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ecdogaroglu/README.md

Welcome to my page! ☀️

I started coding with Interactive Arts & Algorithmic Design classes during my bachelor's, after being mesmerized by the data sculptures of Refik Anadol. There, I worked with software like Processing (Java based) and Touchdesigner (Python based) and built a graphical real-time tuner that can identify multiple frequencies in sound using Fourier transformation.

During my professional life, I have utilized the power of automation and natural language processing to take the game to the next level.

My latest projects include computational adaptation of game theoretical models with a high focus on effective software engineering practices and reproducibility.

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  1. social-hierarchies social-hierarchies Public

    Computational adaptation of my research proposal submitted to the Ph.D. level Evolutionary Game Theory class, utilizing Markov chains and graph theory, as well as, Edmond's algorithm and Sörensen-J…

    Python 1

  2. evolution_of_conventions evolution_of_conventions Public

    Computational adaptation of Young (1993), utilizing Markov chains and graph theory, as well as, Edmond's algorithm and Sörensen-Janssens's algorithm. Submitted as the final project for the Effectiv…

    Python 1

  3. strategic_experimentation strategic_experimentation Public

    Research proposal submitted to Ph.D. level Dynamic Information Acquisition and Transmission class, utilizing Brownian motion, Bayesian learning and dynamic programming.

    TeX

  4. information_pooling information_pooling Public

    Research proposal submitted to Ph.D. level Auction Theory class, utilizing Brownian motion, stochastic ordering and Bayesian learning.

    TeX 1

  5. hack4bestcx hack4bestcx Public

    Predictive maintenance model for customer satisfaction, utilizing feature engineering algorithms: simulated annealing and relief. Developed during a hackathon at the Deutsche Telekom.

    Jupyter Notebook