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timebomb_sm.c
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#include "uc_ao.h" /* uC/AO API */
#include "bsp.h"
#include "timebomb.h"
void TimeBomb_ctor(TimeBomb *const me) {
Active_ctor(&me->super, (DispatchHandler)&TimeBomb_dispatch);
timebombContext_Init(&me->_fsm, me);
TimeEvent_ctor(&me->te, TIMEOUT_SIG, &me->super);
}
void TimeBomb_dispatch(TimeBomb *const me, Event const *const e) {
/* temporary 'fsm' needed to fix the bug in SMC macro ENTRY_STATE() */
struct timebombContext *fsm = &me->_fsm;
switch (e->sig)
{
case INIT_SIG:
timebombContext_EnterStartState(fsm);
break;
case BUTTON_PRESSED_SIG:
timebombContext_BUTTON(fsm, e);
break;
case TIMEOUT_SIG:
timebombContext_TIMEOUT(fsm, e);
break;
}
}
/* action functions... */
static inline void TimeBomb_ledRedOn(TimeBomb *const me) {
BSP_ledRedOn();
}
static inline void TimeBomb_ledRedOff(TimeBomb *const me) {
BSP_ledRedOff();
}
static inline void TimeBomb_ledBlueOn(TimeBomb *const me) {
BSP_ledBlueOn();
}
static inline void TimeBomb_ledBlueOff(TimeBomb *const me) {
BSP_ledBlueOff();
}
static inline void TimeBomb_ledGreenOn(TimeBomb *const me) {
BSP_ledGreenOn();
}
static inline void TimeBomb_ledGreenOff(TimeBomb *const me) {
BSP_ledGreenOff();
}
static inline void TimeBomb_setBlinkCtr(TimeBomb *const me, uint32_t blink_ctr) {
me->blink_ctr = blink_ctr;
}
static inline void TimeBomb_decBlinkCtr(TimeBomb *const me) {
--me->blink_ctr;
}
static inline void TimeBomb_armTE(TimeBomb *const me, uint32_t timeout, uint32_t interval) {
TimeEvent_arm(&me->te, timeout, interval);
}
#include "timebomb_sm.h"
#define getOwner(fsm) (fsm)->_owner
static void TimeBombState_BUTTON(struct timebombContext *const fsm, Event const *const e) {
getState(fsm)->Default(fsm);
}
static void TimeBombState_TIMEOUT(struct timebombContext *const fsm, Event const *const e) {
getState(fsm)->Default(fsm);
}
static void TimeBombState_Default(struct timebombContext *const fsm) {
State_Default(fsm);
}
#define TimeBombMap_wait4button_BUTTON TimeBombState_BUTTON
#define TimeBombMap_wait4button_TIMEOUT TimeBombState_TIMEOUT
#define TimeBombMap_wait4button_Default TimeBombState_Default
#define TimeBombMap_blink_BUTTON TimeBombState_BUTTON
#define TimeBombMap_blink_TIMEOUT TimeBombState_TIMEOUT
#define TimeBombMap_blink_Default TimeBombState_Default
#define TimeBombMap_pause_BUTTON TimeBombState_BUTTON
#define TimeBombMap_pause_TIMEOUT TimeBombState_TIMEOUT
#define TimeBombMap_pause_Default TimeBombState_Default
#define TimeBombMap_boom_BUTTON TimeBombState_BUTTON
#define TimeBombMap_boom_TIMEOUT TimeBombState_TIMEOUT
#define TimeBombMap_boom_Default TimeBombState_Default
#define TimeBombMap_DefaultState_BUTTON TimeBombState_BUTTON
#define TimeBombMap_DefaultState_TIMEOUT TimeBombState_TIMEOUT
void TimeBombMap_wait4button_Entry(struct timebombContext *const fsm) {
struct TimeBomb *ctxt = getOwner(fsm);
TimeBomb_ledGreenOn(ctxt);
}
void TimeBombMap_wait4button_Exit(struct timebombContext *const fsm) {
struct TimeBomb *ctxt = getOwner(fsm);
TimeBomb_ledGreenOff(ctxt);
}
#undef TimeBombMap_wait4button_BUTTON
