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connection_onevent.go
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connection_onevent.go
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// Copyright 2022 CloudWeGo Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !windows
// +build !windows
package netpoll
import (
"context"
"sync/atomic"
"github.com/bytedance/gopkg/util/gopool"
)
var runTask = gopool.CtxGo
func setRunner(runner func(ctx context.Context, f func())) {
runTask = runner
}
func disableGopool() error {
runTask = func(ctx context.Context, f func()) {
go f()
}
return nil
}
// ------------------------------------ implement OnPrepare, OnRequest, CloseCallback ------------------------------------
type gracefulExit interface {
isIdle() (yes bool)
Close() (err error)
}
// onEvent is the collection of event processing.
// OnPrepare, OnRequest, CloseCallback share the lock processing,
// which is a CAS lock and can only be cleared by OnRequest.
type onEvent struct {
ctx context.Context
onConnectCallback atomic.Value
onDisconnectCallback atomic.Value
onRequestCallback atomic.Value
closeCallbacks atomic.Value // value is latest *callbackNode
}
type callbackNode struct {
fn CloseCallback
pre *callbackNode
}
// SetOnConnect set the OnConnect callback.
func (c *connection) SetOnConnect(onConnect OnConnect) error {
if onConnect != nil {
c.onConnectCallback.Store(onConnect)
}
return nil
}
// SetOnDisconnect set the OnDisconnect callback.
func (c *connection) SetOnDisconnect(onDisconnect OnDisconnect) error {
if onDisconnect != nil {
c.onDisconnectCallback.Store(onDisconnect)
}
return nil
}
// SetOnRequest initialize ctx when setting OnRequest.
func (c *connection) SetOnRequest(onRequest OnRequest) error {
if onRequest == nil {
return nil
}
c.onRequestCallback.Store(onRequest)
// fix: trigger OnRequest if there is already input data.
if !c.inputBuffer.IsEmpty() {
c.onRequest()
}
return nil
}
// AddCloseCallback adds a CloseCallback to this connection.
func (c *connection) AddCloseCallback(callback CloseCallback) error {
if callback == nil {
return nil
}
var cb = &callbackNode{}
cb.fn = callback
if pre := c.closeCallbacks.Load(); pre != nil {
cb.pre = pre.(*callbackNode)
}
c.closeCallbacks.Store(cb)
return nil
}
// onPrepare supports close connection, but not read/write data.
// connection will be registered by this call after preparing.
func (c *connection) onPrepare(opts *options) (err error) {
if opts != nil {
c.SetOnConnect(opts.onConnect)
c.SetOnDisconnect(opts.onDisconnect)
c.SetOnRequest(opts.onRequest)
c.SetReadTimeout(opts.readTimeout)
c.SetWriteTimeout(opts.writeTimeout)
c.SetIdleTimeout(opts.idleTimeout)
// calling prepare first and then register.
if opts.onPrepare != nil {
c.ctx = opts.onPrepare(c)
}
}
if c.ctx == nil {
c.ctx = context.Background()
}
// prepare may close the connection.
if c.IsActive() {
return c.register()
}
return nil
}
// onConnect is responsible for executing onRequest if there is new data coming after onConnect callback finished.
func (c *connection) onConnect() {
var onConnect, _ = c.onConnectCallback.Load().(OnConnect)
if onConnect == nil {
c.changeState(connStateNone, connStateConnected)
return
}
if !c.lock(connecting) {
// it never happens because onDisconnect will not lock connecting if c.connected == 0
return
}
var onRequest, _ = c.onRequestCallback.Load().(OnRequest)
c.onProcess(onConnect, onRequest)
}
// when onDisconnect called, c.IsActive() must return false
func (c *connection) onDisconnect() {
var onDisconnect, _ = c.onDisconnectCallback.Load().(OnDisconnect)
if onDisconnect == nil {
return
}
var onConnect, _ = c.onConnectCallback.Load().(OnConnect)
if onConnect == nil {
// no need lock if onConnect is nil
// it's ok to force set state to disconnected since onConnect is nil
c.setState(connStateDisconnected)
onDisconnect(c.ctx, c)
return
}
// check if OnConnect finished when onConnect != nil && onDisconnect != nil
if c.getState() != connStateNone && c.lock(connecting) { // means OnConnect already finished
// protect onDisconnect run once
// if CAS return false, means OnConnect already helps to run onDisconnect
if c.changeState(connStateConnected, connStateDisconnected) {
onDisconnect(c.ctx, c)
}
c.unlock(connecting)
return
}
// OnConnect is not finished yet, return and let onConnect helps to call onDisconnect
return
}
// onRequest is responsible for executing the closeCallbacks after the connection has been closed.
