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openborscript.c
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openborscript.c
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/*
* OpenBOR - http://www.chronocrash.com
* -----------------------------------------------------------------------
* All rights reserved, see LICENSE in OpenBOR root for details.
*
* Copyright (c) 2004 - 2014 OpenBOR Team
*/
/* This file include all script methods used by openbor engine
Notice: Make sure to null *pretvar when you about to return E_FAIL,
Or the engine might crash.
Notice: Every new ScriptVariant must be initialized when you first alloc it by
ScriptVariant_Init immediately, memset it all to zero should also work by now,
unless VT_EMPTY is changed.
If you want to reset a ScriptVariant to empty, you must use ScriptVariant_Clear instead.
ScriptVariant_Init or memset must be called only ONCE, later you should use ScriptVariant_Clear.
Besure to call ScriptVariant_Clear if you want to use free to delete those variants.
If you want to copy a ScriptVariant from another, use ScriptVariant_Copy instead of assignment,
not because it is faster, but this method is neccessary for string types.
If you want to change types of an ScriptVariant, use ScriptVariant_ChangeType, don't change vt directly.
*/
#include "openborscript.h"
#include "openbor.h"
#include "soundmix.h"
#include "globals.h"
#include "ImportCache.h"
#include "models.h"
#define _is_not_a_known_subproperty_of_ "'%s' is not a known subproperty of '%s'.\n"
#define _is_not_supported_by_ "'%s' is not supported by '%s'.\n"
// Define macro for string mapping
#define MAPSTRINGS(VAR, LIST, MAXINDEX, FAILMSG, args...) \
if(VAR->vt == VT_STR) { \
propname = (char*)StrCache_Get(VAR->strVal); \
prop = searchList(LIST, propname, MAXINDEX); \
if(prop >= 0) { \
ScriptVariant_ChangeType(VAR, VT_INTEGER); \
VAR->lVal = prop; \
} else { printf(FAILMSG, propname, ##args); return 0;} \
}
extern int PLAYER_MIN_Z;
extern int PLAYER_MAX_Z;
extern int BGHEIGHT;
extern int MAX_WALL_HEIGHT;
extern int SAMPLE_GO;
extern int SAMPLE_BEAT;
extern int SAMPLE_BLOCK;
extern int SAMPLE_INDIRECT;
extern int SAMPLE_GET;
extern int SAMPLE_GET2;
extern int SAMPLE_FALL;
extern int SAMPLE_JUMP;
extern int SAMPLE_PUNCH;
extern int SAMPLE_1UP;
extern int SAMPLE_TIMEOVER;
extern int SAMPLE_BEEP;
extern int SAMPLE_BEEP2;
extern int SAMPLE_BIKE;
extern int current_palette;
extern s_player player[4];
extern s_level *level;
extern s_filestream *filestreams;
extern int numfilestreams;
extern entity *self;
extern int *animspecials;
extern int *animattacks;
extern int *animfollows;
extern int *animpains;
extern int *animfalls;
extern int *animrises;
extern int *animriseattacks;
extern int *animdies;
extern int *animidles;
extern int *animwalks;
extern int *animbackwalks;
extern int *animups;
extern int *animdowns;
extern int noshare;
extern int credits;
extern char musicname[128];
extern float musicfade[2];
extern int musicloop;
extern u32 musicoffset;
extern int models_cached;
extern int endgame;
extern int useSave;
extern int useSet;
extern s_sprite_list *sprite_list;
extern s_sprite_map *sprite_map;
extern unsigned char *blendings[MAX_BLENDINGS];
extern int current_palette;
extern s_attack emptyattack;
Varlist global_var_list;
Script *pcurrentscript = NULL;//used by local script functions
List theFunctionList;
static List scriptheap;
static s_spawn_entry spawnentry;
static s_drawmethod drawmethod;
static s_attack attack ;
int max_indexed_vars = 0;
int max_entity_vars = 0;
int max_script_vars = 0;
int no_nested_script = 0;
static void clear_named_var_list(List *list, int level)
{
ScriptVariant *var;
int i, size;
size = List_GetSize(list);
for(i = 0, List_Reset(list); i < size; i++)
{
var = (ScriptVariant *)List_Retrieve(list);
ScriptVariant_Clear(var);
free(var);
List_Remove(list);
}
if(level)
{
List_Clear(list);
}
}
