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NEWS
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Ecere SDK 0.44.15 (August 4, 2016)
* Web Support through Emscripten and WebGL
* 3D Graphics Improvements (OpenGL)
- Support for Shaders (WebGL, Core/Compatibility profiles, OpenGL ES 2)
- Phong Shading Using Shaders
- Environment Mapping and Cube Maps (Support for Reflection and Refraction)
- Normals Mapping Support
- Fixed and improved lighting
- Computed Normals Weighting for smoother surfaces
- Optimizations
* Font Outline Support
* Fixed text extent computation to account for overhang of italic fonts
* ECON Support (ECON is a JSON superset, dropping quotes, supporting hexadecimal, multi-line strings, comments, derived classes, and mapping directly to eC instantiations -- http://ec-lang.org/econ/ )
* ECON based IDE configuration (split options, recent files/projects and compilers individually stored in separate files, all in ~/.ecereIDE/)
* ECON based Documentor (Documentation data can now be text-diffed with git etc.)
* ECON based Color Scheme and Font Selection in Global Settings
* Sortable Containers
* Distributed Objects Fixes & Improvements
* Renamed IDE binary to less generic name (ide ==> ecere-ide)
* Fixed building with GCC 6 (Compiler was generating bad __attribute__ specifiers with spaces rather than commas)
* (Windows) Fixes for TDM-GCC 5
* Android: Fixes to run on newer versions
* X: Fixed NumPad key definitions
* Build system Fixes & Improvements
* Other Fixes & Improvements
----------------------------------------
Ecere SDK 0.44.14 (January 13, 2016)
* Compiler: Fixed generating __extension__ expression with mismatched parentheses
* Addressed build reproducibility issues
* Documentor: Minor fixes
* Spelling fixes
* GUI/ListBox: Fixed clearing cell data
----------------------------------------
Ecere SDK 0.44.13 (December 22, 2015)
* Bug fix / Support release
* EDA: 64 bit Id types
* EDA/Reports: Optimization of Reports Generation
* EDA/Reports: Fixed multi-level grouping issues
* Object::Merge(): Fixed problem introduced in 0.44.12
* Compiler: Solving alignment issues
* Compiler: Solving signature/call mismatch (Emscripten)
* Compiler: Fixes for Map/AVLTree with float or double values
* ListBox: Fixed Tree View row moving
* TabControl: Support to add/remove tabs
* Android: Multi-Touch and Double Click support
* IDE/Form Designer: Fixed control properties modified when they should not
* IDE/Property Sheet: Fixed counter-intuitive selection colors
* Documentor: Fixed missing spacing
* ODROID Support
* samples/guiAndGfx: New 'mekano' sample
----------------------------------------
Ecere SDK 0.44.12 (December 10, 2015)
* Bug fix release
* Improved JSON Support
* Improved CSV support (extras)
----------------------------------------
Ecere SDK 0.44.11 (February 16, 2015)
* Bug fix release
* Fixed crash on writing initial config file on Linux
----------------------------------------
Ecere SDK 0.44.10 (August 7, 2014)
* Compiler fixes and optimizations
* Better C99 compatibility (stdbool, complex numbers)
* Fixed C integer promotion issues
* Fixed and improved all samples (resources included)
* Improved 3DS model support
* EditBox and syntax highlighting fixes
* Internationalization improvements
* Clang and OS X Mavericks Support
* More reliable IDE debugger watches
* X11 full screen support
* X11 acquired input support
* X11 fixes (including improved fix for Unity)
* Various bug fixes
* Memory leaks fixes
----------------------------------------
Ecere SDK 0.44.09.9 (February 20, 2014)
* 64 bit fixes
* IDE fixes
* X11 GUI driver fixes
* eC Compiler fixes
* HTTP fixes
----------------------------------------
Ecere SDK 0.44.09 (August 30, 2013)
* Debugger fixes
* Documentor fixes
* Valgrind integration
* Improved usability with Unity
----------------------------------------
Ecere SDK 0.44.08 (August 9, 2013)
* Update Windows installer with TDM/MinGW-w64
* A lot of bug fixes
----------------------------------------
Ecere SDK 0.44.07 (April 22, 2013)
* Compiler Improvements
* Improved C headers compatibility
* Various bug fixes
----------------------------------------
Ecere SDK 0.44.06 (March 28, 2013)
