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CHANGELOG.txt
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CHANGELOG.txt
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_____________________________________________________________________________
Version 1.5.12
_____________________________________________________________________________
- Added support for the additional passions in Vanilla Skills Expanded
- Bug fixes:
- Fixed problems with temporary pawns in the Relationships tab
_____________________________________________________________________________
Version 1.5.11
_____________________________________________________________________________
- Added some missing implants (tentacles, etc.)
- Bug fixes:
- Pawns can no longer add implants that are mutant-specific or restricted
if their mutant type does not match
- Fixed some errors when trying to open the Bionics and Implants dialog
when using some mods
- Removed the implant level slider when the implant only has one level
_____________________________________________________________________________
Version 1.5.10
_____________________________________________________________________________
- Fixed missing animals from the equipment selection panel
_____________________________________________________________________________
Version 1.5.9
_____________________________________________________________________________
- Fixed problem loading older preset save files
_____________________________________________________________________________
Version 1.5.8
_____________________________________________________________________________
- Added support for Mechanitor implants in the Health panel's Implants and
Bionics dialog
- Added Mechanoid options to the Equipment Tab
- Bug fixes:
- Fixed issue where sibling relationships were sometimes lost when loading
from a preset
- Fixed issue where non-parent/child relationships between starting pawns
and hidden/world pawns were removed when initializing the game
_____________________________________________________________________________
Version 1.5.7
_____________________________________________________________________________
- Abilities are now sorted by name in their dialog
- Bug fixes:
- Fixed an error that happened in certain cases when trying to change a
single-word name on a pawn loaded from a preset
- Fixed an error where implants that can be attached to a body part group
(instead of to a specific body part) were not being loaded correctly from
saved presets
- Fixed some issues with the Appearance panel when randomizing pawns
_____________________________________________________________________________
Version 1.5.6
_____________________________________________________________________________
- Bug fixes:
- When loading xenotypes from presets, genes are no longer regenerated
for a xenotype randomly. This was causing some genes to be lost when
loading a standard xenotype from a preset
- Removing all apparel from a pawn no longer blocks you from then adding
apparel back onto the pawn
- Pawns that use single-word names no longer break when loading from preset
and now are displayed properly in the name panel
- Mutants can now be saved and loaded from presets
- The favorite color option is hidden for pawns that should not have a
favorite color
_____________________________________________________________________________
Version 1.5.5
_____________________________________________________________________________
- Bug fixes:
- Fixed loading xenotypes from presets so that fur definitions no longer
break pawn rendering in a way that pawns become invisible
- Fixed the way that traits are refreshed to stop deleting traits before
adding them back. This avoids a problem where genes associated with a
trait were unexpectedly removed
- Fixed loading xenotypes so that the correct gene is chosen between
multiple genes for the same appearance type
- Traits added by xenotypes are no longer deleted when randomizing traits
- Traits added by xenotypes can no longer be deleted--to avoid the
the associated gene from also being deleted
- Suppressed traits can be deleted
_____________________________________________________________________________
Version 1.5.4
_____________________________________________________________________________
- In the Apparel dialog, changing a value for an apparel item that a pawn is
already wearing now updates the apparel immediately without needing to
click the "Update" button
- Added color swatches for Favorite Color and Ideo to the Apparel dialog
- Added a Rotate View button to the Apparel dialog
- Pawn compatibility is displayed in the Other Relationships dialog
- Bug fixes:
- The Ideo panel is now hidden for pawns that should not have an ideo
- Disabled skills now update properly when changing backstories or traits
- Relationships for randomized pawns are now deleted instead of swapped for
the new random pawn
_____________________________________________________________________________
Version 1.5.3
_____________________________________________________________________________
- Added a style selection dropdown to the Apparel dialog
- Added an indicator to show when a pawn is not allowed to add apparel
- Bug fixes:
- Removed spawn type options for books and schematics so that they can only
"spawn with" your pawns to avoid uninitialized books
- Fixed the positioning of the Appearance Panel dialog
- The Psylink hediff is now saved with the correct level
- Fixed a problem where trying to move a pawn from the colony list to the
world list would add a duplicate of the pawn to the colony list instead
- Fixed a problem where saving a preset would not save all pawn values
correctly, even though saving just the character would