void Varlist_Init(Varlist *varlist, int size)
{
int i;
varlist->magic = varlist_magic;
varlist->list = calloc(1, sizeof(*varlist->list));
List_Init(varlist->list);
varlist->vars = calloc(size + 1, sizeof(*varlist->vars));
for(i = 0; i <= size; i++)
{
ScriptVariant_Init(varlist->vars + i);
ScriptVariant_ChangeType(varlist->vars, VT_INTEGER);
varlist->vars->lVal = (LONG)size;
}
}
void Varlist_Clear(Varlist *varlist)
{
int i;
clear_named_var_list(varlist->list, 1);
free(varlist->list);
varlist->list = NULL;
// the first one must be an integer variable, so it's safe to leave it alone
for(i = 1; i <= varlist->vars->lVal; i++)
{
ScriptVariant_Clear(varlist->vars + i);
}
free(varlist->vars);
varlist->vars = NULL;
varlist->magic = 0;
}
void Varlist_Cleanup(Varlist *varlist)
{
int i;
clear_named_var_list(varlist->list, 0);
for(i = 1; i <= varlist->vars->lVal; i++)
{
ScriptVariant_Clear(varlist->vars + i);
}
}
ScriptVariant *Varlist_GetByName(Varlist *varlist, char *theName)
{
if(!theName || !theName[0])
{
return NULL;
}
if(List_FindByName(varlist->list, theName))
{
return (ScriptVariant *)List_Retrieve(varlist->list);
}
return NULL;
}
int Varlist_SetByName(Varlist *varlist, char *theName, ScriptVariant *var)
{
ScriptVariant *v;
if(!theName || !theName[0])
{
return 0;
}
if(List_FindByName(varlist->list, theName))
{
ScriptVariant_Copy((ScriptVariant *)List_Retrieve(varlist->list), var);
}
else
{
v = calloc(1, sizeof(*v));
ScriptVariant_Copy(v, var);
List_InsertAfter(varlist->list, v, theName);
}
return 1;
}
ScriptVariant *Varlist_GetByIndex(Varlist *varlist, int index)
{
if(index < 0 || index >= varlist->vars->lVal)
{
return NULL;
}
return varlist->vars + index + 1;
}
int Varlist_SetByIndex(Varlist *varlist, int index, ScriptVariant *var)
{
if(index < 0)
{
return 0;
}
else if(index >= varlist->vars->lVal)
{
__reallocto(varlist->vars, varlist->vars->lVal + 1, index + 2);
varlist->vars->lVal = index + 1;
}
ScriptVariant_Copy(varlist->vars + index + 1, var);
return 1;
}
//this function should be called before all script methods, for once
void Script_Global_Init()
{
memset(&spawnentry, 0, sizeof(spawnentry));//clear up the spawn entry
drawmethod = plainmethod;
Varlist_Init(&global_var_list, max_indexed_vars);
List_Init(&theFunctionList);
Script_LoadSystemFunctions();
List_Init(&scriptheap);
ImportCache_Init();
}
void _freeheapnode(void *ptr)
{
if(((Script *)ptr)->magic == script_magic)
{
Script_Clear((Script *)ptr, 2);
}
else if(((anigif_info *)ptr)->magic == anigif_magic)
{
anigif_close((anigif_info *)ptr);
}
else if(((Varlist *)ptr)->magic == varlist_magic)
{
Varlist_Clear((Varlist *)ptr);
}
else if(((s_sprite *)ptr)->magic == sprite_magic)
{
if(((s_sprite *)ptr)->mask)
{
free(((s_sprite *)ptr)->mask);
}
}
free(ptr);
}
//this function should only be called when the engine is shutting down
void Script_Global_Clear()
{
int i, size;
List_Clear(&theFunctionList);
// dump all un-freed variants
size = List_GetSize(&scriptheap);
if(size > 0)
{
printf("\nWarning: %d script variants are not freed, dumping...\n", size);
}
for(i = 0, List_Reset(&scriptheap); i < size; List_GotoNext(&scriptheap), i++)
{
printf("%s\n", List_GetName(&scriptheap));
_freeheapnode(List_Retrieve(&scriptheap));
}
List_Clear(&scriptheap);
// clear the global list
Varlist_Clear(&global_var_list);
memset(&spawnentry, 0, sizeof(spawnentry));//clear up the spawn entry
for(i = 0; i < numfilestreams; i++)
{
if(filestreams[i].buf)
{
free(filestreams[i].buf);
filestreams[i].buf = NULL;
}
}
if(filestreams)
{
free(filestreams);
}
filestreams = NULL;
numfilestreams = 0;
ImportCache_Clear();
StrCache_Clear();
}
int Script_Save_Local_Variant(Script *cs, char *namelist[])
{
return 0;
}
void Script_Load_Local_Variant(Script *cs, int handle)
{
}
Script *alloc_script()
{
Script *pscript = calloc(1, sizeof(*pscript));
pscript->magic = script_magic;
pscript->varlist = calloc(1, sizeof(*pscript->varlist));