* Fixed bugs causing build to fail on PowerPC
* Fixed cross-bitness compiling issues
* Fixed UTF8 text processing issues
* Fixed serialization/unserialization of Map container objects
* Fixed ListBox row moving bug
* Fixed ColorPicker in IDE to be consistent with other dialogs
* Enabled holding up/down buttons down to reorder directories in compiler settings
* Relying on giflib rather than bundled libungif, taking out deps folder for Debian packages
----------------------------------------
Ecere SDK 0.44.05 (March 18, 2013)
* Memory corruption bugs were fixed
* Cross-bitness compiling issues were fixed
----------------------------------------
Ecere SDK 0.44.04 (March 10, 2013)
* Various Bug Fixes
* MinGW-w64 Support
* 64 Bit Support
* Basic Android Support
* Improved FreeBSD Support
* Improved OS X Support
----------------------------------------
Ecere SDK 0.44.03 (January 27, 2013)
* Renaming libec0 Debian package to libecc0 to solve conflict with "Library for modular symbols and elliptic curves over Q" in Sid
* Various bug fixes
----------------------------------------
Ecere SDK 0.44.02 (November 6, 2012)
* Fixed issue with 'arch: all' packages preventing installing on 64 bit system
* Fixed issue with GCC 4.7 whereas .bmp files would not load properly
* Fixed build issues with ARM and big endian (PPC) builds
* Various bug fixes
* Resolved target and host platform confusion in build system/makefiles
* Proper handling of __attribute__ in the compiler
* Resolved proper implementation of all per node settings in the build system
* Added support for a SYSROOT and GCC prefix in Compiler Settings
* Support for cross-compiling the tarball (e.g. Building for MinGW on Linux)
* Initial support for the Android platform
----------------------------------------
Ecere SDK 0.44.01 (August 2012)
* Compiler Configurations Support for truly cross-compiler/platform makefiles
* Project and file monitoring crash fixes and support for monitoring added projects
* Fixed toolbar Save button
* Fixed problems building with GCC 4.7
* Fixed remaining bad usage of strcpy with newer GCC resulting in corrupt strings
* Improvements to EDA and SQLite driver (Better stepping, improved custom function support)
* Improvements to Stacker and auto-sizing support
* Manual Pages for ecc, ecs, ecp, epj2make, ear, ide and documentor
* Improved debian packaging
* Other bug fixes
----------------------------------------
Ecere SDK 0.44 "Ryoanji" (March 13, 2012)
* Native Window decorations, toolbar and tool tips
* A new JSON-based .epj project format and powerful project settings, with powerful per File X Config X Platform Project Settings
* Internationalization support, with Chinese and Spanish available by setting the LANGUAGE environment variable to zh_CN or es_ES
* SQLite and Oracle drivers for Ecere Data Access (EDA)
* Improved eC Distributed Objects
* Less memory leaking on parsing code
* Line Numbers in the Code Editor
* Settings for multiple compilers (e.g. allowing to set up cross-compilers, different GCC versions...)
* Support for ccache and distcc to speed up your builds
* New Credits and License dialogs for the About box
* A bunch of new samples, PowerPoint Tutorials and extras (SSLSocket, Audio, WIA Scanning...)
* Coursework to accompany the Tao
* A new updated Windows installer, with MinGW (GCC 4.4.0 and GDB 7.0 were selected for working best)
* PPAs for Ubuntu working on both 32 and 64 bit machines, for Lucid Lynx, Maverick Meerkat, Natty Narwhal, Oneiric Ocelot and Precise Pangolin
* Numerous tracked issues were resolved, see the complete list at: http://ecere.com/mantis/changelog_page.php
----------------------------------------
( May 2011 )
* We adopted Git as our version control system.
* Our source repository is hosted on GitHub at http://github.com/ecere/sdk
----------------------------------------
Ecere SDK 0.44 preview 1 (February 4, 2010)
* The toolkit will now build on 64-bit Linux systems (still as 32-bit).
* New more flexible (per file, config, and platform) project files (.epj) are supported.
* The IDE now generates cross-platform makefiles.
* The samples were updated, added to, and reorganized.
* A collection of useful eC code for diverse purposes ("extras") was added.