- Fixed problems when changing and loading skill levels for pawns with an
aptitude for a skill
_____________________________________________________________________________
Version 1.5.2
_____________________________________________________________________________
- Bug fixes:
- Fixed the randomize button in the name panel
- Bionics/implants are applied from save files again
- Custom xenotypes are loaded from save files again
- Fixed a problem where the color selector was not visible in the Apparel
dialog in some cases
- Fixed a problem where abilities were written to the save file twice
- Fixed the skill clear and reset buttons
_____________________________________________________________________________
Version 1.5.1
_____________________________________________________________________________
- Compatibility for 1.5
- Now requires the Harmony mod
- Added a new larger layout
- Added an Apparel panel to better support the way apparel works in the game
- Added panels for Possessions, Titles and Abilities
- Removed the Faction panel
- Moved favorite color selection out of its own panel and into the Backstory
panel
- Added new dropdown filters and a text search filter to the equipment
selection panel
- Added options for quality, hit points and spawn type to equipment selection
panel
- Reworked the way that pawns are modified and added to the world
_____________________________________________________________________________
Version 1.4.3
_____________________________________________________________________________
- Fixed a problem initializing the mod when faction labels are null. This
fixes compatibility with a number of other mods.
_____________________________________________________________________________
Version 1.4.2
_____________________________________________________________________________
- Fixed issue with custom xenotypes
_____________________________________________________________________________
Version 1.4.1
_____________________________________________________________________________
- Compatibility for 1.4 and Biotech
- Added Xenotype panel
- Added "Days" field to age panel
- Added dropdown options to the randomize panel
- Added starting pawn possessions to the equipment list
_____________________________________________________________________________
Version 1.3.12
_____________________________________________________________________________
- Pawn generation changes to avoid apparel generation issues and to work
around problems in other mods when generating a pawn with no faction.
- Reworked how scenario parts are applied when starting a new game to work
around issues with definitions that are removed by other mods.
_____________________________________________________________________________
Version 1.3.11
_____________________________________________________________________________
- Fixed issue with missing relationships when loading presets.
- Fixed apparel for alien race mods where the alien race uses restricted
apparel.
_____________________________________________________________________________
Version 1.3.10
_____________________________________________________________________________
- Fixed a compatibility issue with the Psychology mod.
- Fixed issue with missing relationships when loading presets.
_____________________________________________________________________________
Version 1.3.9
_____________________________________________________________________________
- Reworked the user interface to consist of scrolling columns so that more
content panels can be included.
- Added an Ideoligion panel when the Ideology expansion is enabled.
- Select from the ideoligions available in the world.
- Configure the pawn's ideoligion certainty value.
- After saving a preset where pawns have an ideoligion different from that
of the colony, we will attempt to find a similar ideoligion when loading
that preset by looking at the ideoligion's culture and memes.
- When loading a single pawn, it will always be assigned to the ideoligion
of the colony
- Added an error message if you are running a version of RimWorld less than
the version required by the mod.
- Fixed some hediffs related to Psylink abilities.
- Fixed an issue where a character's head graphics were broken when loading
a character that used certain modded alien races. If the character was
loaded later when the mod was no longer enabled, the pawn would have a
missing head graphic. It should now display head graphics properly.
- Fixed an issue where relationships would disappear after some time due
to the world pawn garbage collection process.
_____________________________________________________________________________
Version 1.3.8
_____________________________________________________________________________
- Added all colony factions to the list of "faction templates" so that more
pawn kinds are available when using the "Add..." button to add a new pawn.
- If you have alien races mods enabled, the list of pawn kinds in the
"Add..." list now displays the default race for each pawn kind so that you
can more easily to distinguish between them. There are some mods that
mess with the way this works, so that value may be a little unreliable.
- Reverted the change that removed injury/health conditions from the list of
those that you can add to a pawn. You can add these hediff's to your
pawns again. Some of them will work fine. Others may not work properly.
- Fixed the content of the manifest XML file
_____________________________________________________________________________
Version 1.3.7
_____________________________________________________________________________
- Fixed an issue where "crown type" was being to set to "Undefined" for some
alien races (i.e. the Anthro Race Mod), causing errors/issues when
displaying head graphics.
