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CIGBots.java
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CIGBots.java
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import vizdoom.*;
import java.util.*;
import java.lang.*;
public class CIGBots {
public static void main (String[] args) {
System.out.println("\n\nCIG BOTS EXAMPLE\n");
DoomGame game = new DoomGame();
// Use CIG example config or Your own.
game.loadConfig("../../scenarios/cig.cfg");
// Select game and map You want to use.
game.setDoomGamePath("../../bin/freedoom2.wad");
//game.setDoomGamePath("../../bin/doom2.wad"); // Not provided with environment due to licences.
game.setDoomMap("map01"); // Limited deathmatch.
//game.setDoomMap("map02"); // Full deathmatch.
// Start multiplayer game only with Your AI (with options that will be used in the competition, details in CIGHost example).
game.addGameArgs("-host 1 -deathmatch +timelimit 1.0 "
+ "+sv_forcerespawn 1 +sv_noautoaim 1 +sv_respawnprotect 1 +sv_spawnfarthest 1 +sv_nocrouch 1 "
+ "+viz_respawn_delay 10 +viz_nocheat 1");
// Name your agent and select color
// colors: 0 - green, 1 - gray, 2 - brown, 3 - red, 4 - light gray, 5 - light brown, 6 - light red, 7 - light blue
game.addGameArgs("+name AI +colorset 0");
game.setMode(Mode.ASYNC_PLAYER);
game.init();
int bots = 7; // Play with this many bots
int episodes = 10; // Run this many episodes
for(int i = 0; i < episodes; ++i){
System.out.println("Episode #" + (i + 1));
// Add specific number of bots
// (file examples/bots.cfg must be placed in the same directory as the Doom executable file,
// edit this file to adjust bots).
game.sendGameCommand("removebots");
for(int b = 0; b < bots; ++b) {
game.sendGameCommand("addbot");
}
while(!game.isEpisodeFinished()){ // Play until the game (episode) is over.
GameState state = game.getState();
// Analyze the state.
double[] action = new double[game.getAvailableButtonsSize()];
// Set your action.
game.makeAction(action);
if(game.isPlayerDead()){ // Check if player is dead
game.respawnPlayer(); // Use this to respawn immediately after death, new state will be available.
}
System.out.println(game.getEpisodeTime() + " Frags: " + game.getGameVariable(GameVariable.FRAGCOUNT));
}
System.out.println("Episode finished.");
System.out.println("************************");
}
game.close();
}
}