* There were improvements and bugfixes to the compiler and throughout the SDK
----------------------------------------
Ecere SDK 0.44 draft 1 (December 25, 2008)
* First open-source which could bootstrap itself from GCC.
* The Ecere SDK is now Open Source under the revised BSD license.
* An automatic bootstrapping/build system was implemented.
* Mac OS X and PowerPC support was improved. A SQLite driver was added for the Ecere Data Access system.
* New IDE configuration options enable the integration of cross compilers. Lots of bugs were fixed.
* A tab control was added
----------------------------------------
Ecere SDK 0.43 (September 4, 2008)
* Dynamic class templates for meta (generic) programming were introduced in the eC language.
* Proper syntax highlighting was implemented in the IDE.
* The debugger integration under Linux was significantly improved.
* Many bugs and other issues were resolved.
* Packages for Debian/Ubuntu and GoboLinux are now provided.
----------------------------------------
Ecere SDK 0.42.1 (June 12, 2008)
* Major bugfixes and improvements were made to Ecere Database Access.
* Improvements were made to the Undo buffer.
* Various other bugfixes and improvements were made
----------------------------------------
Ecere SDK 0.42 (May 16, 2008)
* An undo/redo buffer was added to the code editor.
* Installation on Windows Vista was made easier.
* libpng usage was improved.
* X support was improved.
* IDE improvements were made.
* Numerous bugs were fixed.
* The eC Compiler is self-hosting
----------------------------------------
(December 5, 2007)
* Acovel Media Player 0.01
----------------------------------------
Ecere SDK 0.41.17.11 (December 2, 2007)
* This release corrects an X performance issue introduced in the last release.
----------------------------------------
Ecere SDK 0.41.17.10 (December 1, 2007)
* Mac OS X is now supported (through X11).
* Windows can now be closed through the window manager.
* Repositioning windows from the window manager doesn't confuse their positions anymore.
* 15-bit and 16-bit displays are now supported
----------------------------------------
Ecere SDK 0.41.17.9 (November 25, 2007)
* Support for international input on X.
* Proper keysym support on X.
* Clipboard operations on X have been fixed.
* An issue on Windows where internal resources could not
be accessed when a executable was inside a path containing
Unicode characters (the installer itself would not work) has been fixed
----------------------------------------
Ecere SDK 0.41.17.8 (November 21, 2007)
* Additional X bitmap rendering support.
* Additonal samples: transparent clock, and a utility to take a screen shot
of the X desktop.
* An OpenGL and transparent window fix.
* Minor IDE and debugger improvements.
* Improvements to the networking system.
* Unicode and latest improvements are now available in Windows.
* Jumping behavior with the taskbar autohiding in Windows has been resolved.
* Support for reestablishing network connections in Windows has been added
----------------------------------------
Ecere SDK 0.41.17.6 (November 15, 2007)
* This release adds transparency and alpha blending support through both XRender
and OpenGL, XShape support for frameless windows, and shared memory support.
* Antialiasing now works in OpenGL.
* A proper distinction is made between key presses and releases and repeated key hits.
* Bugs were fixed.
* Additional samples were added.
----------------------------------------
Ecere SDK 0.41.17.4 (November 9, 2007)
* Working Unicode support (UTF-8 across the API).
* Support for fonts in the X driver, located through fontconfig.
* XRender support (bitmap scaling and alpha blending).
* Improved X events support.
* Linking with newer libpng.so.12.
* Tested with X.org.
* The integrated debugger is now working (experimental).
* A positioning issue with panels on the left and top edges has been resolved
----------------------------------------
Ecere SDK 0.41.17 (October 29, 2007)
* Minor feature enhancements and bugfixes.