- Fixed implant recipes to enable recipes that are applied to body part
groups, i.e. venom talons, venom fangs.
- Removed the ability to assign some problematic injury/health condition
options. Most of them didn't work properly because they need more
configuration than we're able to provide in the current user interface.
- Enabled the "MissingBodyPart" injury/health condition option. It's not
perfect--you can't select the damage type that caused the body part to
be missing.. For example, it will say that the eye is "gone" instead of
"cut out".
_____________________________________________________________________________
Version 1.3.6
_____________________________________________________________________________
- Fixed an issue with the "Add..." button.
- Fixed a handful of issues with the randomize buttons.
- The age at which to allow an adulthood backstory now properly comes from
the alien race mod settings, when applicable.
- Removed the "too many traits" warning.
- Moved the appearance dialogs over to the right so that you can see the
changes on the pawn as you select them.
- Fixed an issue where scenario parts were being incorrectly replaced.
_____________________________________________________________________________
Version 1.3.5
_____________________________________________________________________________
- Added favorite color and ideology apparel color to apparel color swatches.
- No longer accidentally saving all world pawns when saving presets. This
could cause a lot of unexpected errors when loading the preset later.
_____________________________________________________________________________
Version 1.3.4
_____________________________________________________________________________
- Fixed more missing animals from the equipment list.
- Fixed issues with spawning in equipment where some equipment would not
_____________________________________________________________________________
Version 1.3.3
_____________________________________________________________________________
- Fixed missing animals from the equipment list.
- Hair, beard and tattoo layers appear based on their style settings for
modded alien races.
_____________________________________________________________________________
Version 1.3.2
_____________________________________________________________________________
- Fixed the beard layer when the Alien Races mod is enabled
- Things added to a scenario that do no appear in the equipment list are no
longer lost when spawning items on the map.
- Fixed two issues that were causing Prepare Carefully to fail to initialize
when using certain alien races mods.
_____________________________________________________________________________
Version 1.3.1
_____________________________________________________________________________
- Added support for game version 1.3
- Added beard layer
- Added tatoo layers
- Added eye covering layer
- Added favorite color selector when the Ideology expansion is enabled
- Moved around the button for loading pawns into the pawn list panel to
make room for the favorite color selector.
- The "Add..." button in the pawn list panel now adds a pawn from a faction
template. Use the "[+]" button at the top of the panel to quickly add a
new colonist without popping open the extra dialog.
- Changed the way that color selection works for apparel made from "stuff".
Apparel is no longer "tinted" based on the material color and can instead
be given any color that you want.
- Changed the way that copies of pawns are made when starting the mod.
Hopefully it will be more flexible in the way that it interacts with
other mods.
_____________________________________________________________________________
Version 1.2.1
_____________________________________________________________________________
- Added support for game version 1.2
- Added support for the new way that hair and skin colors are implemented
in the Alien Races mod
- Better error handling when adding injuries and implants to pawns
- Removed the "bruise" injury and other non-permanent "Hediff_Injury"
injuries from the list of options.
- Updated Harmony to 2.0.2
_____________________________________________________________________________
Version 1.1.9
_____________________________________________________________________________
- Better error handling in various panels.
- Fixed Backstory and Trait panel tooltip display so that tagged strings
are properly highlighted.
- Support for more injuries and health conditions.
- Added a tooltip description when choosing injuries and health conditions.
- Apparel/faction-related bug fix when loading presets.
- Performance improvements when initializing the equipment panel.
_____________________________________________________________________________
Version 1.1.8
_____________________________________________________________________________
- Fixed compatibility issue with Psychology and Facial Stuff mods.
_____________________________________________________________________________
Version 1.1.7
_____________________________________________________________________________
- Changed the way that ThingComps added to pawns by other mods are handled
by Prepare Carefully.
- ThingComps are now copied along with everything else when Prepare
Carefully makes copies of all of the starting pawns.
- ThingComps for popular mods are now saved with presets so that mod
makers do not need to write custom code to integrate with the Prepare
Carefully preset functionality
- The hope is to make it easier for other mods to work with this mod.
