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api.js
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api.js
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'use strict'
const OCEAN_SIZE = 10
const FLEET = [4, 3, 2, 1]
function attack (db, coords) {
const { x, y } = coords
const response = { }
if (db.finished === true) {
response.db = db
response.msg = 'Dude it\'s finished!'
return response
}
db.counter += 1
const target = db.battlefield[y][x]
if (target === 2) {
response.db = db
response.msg = 'You already hit this position!'
}
if (target === 0) {
db.battlefield[y][x] = 2
response.db = db
response.msg = 'Miss'
}
if (target === 1) {
db.position.forEach((ship, idxShip) => {
ship.forEach((block, idxBlock) => {
if (block.x === x && block.y === y) {
db.position[idxShip][idxBlock] = 2
db.battlefield[y][x] = 2
}
})
})
response.db = db
response.msg = 'Hit'
}
const sank = db.position.map(y => {
return y.every(x => x === 2)
})
const isSank = sank.some(x => x === true)
const sankType = sank.map((x, i) => {
if (x) {
switch (db.position[i].length) {
case 4:
return { type: 'battleship', index: i }
case 3:
return { type: 'cruiser', index: i }
case 2:
return { type: 'destroyer', index: i }
case 1:
return { type: 'submarine', index: i }
default:
return { type: 'boat', index: i }
}
}
else {
return false
}
})
.filter(x => x !== false)
if (isSank) {
const removed = sankType[0].index
const start = db.position.slice(0, removed)
const end = db.position.slice(removed+1, db.position.length)
db.position = [ ...start, ...end ]
response.db = db
response.msg = `You just sank the ${sankType[0].type}`
}
if (db.position.length === 0) {
response.db.finished = true
response.msg = `Win! You completed the game in ${db.counter} moves`
}
return response
}
function createDb () {
let db = {
battlefield: [],
position: [],
counter: 0,
finished: false
}
db = createBattleField(db, initializeOcean(OCEAN_SIZE), FLEET)
return db
}
function initializeOcean (size, array) {
if (array && array.length === size) {
return array
}
if (typeof array === 'undefined') {
return initializeOcean(size, [].concat([ Array(size).fill(0) ]))
}
return initializeOcean(size, array.concat([ Array(size).fill(0) ]))
}
function createBattleField (db, board, fleet) {
if (fleet.length === 0) {
db.battlefield = board
return db
}
const {x, y} = getCoords(10)
const coords = getShipCoords([{ x, y }], fleet.length)
const shipFitInBoard = coords.length === fleet.length
const validity = coords.every(elem => isCoordsValid(board, fleet, elem.x, elem.y))
if (shipFitInBoard && validity) {
const newBoard = updateBattlefield(board, coords)
const newFleet = updateFleet(fleet)
db.position = db.position.concat([ coords ])
return createBattleField(db, newBoard, newFleet)
}
return createBattleField(db, board, fleet)
}
function getCoords (max) {
return {
x: Math.floor(Math.random() * max),
y: Math.floor(Math.random() * max)
}
}
function isCoordsValid (board, fleet, x, y) {
const upperBound = x > board.length - 1 || y > board.length - 1
const lowerBound = x < 0 || y < 0
if (upperBound || lowerBound) {
return false
}
const topLeft = board[y-1] && board[y-1][x-1] ? board[y-1][x-1] : 0
const topRight = board[y-1] && board[y-1][x+1] ? board[y-1][x+1] : 0
const bottomRight = board[y+1] && board[y+1][x+1] ? board[y+1][x+1] : 0
const bottomLeft = board[y+1] && board[y+1][x-1] ? board[y+1][x-1] : 0
const dAdj = topLeft + topRight + bottomRight + bottomLeft
const top = board[y-1] && board[y-1][x] ? board[y-1][x] : 0
const right = board[y] && board[y][x+1] ? board[y][x+1] : 0
const bottom = board[y+1] && board[y+1][x] ? board[y+1][x] : 0
const left = board[y] && board[y][x-1] ? board[y][x-1] : 0
const adj = top + right + bottom + left
if (fleet.length === 1) {
return (board[y][x] === 0 && dAdj === 0 && adj === 0)
}
return (board[y][x] === 0 && dAdj === 0 && adj <= 1)
}
function getShipCoords (coords, blocks) {
const { x, y } = coords[coords.length - 1]
let diffX = coords.length > 1 ? coords[coords.length - 1].x - coords[coords.length - 2].x : 0
let diffY = coords.length > 1 ? coords[coords.length - 1].y - coords[coords.length - 2].y : 0
if (blocks === 1) {
return coords
}
if (coords.length === 1 && blocks > 1) {
const list = [
{x: x, y: y-1},
{x: x+1, y: y},
{x: x, y: y+1},
{x: x-1, y: y}
]
const filtered = list.filter(obj => obj.x >= 0 && obj.y >= 0)
const direction = random(filtered)
diffX = direction.x - x
diffY = direction.y - y
}
const direction = { x: x+diffX, y: y+diffY }
return getShipCoords(coords.concat(direction), blocks - 1)
}
function updateBattlefield (board, coords) {
return coords.reduce((acc, obj) => {
acc[obj.y][obj.x] = 1
return acc
}, board)
}
function updateFleet (fleet) {
const ships = fleet[fleet.length - 1]
const newShop = fleet.slice(0, fleet.length - 1)
if (ships > 1) {
return newShop.concat(ships - 1)
}
return newShop
}
function random (array) {
const idx = Math.floor(Math.random() * array.length)
return array[idx]
}
module.exports = {
createDb,
getShipCoords,
isCoordsValid,
updateBattlefield,
updateFleet,
attack
}