static void TimeBombMap_wait4button_BUTTON(struct timebombContext *const fsm, Event const *const e) {
struct TimeBomb *ctxt = getOwner(fsm);
EXIT_STATE(getState(fsm));
clearState(fsm);
TimeBomb_setBlinkCtr(ctxt, 5U);
setState(fsm, &TimeBombMap_blink);
ENTRY_STATE(getState(fsm));
}
const struct TimeBombState TimeBombMap_wait4button = {
TimeBombMap_wait4button_Entry,
TimeBombMap_wait4button_Exit,
TimeBombMap_wait4button_BUTTON,
TimeBombMap_wait4button_TIMEOUT,
TimeBombMap_wait4button_Default,
0};
void TimeBombMap_blink_Entry(struct timebombContext *const fsm) {
struct TimeBomb *ctxt = getOwner(fsm);
TimeBomb_ledRedOn(ctxt);
TimeBomb_armTE(ctxt, OS_TICKS_PER_SEC / 2, 0U);
}
void TimeBombMap_blink_Exit(struct timebombContext *const fsm) {
struct TimeBomb *ctxt = getOwner(fsm);
TimeBomb_ledRedOff(ctxt);
}
#undef TimeBombMap_blink_TIMEOUT
static void TimeBombMap_blink_TIMEOUT(struct timebombContext *const fsm, Event const *const e) {
struct TimeBomb *ctxt = getOwner(fsm);
EXIT_STATE(getState(fsm));
clearState(fsm);
TimeBomb_decBlinkCtr(ctxt);
setState(fsm, &TimeBombMap_pause);
ENTRY_STATE(getState(fsm));
}
const struct TimeBombState TimeBombMap_blink = {
TimeBombMap_blink_Entry,
TimeBombMap_blink_Exit,
TimeBombMap_blink_BUTTON,
TimeBombMap_blink_TIMEOUT,
TimeBombMap_blink_Default,
1};
void TimeBombMap_pause_Entry(struct timebombContext *const fsm)
{
struct TimeBomb *ctxt = getOwner(fsm);
TimeBomb_armTE(ctxt, OS_TICKS_PER_SEC / 2, 0U);
}
#undef TimeBombMap_pause_TIMEOUT
static void TimeBombMap_pause_TIMEOUT(struct timebombContext *const fsm, Event const *const e)
{
struct TimeBomb *ctxt = getOwner(fsm);
if (ctxt->blink_ctr > 0U)
{
EXIT_STATE(getState(fsm));
/* No actions. */
setState(fsm, &TimeBombMap_blink);
ENTRY_STATE(getState(fsm));
}
else
{
EXIT_STATE(getState(fsm));
setState(fsm, &TimeBombMap_boom);
ENTRY_STATE(getState(fsm));
}
}
const struct TimeBombState TimeBombMap_pause = {
TimeBombMap_pause_Entry,
NULL, /* Exit */
TimeBombMap_pause_BUTTON,
TimeBombMap_pause_TIMEOUT,
TimeBombMap_pause_Default,
2};
void TimeBombMap_boom_Entry(struct timebombContext *const fsm) {
struct TimeBomb *ctxt = getOwner(fsm);
TimeBomb_ledRedOn(ctxt);
TimeBomb_ledGreenOn(ctxt);
TimeBomb_ledBlueOn(ctxt);
}
const struct TimeBombState TimeBombMap_boom = {
TimeBombMap_boom_Entry,
NULL, /* Exit */
TimeBombMap_boom_BUTTON,
TimeBombMap_boom_TIMEOUT,
TimeBombMap_boom_Default,
3};
#ifdef NO_TIMEBOMB_SM_MACRO
void timebombContext_Init(struct timebombContext *const fsm, struct TimeBomb *const owner) {
FSM_INIT(fsm, &TimeBombMap_wait4button);
fsm->_owner = owner;
}
void timebombContext_EnterStartState(struct timebombContext *const fsm) {
ENTRY_STATE(getState(fsm));
}
void timebombContext_BUTTON(struct timebombContext *const fsm, Event const *const e) {
const struct TimeBombState *state = getState(fsm);
assert(state != NULL);
setTransition(fsm, "BUTTON");
state->BUTTON(fsm, e);
setTransition(fsm, NULL);
}
void timebombContext_TIMEOUT(struct timebombContext *const fsm, Event const *const e) {
const struct TimeBombState *state = getState(fsm);
assert(state != NULL);
setTransition(fsm, "TIMEOUT");
state->TIMEOUT(fsm, e);
setTransition(fsm, NULL);
}
#endif