- Fixed an issue when loading certain types of health conditions/injuries.
_____________________________________________________________________________
Version 1.1.6
_____________________________________________________________________________
- Updated Harmony to 2.0.0.8.
_____________________________________________________________________________
Version 1.1.4
_____________________________________________________________________________
- Fixed an issue when adding faction pawns from the Shattered Empire.
- Compatibility fix with Vanilla Hair Expanded.
- Fixed an issue with the randomize backstories button when the Alien Races
mod is enabled.
_____________________________________________________________________________
Version 1.1.3
_____________________________________________________________________________
- Fixed an issue when saving presets.
- Fixed an issue with Alien Races mods when the mod does not define a
color generator.
- Fixed an issue when trying to choose equipment materials.
_____________________________________________________________________________
Version 1.1.2
_____________________________________________________________________________
- Fixed an issue when initializing health options.
- Fixed an issue with a new color generator option in the Alien Races mod.
_____________________________________________________________________________
Version 1.1.1
_____________________________________________________________________________
- Added support for RimWorld 1.1.
_____________________________________________________________________________
Version 1.0.16
_____________________________________________________________________________
- Fixed problem with head selection when the Alien Races mod is enabled.
_____________________________________________________________________________
Version 1.0.15
_____________________________________________________________________________
- Better error handling when loading the classes needed to add the
Prepare Carefully button to the character configuration screen.
- Fix for alien hair color swatches.
_____________________________________________________________________________
Version 1.0.14
_____________________________________________________________________________
- Fixed "memory leak" issue when displaying the equipment tab.
_____________________________________________________________________________
Version 1.0.13
_____________________________________________________________________________
- Bug-fix for item categories with multiple parent categories.
- Bug fix for choosing body parts for injuries that affect specific parts.
- Bug fix for races with no defined age generation curve.
- Updated the version of Harmony to 1.2.0.1.
- Added "manifest" file to support the Mod Manager mod.
- Ammunition equipment from Combat Extended is now classified under the
"Weapons" category.
_____________________________________________________________________________
Version 1.0.12
_____________________________________________________________________________
- Removed the limit on the number of allowed traits.
- Characters created from faction templates are no longer re-assigned to
the default player colony "pawn kind" definition.
- Equipment definitions are not loaded until afer the user interface is
displayed. When you have a ton of other mods enabled, this should make it
feel less like the mod is "hanging" after clicking the "Prepare Carefully"
button.
- Bug fixes for and improved compatibility with Alien Races mod:
- Fixed duplicate add-ons
- Fixed issues with head types and body types
- Fixed issues with mixed up hair and skin colors
- The age generation curve in a race's thing definition now determines the
minimum and maximum age allowed for a starting character. This provides
better compatibility with the Baby and Children mod.
- Shift-click to skip the confirmation dialog when deleting a pawn.
- Added support for more modded items in the equipment selection view.
_____________________________________________________________________________
Version 1.0.11
_____________________________________________________________________________
- Fixed problem with temporary pawns in the Relationships tab.
- Tweaks to the way that Prepare Carefully is injected into the game code.
_____________________________________________________________________________
Version 1.0.10
_____________________________________________________________________________
- Added support for 1.0.
_____________________________________________________________________________
Version 0.19.9
_____________________________________________________________________________
- Fixed a problem when randomizing backstories.
- Added missing backstories back to the backstory dialogs.
- Added a "matching faction only" backstory filter.
- Fixed a problem where hair selections were being removed due to specific
alien races. Now all hairs are available for "humanlike" pawns.
_____________________________________________________________________________
Version 0.19.8
_____________________________________________________________________________
- Backstory options are limited to those for the selected pawn kind.
- Fixed the info card for animals in the equipment tab view.
_____________________________________________________________________________
Version 0.19.7
_____________________________________________________________________________
- Fixed a problem where added faction pawns could not be used to create a
custom relationship.
- Compatibility with unstable build version 0.19.1987
_____________________________________________________________________________
Version 0.19.6
_____________________________________________________________________________
- Rearranged the backstory filters.
- Fixed a problem with custom relationships not being initialized.
- Added an initialization error dialog.