func (c *connection) onRequest() (needTrigger bool) {
var onRequest, ok = c.onRequestCallback.Load().(OnRequest)
if !ok {
return true
}
// wait onConnect finished first
if c.getState() == connStateNone && c.onConnectCallback.Load() != nil {
// let onConnect to call onRequest
return
}
processed := c.onProcess(nil, onRequest)
// if not processed, should trigger read
return !processed
}
// onProcess is responsible for executing the onConnect/onRequest function serially,
// and make sure the connection has been closed correctly if user call c.Close() in onConnect/onRequest function.
func (c *connection) onProcess(onConnect OnConnect, onRequest OnRequest) (processed bool) {
// task already exists
if !c.lock(processing) {
return false
}
task := func() {
panicked := true
defer func() {
if !panicked {
return
}
// cannot use recover() here, since we don't want to break the panic stack
c.unlock(processing)
if c.IsActive() {
c.Close()
} else {
c.closeCallback(false, false)
}
}()
// trigger onConnect first
if onConnect != nil && c.changeState(connStateNone, connStateConnected) {
c.ctx = onConnect(c.ctx, c)
if !c.IsActive() && c.changeState(connStateConnected, connStateDisconnected) {
// since we hold connecting lock, so we should help to call onDisconnect here
onDisconnect, _ := c.onDisconnectCallback.Load().(OnDisconnect)
if onDisconnect != nil {
onDisconnect(c.ctx, c)
}
}
c.unlock(connecting)
}
START:
// The `onRequest` must be executed at least once if conn have any readable data,
// which is in order to cover the `send & close by peer` case.
if onRequest != nil && c.Reader().Len() > 0 {
_ = onRequest(c.ctx, c)
}
// The processing loop must ensure that the connection meets `IsActive`.
// `onRequest` must either eventually read all the input data or actively Close the connection,
// otherwise the goroutine will fall into a dead loop.
var closedBy who
for {
closedBy = c.status(closing)
// close by user or not processable
if closedBy == user || onRequest == nil || c.Reader().Len() == 0 {
break
}
_ = onRequest(c.ctx, c)
}
// handling callback if connection has been closed.
if closedBy != none {
// if closed by user when processing, it "may" needs detach
needDetach := closedBy == user
// Here is a conor case that operator will be detached twice:
// If server closed the connection(client OnHup will detach op first and closeBy=poller),
// and then client's OnRequest function also closed the connection(closeBy=user).
// But operator already prevent that detach twice will not cause any problem
c.closeCallback(false, needDetach)
panicked = false
return
}
c.unlock(processing)
// Note: Poller's closeCallback call will try to get processing lock failed but here already neer to unlock processing.
// So here we need to check connection state again, to avoid connection leak
// double check close state
if c.status(closing) != 0 && c.lock(processing) {
// poller will get the processing lock failed, here help poller do closeCallback
// fd must already detach by poller
c.closeCallback(false, false)
panicked = false
return
}
// double check is processable
if onRequest != nil && c.Reader().Len() > 0 && c.lock(processing) {
goto START
}
// task exits
panicked = false
return
}
// add new task
runTask(c.ctx, task)
return true
}
// closeCallback .
// It can be confirmed that closeCallback and onRequest will not be executed concurrently.
// If onRequest is still running, it will trigger closeCallback on exit.
func (c *connection) closeCallback(needLock bool, needDetach bool) (err error) {
if needLock && !c.lock(processing) {
return nil
}
if needDetach && c.operator.poll != nil { // If Close is called during OnPrepare, poll is not registered.
// PollDetach only happen when user call conn.Close() or poller detect error
if err := c.operator.Control(PollDetach); err != nil {
logger.Printf("NETPOLL: closeCallback[%v,%v] detach operator failed: %v", needLock, needDetach, err)
}
}
var latest = c.closeCallbacks.Load()
if latest == nil {
return nil
}
for callback := latest.(*callbackNode); callback != nil; callback = callback.pre {
callback.fn(c)
}
return nil
}
// register only use for connection register into poll.
func (c *connection) register() (err error) {
err = c.operator.Control(PollReadable)
if err != nil {
logger.Printf("NETPOLL: connection register failed: %v", err)
c.Close()
return Exception(ErrConnClosed, err.Error())
}
return nil
}
// isIdle implements gracefulExit.
func (c *connection) isIdle() (yes bool) {
return c.isUnlock(processing) &&
c.inputBuffer.IsEmpty() &&
c.outputBuffer.IsEmpty()
}