----------------------------------------
(October 21, 2007)
* Ecere Communicator 0.01 (Jabber & MSN Support)
----------------------------------------
Ecere SDK 0.41.16 (August 30, 2007)
----------------------------------------
Ecere SDK 0.40 (September 27, 2006) (v3)
* The Ecere runtime library and the IDE are now written in eC
* Windows Installer packaging MinGW
---------------------------------------
( November 2005 )
* Debugger work begins (GDB integration)
----------------------------------------
( September 2005 )
* eC Distributed Objects
* CodeGuard Server/Client
----------------------------------------
( July 25, 2005 )
* Ecere Corporation
---------------------------------------
( 2004 - 2005 )
* eC Language & Compiler
* Modern Ecere IDE
- Intelligent Code Editor
- Methods & property sheets
- Form Designer with Code/ Visual Synchronization
* Begin using MinGW
---------------------------------------
( November 2004 )
* Design of the eC language and development of the eC compiler starts
----------------------------------------
( October 2004 )
* CodeGuard ( Our own version control system )
----------------------------------------
( Summer 2004 )
* ICQ/AIM Ecere Communicator (eMessenger)
* The Dreamix Project - a set top box PVR
* Python Bindings for Ecere
----------------------------------------
( Early 2004 )
* More native default skin (Win2K)
* IDE Project Building work begins
----------------------------------------
Ecere SDK 0.39 Pre-Release 5 (March 8, 2004)
Ecere SDK 0.39 Pre-Release 4 (November 26, 2003)
Ecere SDK 0.39 Pre-Release 3 (August 1, 2003)
Ecere SDK 0.39 Pre-Release 1 (April 6, 2003)
* Ecere Archiver
* Resources Support
* X11 Interface/Graphics
* Ecere Linux Distro / Ecere Partition Editor (gparted frontend)
----------------------------------------
Ecere SDK 0.38 (January 18, 2003) (v2)
* Ecere is a C library working in DOS - SVGA/Console (Unfinished support),
Windows (GDI/OpenGL/DirectDraw/Direct3D) and Linux (Text only/NCurses)
* Ecere is modularized into sys, gfx, gui, net
* Original Ecere IDE (Text Editor + Original Form Designer)
* 3DS Support
* Networking Library (2D Networked Ecere Chess)
* Common Controls:
- Button
- DropBox
- ListBox
- EditBox
- Label
- Menu
- ScrollBar
- StatusBar
- MessageBox
* C++ wrapper class library
----------------------------------------
( May 2002 )
* eCom (File transfer / Chat client)
----------------------------------------
Ecere SDK 0.37.7 (May 9, 2001)
* TCP/IP Sockets
----------------------------------------
Ecere SDK 0.37.5 (September 2, 2000)
----------------------------------------
Ecere SDK 0.37.4 (June 12, 2000) (v1)
* BMP Support
* PCX saving (Run Length Encoding compression)
* 3Dfx GLIDE, OpenGL, DirectDraw, GDI, SVGALib
* Object oriented window & event-driven messaging system
* Graphical User Interface runs in either Win32 Console,
Win32 API's window system, ECERE GUI system within a Win32 window,
NCURSES character based console for terminal support,
SVGALib interface (graphical or through the virtual console),
DOS (graphical or text mode)
* Supports Linux (GCC), DOS (DJGPP/Watcom), Win32 (Watcom/Borland/Visual)
* Joystick interface
* A full-featured multiline edit box control
----------------------------------------
(1999-2001)
(Simis) Flight Sim Toolkit Enthusiasts Update
* 3Dfx GLIDE and OpenGL Support
* Quaternion rotation system, with SLERP'ing cameras
* Real Time Optimally Adapting Mesh (ROAM) system for terrain
----------------------------------------
Ecere SDK 0.26 (1999) (v0)
* DOS (DJGPP) C library (graphical or text mode)
* 24 bit True color VESA or palletized bitmap/video support
* 3D Software Rendering
* ASCII 3D models (.ASC) loading
* FLC / FLI video playback support
* SoundBlaster Support
* MIDI (MPU/OPL3) player
* S3M player
* CD Audio Playback
* GUI CD Player
----------------------------------------
Nova3D 3Dfx GLIDE Engine (1998)
----------------------------------------
DirectDraw WarCraft II Clone (1997-1998)
* A*
----------------------------------------
DJGPP WarCraft II Clone (Summer 1997)
* 256 colors VESA Support
* WarCraft II font format support
* Sprites and tiles
* Button GUI Components
* DOS Interface Mouse / Keyboard
----------------------------------------
The 3D Coding Blackhole Tutorial (http://ecere.com/3dbhole/ - 1996)
* Software textured polygon filling 3D engine (DOS/DJGPP)
* Gouraud and Flat Shading
* PCX loading