_____________________________________________________________________________
Version 0.19.5
_____________________________________________________________________________
- Added world characters to Prepare Carefully. The character list is now
divided into separate colony and world character lists.
- Added a faction selector for world characters.
- Added the concept of "temporary" pawns to the relationship tab to allow
you to connect two pawns in a relationship without adding the intermediate
pawn to the world.
- Added filters to the backstory dialogs.
- Changes to the preset file format.
_____________________________________________________________________________
Version 0.19.4
_____________________________________________________________________________
- Compatibility with development build version 1.0.1969
_____________________________________________________________________________
Version 0.19.3
_____________________________________________________________________________
- Fix to match changes in the HediffComp_GetsPermanent class.
- Updated version of Harmony to 1.1
- Fixes for Alien Races mod compatibility
- UI performance optimizations
_____________________________________________________________________________
Version 0.19.2
_____________________________________________________________________________
- Fixes to how related pawns are spawned into the world.
- Fix for how XP progress to the next skill level is updated.
_____________________________________________________________________________
Version 0.19.1
_____________________________________________________________________________
- Added minimum support for beta 19
_____________________________________________________________________________
Version 0.18.2
_____________________________________________________________________________
- Capitalized incapable of work type labels.
- Removed left behind colonists from parent-child relationship dialog.
_____________________________________________________________________________
Version 0.18.1
_____________________________________________________________________________
- Added support for Beta 18.
_____________________________________________________________________________
Version 0.17.1.7
_____________________________________________________________________________
- Bug fixes and mod compatibility fixes.
_____________________________________________________________________________
Version 0.17.1.6
_____________________________________________________________________________
- New UI for managing implants and bionics.
- Trait tooltips now display conflicting traits.
- Changed how the Prepare Carefully button is added to the character
customization page. Now using Harmony patches to display the button
instead of replacing the page with a scenario part.
- Bug fix: Previous/next buttons for traits now skip over conflicting traits.
- Bug fix: No longer treating all implants as replaced parts, which was
causing implant locations to be disabled in some cases when they should not
have been.
- Bug fix: Characters are no longer saved with implants that don't match
their race when using one of the alien races mods.
_____________________________________________________________________________
Version 0.17.1.5
_____________________________________________________________________________
- Can now choose from both player and non-player factions when creating a
new faction pawn.
- Bug fix: Hidden pawns are not killed if they have already been added into
the world.
- Bug fix: Apparel generated for faction pawns is now also set to normal
quality with no damage.
- Bug fix: Fixed skill name labels so that they are localized properly.
_____________________________________________________________________________
Version 0.17.1.4
_____________________________________________________________________________
- Bug fix: Better filtering of invalid factions and pawn kinds to avoid
errors when adding a character from a different faction.
- Bug fix: The randomize options now take into account a character's faction.
- Bug fix: Updated preset file format so that sibling-only parent/child
groups are no longer lost when saving a preset.
- Bug fix: Removed the save-game dependency created by customized scenario
parts.
Bug fix: Fixed the "Review Scenario" button in the gameplay menu.
Bug fix: Sibling and some other relationships are no longer lost when
saving a game.
_____________________________________________________________________________
Version 0.17.1.3
_____________________________________________________________________________
- Bug fix: Presets that include Alpha 16-saved characters that have had
relationships added will now save and load properly.
- Mod compatibility fixes.
_____________________________________________________________________________
Version 0.17.1.2
_____________________________________________________________________________
- Bug fix: No longer adding random health conditions when loading a
character.
- Bug fix: Now correctly clearing out health conditions when randomizing a
character.
_____________________________________________________________________________
Version 0.17.1.1
_____________________________________________________________________________
- Added support for Alpha 17
- New tabbed interface. The character list moves from being a list of tabs
across the top to being a scrolling list on the left. The tabs across
the top are now used to navigate between the mod pages.
- Re-arranged interface for the character customization page.
- New relationships page with a new interface for creating parent/child and
other relationships in a more predictable way.
- Added support for a fourth trait.
- Added support for more than 10 colonists.
- You can now directly type values into numeric fields for age and equipment
counts.
- Reworked how the mod integrates with scenarios and map generation (it no
longer overwrites the vanilla Genstep_ScenParts class).
