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SwampIX

SwampHacks Project Repo link to Lev Vinokur's LinkedIn profile: https://www.linkedin.com/in/lev-vinokur-fl/ Link to Dylan Poll's LinkedIn profile: https://www.linkedin.com/in/dylanpoll/

this project is used to generate cards for a card game.

game mechanics : attack -> damage dealt when attacking or defending defense -> used to ward off attack damage, anything below this does not affect the cards health. defence is restored after each attack resolves. health -> overflow damage dealt after defence deductions lowers this value until death death damage -> when this creature dies, deals this much damage to the owning player or player commanders health.

the game will use lanes
you can sack a turn to re arrange your creatures lane positions
and from the first turn till the 4th turn a new lane is added starting from 1 
maybe make all creatures do death damage equal to their casting cost +2 

energy is spent to play cards in equal to their casting cost.
you start energy out at 1 and increase only on the death of your creatures. like if you have a creature die then your vessel for energy increases by 1 allowing you to attempt to play cards with a higher casting cost.

Death dammage is dammage dealt to you directly when a card you have in play dies.

I think that combo that with death damage and it would make things a bit interesting as you want to play bigger cards but can only do that if you have creatures die