auto', connect=self.update, start=True)
self.show()
# @profile
def on_draw(self, ev):
gloo.clear(color=True, depth=True)
(pol_events, num_pol_event,
special_events, num_special_event) = \
device.get_event()
if num_pol_event != 0:
pol_on = (pol_events[:, 3] == 1)
pol_off = np.logical_not(pol_on)
img_on, _, _ = np.histogram2d(
pol_events[pol_on, 1], 127-pol_events[pol_on, 2],
bins=(128, 128), range=histrange)
img_off, _, _ = np.histogram2d(
pol_events[pol_off, 1], 127-pol_events[pol_off, 2],
bins=(128, 128), range=histrange)
if clip_value is not None:
integrated_img = np.clip(
(img_on-img_off), -clip_value, clip_value)
else:
integrated_img = (img_on-img_off)
img_array = ((integrated_img+clip_value)/float(
clip_value*2)).astype(np.float32)
else:
img_array[...] = np.zeros(
(128, 128), dtype=np.uint8).astype(np.float32)
self.texture.set_data(img_array)
self.program.draw('triangle_strip')
# @profile
def on_resize(self, event):
width, height = event.physical_size
gloo.set_viewport(0, 0, width, height)
self.projection = ortho(0, width, 0, height, -100, 100)
self.program['u_projection'] = self.projection
# Compute thje new size of the quad
r = width / float(height)
R = W / float(H)
if r < R:
w, h = width, width / R
x, y = 0, int((height - h) / 2)
else:
w, h = height * R, height
x, y = int((width - w) / 2), 0
data['a_position'] = np.array(
[[x, y], [x + w, y], [x, y + h], [x + w, y + h]])
self.program.bind(gloo.VertexBuffer(data))
# @profile
def run():
win = Canvas()
app.run()
run()