Varlist_Init(pscript->varlist, max_script_vars);
return pscript;
}
void Script_Init(Script *pscript, char *theName, char *comment, int first)
{
if(first)
{
memset(pscript, 0, sizeof(*pscript));
pscript->magic = script_magic;
pscript->varlist = calloc(1, sizeof(*pscript->varlist));
Varlist_Init(pscript->varlist, max_script_vars);
}
if(!theName || !theName[0])
{
return; // if no name specified, only alloc the variants
}
pscript->pinterpreter = malloc(sizeof(*pscript->pinterpreter));
Interpreter_Init(pscript->pinterpreter, theName, &theFunctionList);
pscript->interpreterowner = 1; // this is the owner, important
pscript->initialized = 1;
if(comment)
{
pscript->comment = malloc(sizeof(*pscript->comment) * (strlen(comment) + 1));
strcpy(pscript->comment, comment);
}
}
static void execute_init_method(Script *pdest, int iscopy, int localclear)
{
Script *temp;
ScriptVariant tempvar;
//Execute init method
if(pdest->initialized && pdest->pinterpreter->pInitEntry)
{
temp = pcurrentscript;
pcurrentscript = pdest;
ScriptVariant_Init(&tempvar);
ScriptVariant_ChangeType(&tempvar, VT_INTEGER);
tempvar.lVal = (LONG)iscopy;
Script_Set_Local_Variant(pdest, "iscopy", &tempvar);
tempvar.lVal = (LONG)localclear;
Script_Set_Local_Variant(pdest, "localclear", &tempvar);
Interpreter_Reset(pdest->pinterpreter);
pdest->pinterpreter->pCurrentInstruction = pdest->pinterpreter->pInitEntry;
if(FAILED( Interpreter_EvaluateCall(pdest->pinterpreter)))
{
shutdown(1, "Fatal: failed to execute 'init' in script %s %s", pdest->pinterpreter->theSymbolTable.name, pdest->comment ? pdest->comment : "");
}
pdest->pinterpreter->bReset = FALSE; // not needed, perhaps
ScriptVariant_Clear(&tempvar);
Script_Set_Local_Variant(pdest, "iscopy", &tempvar);
Script_Set_Local_Variant(pdest, "localclear", &tempvar);
pcurrentscript = temp;
}
}
//safe copy method
void Script_Copy(Script *pdest, Script *psrc, int localclear)
{
if(!psrc->initialized)
{
return;
}
if(pdest->initialized)
{
Script_Clear(pdest, localclear);
}
pdest->pinterpreter = psrc->pinterpreter;
pdest->comment = psrc->comment;
pdest->interpreterowner = 0; // dont own it
pdest->initialized = psrc->initialized; //just copy, it should be 1
execute_init_method(pdest, 1, localclear);
}
void Script_Clear(Script *pscript, int localclear)
{
Script *temp;
Varlist *pvars;
ScriptVariant tempvar;
//Execute clear method
if(pscript->initialized && pscript->pinterpreter->pClearEntry)
{
temp = pcurrentscript;
pcurrentscript = pscript;
ScriptVariant_Init(&tempvar);
ScriptVariant_ChangeType(&tempvar, VT_INTEGER);
tempvar.lVal = (LONG)localclear;
Script_Set_Local_Variant(pscript, "localclear", &tempvar);
Interpreter_Reset(pscript->pinterpreter);
pscript->pinterpreter->pCurrentInstruction = pscript->pinterpreter->pClearEntry;
if(FAILED( Interpreter_EvaluateCall(pscript->pinterpreter)))
{
shutdown(1, "Fatal: failed to execute 'clear' in script %s %s", pscript->pinterpreter->theSymbolTable.name, pscript->comment ? pscript->comment : "");
}
pscript->pinterpreter->bReset = FALSE; // not needed, perhaps
ScriptVariant_Clear(&tempvar);
Script_Set_Local_Variant(pscript, "localclear", &tempvar);
pcurrentscript = temp;
}
if(localclear && pscript->varlist)
{
if(localclear == 2)
{
Varlist_Clear(pscript->varlist);
free(pscript->varlist);
pscript->varlist = NULL;
}
else
{
Varlist_Cleanup(pscript->varlist);
}
}
if(!pscript->initialized)
{
return;
}
//if it is the owner, free the interpreter
if(pscript->pinterpreter && pscript->interpreterowner)
{
Interpreter_Clear(pscript->pinterpreter);
free(pscript->pinterpreter);
pscript->pinterpreter = NULL;
if(pscript->comment)
{
free(pscript->comment);
}
pscript->comment = NULL;
}
pvars = pscript->varlist; // in game clear(localclear!=2) just keep this value
memset(pscript, 0, sizeof(*pscript));
pscript->varlist = pvars; // copy it back
}
//append part of the script
//Because the script might not be initialized in 1 time.