- Added warnings for when no colonists are capable of work types that are
considered required.
- Added the ability to add pawns from other factions to your list of
starting colonists.
_____________________________________________________________________________
Version 0.16.1.4
_____________________________________________________________________________
- Fix for modded items that cannot be assigned custom colors.
_____________________________________________________________________________
Version 0.16.1.3
_____________________________________________________________________________
- Fixed the way that the option list for bionics/implants is built.
_____________________________________________________________________________
Version 0.16.1.2
_____________________________________________________________________________
- Compatibility fixes to avoid some errors when running with other mods.
_____________________________________________________________________________
Version 0.16.1.1
_____________________________________________________________________________
- Added support for Alpha 16.
- Added the ability to customize the pawn body type (now that it's supported
in vanilla).
- Tweaked the UI for adolescent pawns to remove adult backstory selection.
- Removed the backstory warning for backstories that do not have replaceable
names and gender pronouns.
_____________________________________________________________________________
Version 0.15.1.3
_____________________________________________________________________________
- Attempt to fix mod corruption issues.
_____________________________________________________________________________
Version 0.15.1.2
_____________________________________________________________________________
- Added support for Alpha 15c.
- Fixed item spawn bug (#65).
_____________________________________________________________________________
Version 0.15.1.1
_____________________________________________________________________________
- Added support for Alpha 15.
- Re-labeled the "Implants" tab to "Medical" on the Equipment page.
_____________________________________________________________________________
Version 0.14.2.1
_____________________________________________________________________________
- Re-introduced the point system (without the old "fixed points" option).
- Various bug fixes.
_____________________________________________________________________________
Version 0.14.1.1 (2016-07-31)
_____________________________________________________________________________
- Added support for Alpha 14.
- Removed the point system.
- Added support for the Accessory layer in the apparel selection UI.
_____________________________________________________________________________
Version 0.13.1.1 (2016-06-13)
_____________________________________________________________________________
- Switched versioning scheme.
- Added support for Alpha 13.
- Added "Relations" tab to the colonist portrait section.
- Redesigned the "Health" tab. You can now add injuries to your colonists.
- Added "Implants" and "Furniture" sections to the "Equipment/Resources" page.
- Re-labeled the alternate points option to "Fixed Points". Fixed points
is no longer the default.
- Starting points value is now saved with presets to avoid inconsistent
point values when loading a preset.
_____________________________________________________________________________
Version 1.10.1 (2015-08-22)
_____________________________________________________________________________
- Added support for Alpha 12.
- Added an Animals tab on the Equipment page.
- Added "No Extra Points" option.
- Rebalanced point costs.
_____________________________________________________________________________
Version 1.9.4 (2015-07-04)
_____________________________________________________________________________
- Added support for Alpha 11b.
- Added community-provided Ukrainian translation.
- Added community-provided French translation.
_____________________________________________________________________________
Version 1.9.3 (2015-06-13)
_____________________________________________________________________________
- Removed unnecessary initialization when loading a game, cleaning up some
warnings that were being logged.
_____________________________________________________________________________
Version 1.9.2 (2015-06-10)
_____________________________________________________________________________
- Fixed errors when saving presets.
_____________________________________________________________________________
Version 1.9.1 (2015-06-10)
_____________________________________________________________________________
- Added support for Alpha 11.
_____________________________________________________________________________
Version 1.8.3 (2015-04-19)
_____________________________________________________________________________
- Changed the way that weapons are categorized so that they don't appear in
the Resources tab under certain conditions.
- More error-checking for the Accessory layer to avoid errors with mods.
- Re-ordered the GUI elements to avoid text field focus problems.
_____________________________________________________________________________
Version 1.8.2 (2015-04-18)
_____________________________________________________________________________
- BUGFIX: Added better error-handling when trying to figure out in which
layer apparel should be displayed. Should avoid issues with mods that add
non-standard apparel layers.
- BUGFIX: Fixed the delete confirmation dialogs in the colonist and preset
save/load dialogs.
- BUGFIX: Fixed head type selection.
_____________________________________________________________________________
Version 1.8.1 (2015-04-18)
_____________________________________________________________________________
- Added support for Alpha 10.
- Tweaked the way that points are calculated again.
