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FolderNode.cs
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FolderNode.cs
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//
// MCSkin3D, a 3d skin management studio for Minecraft
// Copyright (C) 2013 Altered Softworks & MCSkin3D Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using System;
using System.IO;
using System.Windows.Forms;
using Microsoft.VisualBasic.FileIO;
namespace MCSkin3D
{
[Serializable]
public class FolderNode : TreeNode
{
public FolderNode(string name)
{
Name = Text = name;
}
string TransformedPath
{
get
{
if (Parent == null)
{
if (Editor.HasOneRoot)
return Editor.RootFolderString + Text + '\\';
return Environment.CurrentDirectory + Text + '\\';
}
return (Parent as FolderNode).TransformedPath + Text + '\\';
}
}
public DirectoryInfo Directory
{
get { return new DirectoryInfo(TransformedPath); }
}
public override string ToString()
{
return Name;
}
public void MoveTo(string newFolderString)
{
string folderName = Text;
var newFolder = new DirectoryInfo(newFolderString);
if (Directory.FullName == newFolder.FullName)
return;
while (System.IO.Directory.Exists(newFolder.FullName))
{
newFolderString += " - " + Editor.GetLanguageString("C_MOVED");
newFolder = new DirectoryInfo(newFolderString);
}
FileSystem.MoveDirectory(Directory.FullName, newFolder.FullName);
//Directory.MoveTo(newFolder.FullName);
Text = Name = newFolder.Name;
}
}
}