int Script_AppendText(Script *pscript, char *text, char *path)
{
int success;
//printf(text);
Interpreter_Reset(pscript->pinterpreter);
success = SUCCEEDED(Interpreter_ParseText(pscript->pinterpreter, text, 1, path));
return success;
}
//return name of function from pointer to function
const char *Script_GetFunctionName(void *functionRef)
{
if (functionRef == ((void *)system_isempty))
{
return "isempty";
}
else if (functionRef == ((void *)system_exit))
{
return "exit";
}
else if (functionRef == ((void *)system_NULL))
{
return "NULL";
}
else if (functionRef == ((void *)system_rand))
{
return "rand";
}
else if (functionRef == ((void *)system_getglobalvar))
{
return "getglobalvar";
}
else if (functionRef == ((void *)system_setglobalvar))
{
return "setglobalvar";
}
else if (functionRef == ((void *)system_getlocalvar))
{
return "getlocalvar";
}
else if (functionRef == ((void *)system_setlocalvar))
{
return "setlocalvar";
}
else if (functionRef == ((void *)system_clearglobalvar))
{
return "clearglobalvar";
}
else if (functionRef == ((void *)system_clearlocalvar))
{
return "clearlocalvar";
}
else if (functionRef == ((void *)system_free))
{
return "free";
}
else if (functionRef == ((void *)system_typeof))
{
return "typeof";
}
else if (functionRef == ((void *)math_sin))
{
return "sin";
}
else if (functionRef == ((void *)math_cos))
{
return "cos";
}
else if (functionRef == ((void *)math_sqrt))
{
return "sqrt";
}
else if (functionRef == ((void *)openbor_systemvariant))
{
return "openborvariant";
}
else if (functionRef == ((void *)openbor_changesystemvariant))
{
return "changeopenborvariant";
}
else if (functionRef == ((void *)openbor_drawstring))
{
return "drawstring";
}
else if (functionRef == ((void *)openbor_drawstringtoscreen))
{
return "drawstringtoscreen";
}
else if (functionRef == ((void *)openbor_log))
{
return "log";
}
else if (functionRef == ((void *)openbor_drawbox))
{
return "drawbox";
}
else if (functionRef == ((void *)openbor_drawboxtoscreen))
{
return "drawboxtoscreen";
}
else if (functionRef == ((void *)openbor_drawline))
{
return "drawline";
}
else if (functionRef == ((void *)openbor_drawlinetoscreen))
{
return "drawlinetoscreen";
}
else if (functionRef == ((void *)openbor_drawsprite))
{
return "drawsprite";
}
else if (functionRef == ((void *)openbor_drawspritetoscreen))
{
return "drawspritetoscreen";
}
else if (functionRef == ((void *)openbor_drawdot))
{
return "drawdot";
}
else if (functionRef == ((void *)openbor_drawdottoscreen))
{
return "drawdottoscreen";
}
else if (functionRef == ((void *)openbor_drawscreen))
{
return "drawscreen";
}
else if (functionRef == ((void *)openbor_changeplayerproperty))
{
return "changeplayerproperty";
}
else if (functionRef == ((void *)openbor_changeentityproperty))
{
return "changeentityproperty";
}
else if (functionRef == ((void *)openbor_getentityproperty))
{
return "getanimationproperty";
}
else if (functionRef == ((void *)openbor_getanimationproperty))
{
return "getplayerproperty";
}
else if (functionRef == ((void *)openbor_getentityproperty))
{
return "getentityproperty";
}
else if (functionRef == ((void *)openbor_tossentity))
{
return "tossentity";
}
else if (functionRef == ((void *)openbor_clearspawnentry))
{
return "clearspawnentry";
}
else if (functionRef == ((void *)openbor_setspawnentry))
{
return "setspawnentry";
}
else if (functionRef == ((void *)openbor_spawn))
{
return "spawn";
}
else if (functionRef == ((void *)openbor_projectile))
{
return "projectile";
}
else if (functionRef == ((void *)openbor_transconst))
{
return "openborconstant";
}
else if (functionRef == ((void *)openbor_playmusic))
{
