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[2.6.0]
- add method for drawing polygons with an offset
- add triangles method
[2.5.0]
- fixed rotated rectangles
- add setTextureRegion() method and ShapeDrawer(Batch batch) constructor
- fixed line width argument for triangles
[2.4.0]
- fixed compatibility with libGDX 1.9.12
- added Drawing class
- added path(path, open) method
- added coloured circle methods
- added triangle methods
[2.3.0]
- fixed bug where pixels outside specified region were sometimes drawn
- fixed errors in GraphDrawerTest caused by GraphDrawerDrawable fields being set to private
- added methods to colour vertices of filled rectangles
[2.2.0]
- adds GraphDrawer and GraphDrawerDrawable
- adds graph drawing to tests
- a few extra filledTriangle methods
- corrections for some minor documentation errors
- fixed filledRectangle(Rectangle rect) calling rectangle()
[2.1.0]
- added line to build.gradle to set src/ directory to act as a resources directory, for better GWT dependency management
- added ability to colour endpoints of lines, and blend polygons and ellipses from a colour at the centre to a colour at the perimeter
[2.0.3]
- fixed bug where filledRectangle() didn't push to the batch, so subsequent drawer calls could produce incorrect results
[2.0.2]
- fixed bug where triangles short[] array was not big enough
- fixed bug where vertices array was nto big enough for very large shapes, it now resizes if needed
[2.0.1]
- added setColor(r,g,b,a) method
- fixed texture coordinate bug where sometimes incorrect region of texture was used for drawing
[2.0.0]
- removed PolygonShapeDrawer class, ShapeDrawer can draw filled shapes but does so in a way depending on the type of batch provided. This is a breaking change from the previous version
- large internal refactor, reduced visibility of some internal methods (from protected to package-private)
- fixed bug with arc() where certain angles would produce artifacts
[1.3.0]
- added PolygonShapeDrawer, which can draw filled shapes for regular polygons (which includes circles and ellipses) and rectangles
[1.2.0]
- fixed path bug when consecutive points had a coordinate in common
- vertex information is cached in a large float[] instead of being sent every time a quad is calculated
- added path arguments for paths defined by float[]s and FloatArrays
[1.1.0]
- Added HTML5 support.
- Added ShapeDrawerDrawable to allow shape drawing in Scene2D UI's.
[1.0.0]
- initial code