_____________________________________________________________________________
Version 1.7.3 (2015-04-01)
_____________________________________________________________________________
- Added back in the button to clear skills and passions by setting everything
to zero.
- BUGFIX: Adjusted the positioning of the passion buttons/indicators to take
into account translated text so that they don't overlap the skill names.
_____________________________________________________________________________
Version 1.7.2 (2015-02-22)
_____________________________________________________________________________
- Added a Korean-language translation. Credit to Latta for providing this.
- BUGFIX: Fixed problem with thing definitions that don't define any
categories.
_____________________________________________________________________________
Version 1.7.1 (2015-02-20)
_____________________________________________________________________________
- Added support for Alpha 9.
- Rearranged the UI elements on the first page.
- Split the age field into separate biological and chronological fields.
- Added Randomize All button.
- Added sorting buttons on the equipment page to allow you to sort by name
or by cost.
- Changed the "clear skills" button to behave like a "reset skills" button.
It now resets skill values and passions to their original values, instead
of setting everything to zero. Changed the button icon to reflect the
change in behavior.
- Adjusted point balancing to make passions more expensive and synthread
clothing added to your colonists less expensive.
- BUGFIX: The next button on the equipment page is now labeled "Start".
_____________________________________________________________________________
Version 1.6.4 (2015-01-23)
_____________________________________________________________________________
- BUGFIX: Removed RGB sliders from head type.
- BUGFIX: Better error-checking around invalid thing/stuff combinations.
This should better handle cases where you load a preset that was created
with a mod that is not currently enabled.
_____________________________________________________________________________
Version 1.6.3 (2015-01-14)
_____________________________________________________________________________
- Error-checking fix/compatibility fix for The Metal Age mod.
_____________________________________________________________________________
Version 1.6.2 (2015-01-11)
_____________________________________________________________________________
- Made sure that Prepare Carefully resets itself properly when going back to
the CharMaker page and after map generation.
- Tweaked the sensitivity of the resource drag sliders.
_____________________________________________________________________________
Version 1.6.1 (2015-01-04)
_____________________________________________________________________________
- Customize a colonist's date of birth by right-clicking on their age.
- Resources are no longer added in fixed increments. Clicking to increase
or decrease quantities will always modify the count by one. Click and
drag the number to change the values more quickly. Shift-click the
buttons or shift-click and drag to increase the rate further.
- Click and drag to change the age value. Shift-click the arrows to change
the age by increments of ten.
- The cost of resources is now computed using fractional values. The total
cost remains a whole number, rounded up.
- The default number of resources is now randomized to match the vanilla
game.
- Added Polish-language translation. Credit to malejpl for providing this.
- Significant reworking behind the scenes to add support for the new
EdB Scenarios mod.
_____________________________________________________________________________
Version 1.5.2 (2014-12-19)
_____________________________________________________________________________
- BUGFIX: Fixed a dumb math error that made silver cost zero points and
other things just not add up correctly.
_____________________________________________________________________________
Version 1.5.1 (2014-12-19)
_____________________________________________________________________________
- BUGFIX: Added non-cloth materials back to the character customization
options.
- BUGFIX: Apparel without a color generator no longer crashes the character
customization screen.
- Tweaked the way that your color selections are remembered as you browse
through apparel and accompanying material selections.
- Hover over the point total number to see a simple breakdown of the point
costs by category.
- Right-click on an item in the equipment and resources screen to open the
info dialog for it.
- Rebalanced point calculations.
_____________________________________________________________________________
Version 1.4.1 (2014-12-13)
_____________________________________________________________________________
- Added alpha 8 compatibility.
- Changed the point value and added a handful of point balancing math to
try to deal with the changes to various market values in the vanilla
game.
- Melee weapons now reflect the materials from which they are built.
- Options for bionics now respect the body part hierarchy, i.e. if you
replace a right arm with a bionic arm, you can't replace the
corresponding right hand.
- Reworked the colonist and preset save/load screens to match the new
look-feel.
- Changed the way the mod checks to see if it's active. You can now rename
the mod folder without affecting this check.
_____________________________________________________________________________
Version 1.3.1 (2014-11-08)
_____________________________________________________________________________