return "playmusic";
}
else if (functionRef == ((void *)openbor_fademusic))
{
return "fademusic";
}
else if (functionRef == ((void *)openbor_setmusicvolume))
{
return "setmusicvolume";
}
else if (functionRef == ((void *)openbor_setmusictempo))
{
return "setmusictempo";
}
else if (functionRef == ((void *)openbor_pausemusic))
{
return "pausemusic";
}
else if (functionRef == ((void *)openbor_querychannel))
{
return "querychannel";
}
else if (functionRef == ((void *)openbor_stopchannel))
{
return "stopchannel";
}
else if (functionRef == ((void *)openbor_playsample))
{
return "playsample";
}
else if (functionRef == ((void *)openbor_loadsample))
{
return "loadsample";
}
else if (functionRef == ((void *)openbor_unloadsample))
{
return "unloadsample";
}
else if (functionRef == ((void *)openbor_fadeout))
{
return "fadeout";
}
else if (functionRef == ((void *)openbor_playerkeys))
{
return "playerkeys";
}
else if (functionRef == ((void *)openbor_changepalette))
{
return "changepalette";
}
else if (functionRef == ((void *)openbor_changeattackproperty))
{
return "changeattackproperty";
}
else if (functionRef == ((void *)openbor_damageentity))
{
return "damageentity";
}
else if (functionRef == ((void *)openbor_killentity))
{
return "killentity";
}
else if (functionRef == ((void *)openbor_dograb))
{
return "dograb";
}
else if (functionRef == ((void *)openbor_findtarget))
{
return "findtarget";
}
else if (functionRef == ((void *)openbor_checkrange))
{
return "checkrange";
}
else if (functionRef == ((void *)openbor_gettextobjproperty))
{
return "gettextobjproperty";
}
else if (functionRef == ((void *)openbor_changetextobjproperty))
{
return "changetextobjproperty";
}
else if (functionRef == ((void *)openbor_settextobj))
{
return "settextobj";
}
else if (functionRef == ((void *)openbor_cleartextobj))
{
return "cleartextobj";
}
else if (functionRef == ((void *)openbor_getlayerproperty))
{
return "getlayerproperty";
}
else if (functionRef == ((void *)openbor_changelayerproperty))
{
return "changelayerproperty";
}
else if (functionRef == ((void *)openbor_getlevelproperty))
{
return "getlevelproperty";
}
else if (functionRef == ((void *)openbor_changelevelproperty))
{
return "changelevelproperty";
}
else if (functionRef == ((void *)openbor_checkhole))
{
return "checkhole";
}
else if (functionRef == ((void *)openbor_checkwall))
{
return "checkwall";
}
else if (functionRef == ((void *)openbor_checkplatformbelow))
{
return "checkplatformbelow";
}
else if (functionRef == ((void *)openbor_openfilestream))
{
return "openfilestream";
}
else if (functionRef == ((void *)openbor_getfilestreamline))
{
return "getfilestreamline";
}
else if (functionRef == ((void *)openbor_getfilestreamargument))
{
return "getfilestreamargument";
}
else if (functionRef == ((void *)openbor_filestreamnextline))
{
return "filestreamnextline";
}
else if (functionRef == ((void *)openbor_getfilestreamposition))
{
return "getfilestreamposition";
}
else if (functionRef == ((void *)openbor_setfilestreamposition))
{
return "setfilestreamposition";
}
else if (functionRef == ((void *)openbor_filestreamappend))
{
return "filestreamappend";
}
else if (functionRef == ((void *)openbor_createfilestream))
{
return "createfilestream";
}
else if (functionRef == ((void *)openbor_closefilestream))
{
return "closefilestream";
}
else if (functionRef == ((void *)openbor_savefilestream))
{
return "savefilestream";
}
else if (functionRef == ((void *)openbor_getindexedvar))
{
return "getindexedvar";
}
else if (functionRef == ((void *)openbor_setindexedvar))
{
return "setindexedvar";
}
else if (functionRef == ((void *)openbor_getscriptvar))
{
return "getscriptvar";
}
else if (functionRef == ((void *)openbor_setscriptvar))
{
return "setscriptvar";
}
else if (functionRef == ((void *)openbor_getentityvar))
{
return "getentityvar";
}
else if (functionRef == ((void *)openbor_setentityvar))
{
return "setentityvar";
}
else if (functionRef == ((void *)openbor_shutdown))
{
return "shutdown";
}
else if (functionRef == ((void *)openbor_jumptobranch))
{
return "jumptobranch";
}
else if (functionRef == ((void *)openbor_changelight))
{
return "changelight";
}
else if (functionRef == ((void *)openbor_changeshadowcolor))
{
return "changeshadowcolor";
}
else if (functionRef == ((void *)openbor_bindentity))
{
return "bindentity";
}
else if (functionRef == ((void *)openbor_array))
{
return "array";
}
else if (functionRef == ((void *)openbor_size))
{
return "size";
}
else if (functionRef == ((void *)openbor_get))
{
return "get";
}
else if (functionRef == ((void *)openbor_set))
{
return "set";
}
else if (functionRef == ((void *)openbor_reset))
{
return "reset";
}
else if (functionRef == ((void *)openbor_next))
{
return "next";
}
else if (functionRef == ((void *)openbor_key))
{
return "key";
}
else if (functionRef == ((void *)openbor_value))
{
return "value";
}
else if (functionRef == ((void *)openbor_allocscreen))
{
return "allocscreen";
}
else if (functionRef == ((void *)openbor_clearscreen))
{
return "clearscreen";
}
else if (functionRef == ((void *)openbor_setdrawmethod))
{
return "setdrawmethod";
}
else if (functionRef == ((void *)openbor_changedrawmethod))
{
return "changedrawmethod";
}
else if (functionRef == ((void *)openbor_updateframe))
{
return "updateframe";
}
else if (functionRef == ((void *)openbor_performattack))
{
return "performattack";
}
else if (functionRef == ((void *)openbor_setidle))
{
return "setidle";
}
else if (functionRef == ((void *)openbor_getentity))
{
return "getentity";
}
else if (functionRef == ((void *)openbor_loadmodel))
{
return "loadmodel";
}
else if (functionRef == ((void *)openbor_loadsprite))
{
return "loadsprite";
}
else if (functionRef == ((void *)openbor_options))
{
return "options";
}
else if (functionRef == ((void *)openbor_playgif))
{
return "playgif";
}
else if (functionRef == ((void *)openbor_openanigif))
{
return "openanigif";
}
else if (functionRef == ((void *)openbor_decodeanigif))
{
return "decodeanigif";
}
else if (functionRef == ((void *)openbor_getanigifinfo))
{
return "getanigifinfo";
}
else if (functionRef == ((void *)openbor_strinfirst))
{
return "strinfirst";
}
else if (functionRef == ((void *)openbor_strinlast))
{
return "strinlast";
}
else if (functionRef == ((void *)openbor_strleft))
{
return "strleft";
}
else if (functionRef == ((void *)openbor_strlength))
{
return "strlength";
}
else if (functionRef == ((void *)openbor_strwidth))
{
return "strwidth";
}
else if (functionRef == ((void *)openbor_strright))
{
return "strright";
}
else if (functionRef == ((void *)openbor_getmodelproperty))
{
return "getmodelproperty";
}
else if (functionRef == ((void *)openbor_changemodelproperty))
{
return "changemodelproperty";
}
else if (functionRef == ((void *)openbor_rgbcolor))
{
return "rgbcolor";
}
else if (functionRef == ((void *)openbor_adjustwalkanimation))
{
return "adjustwalkanimation";
}
else if (functionRef == ((void *)openbor_finditem))
{
return "finditem";
}
else if (functionRef == ((void *)openbor_pickup))
{
return "pickup";
}
else if (functionRef == ((void *)openbor_waypoints))
{
return "waypoints";
}
else if (functionRef == ((void *)openbor_drawspriteq))
{
return "drawspriteq";
}
else if (functionRef == ((void *)openbor_clearspriteq))
{
return "clearspriteq";