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Scene0.scene
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GameObject: Camera
Component: Transform
Attribute: position {0,0,0}
Attribute: scale {1,1,1}
Attribute: orientation {0,0,0,1}
Component: Camera
Attribute: Fov 45.000000
Attribute: AspectRatio 1.777778
Attribute: NearPlane 0.100000
Attribute: FarPlane 100.000000
Component: Script
Attribute: Script ./Assets/camera.as
Attribute: float speed 5.000000
Attribute: float sensitivity 5.000000
Component: Skybox
Attribute: Shader ./Assets/shaders/cubemapShader.glsl
Attribute: PositiveX ./Assets/skybox/px.png
Attribute: NegativeX ./Assets/skybox/nx.png
Attribute: PositiveY ./Assets/skybox/py.png
Attribute: NegativeY ./Assets/skybox/ny.png
Attribute: PositiveZ ./Assets/skybox/pz.png
Attribute: NegativeZ ./Assets/skybox/nz.png
GameObject: Object1
Component: Transform
Attribute: position {0.68,1.39,-8.57}
Attribute: scale {1,1,1}
Attribute: orientation {0,0,0,1}
Component: MeshRenderer
Attribute: Model ./Assets/cube.obj
Attribute: Material ./Assets/materials/mat1.material
Component: BoxCollider
Attribute: localPosition {0,0,0}
Attribute: localRotation {0,0,0}
Attribute: scale {1,1,1}
Component: RigidBody
Attribute: gravityScale 1.000000
Attribute: mass 1.000000
Attribute: bounciness 0.200000
Attribute: friction 0.500000
Attribute: lockRotation 0
GameObject: Object2
Component: Transform
Attribute: position {-2.81,5.19,-9.78}
Attribute: scale {1,1,1}
Attribute: orientation {0,0,0,1}
Component: MeshRenderer
Attribute: Model ./Assets/cube.obj
Attribute: Material ./Assets/materials/mat1.material
Component: RigidBody
Attribute: gravityScale 1.000000
Attribute: mass 1.000000
Attribute: bounciness 0.200000
Attribute: friction 0.500000
Attribute: lockRotation 0
Component: BoxCollider
Attribute: localPosition {0,0,0}
Attribute: localRotation {0,0,0}
Attribute: scale {1,1,1}
GameObject: Ground
Component: Transform
Attribute: position {0,-12.774,-14.32}
Attribute: scale {10,10,10}
Attribute: orientation {0,0,0,1}
Component: MeshRenderer
Attribute: Model ./Assets/cube.obj
Attribute: Material ./Assets/materials/mat1.material
Component: BoxCollider
Attribute: localPosition {0,0,0}
Attribute: localRotation {0,0,0}
Attribute: scale {10,10,10}
Component: StaticBody
Attribute: bounciness 0.200000
Attribute: friction 0.500000
GameObject: Object3
Component: Transform
Attribute: position {2.51,5.13,-11.32}
Attribute: scale {1,1,1}
Attribute: orientation {0,0,0,1}
Component: MeshRenderer
Attribute: Model ./Assets/cube.obj
Attribute: Material ./Assets/materials/mat1.material
Component: BoxCollider
Attribute: localPosition {0,0,0}
Attribute: localRotation {0,0,0}
Attribute: scale {1,1,1}
Component: RigidBody
Attribute: gravityScale 1.000000
Attribute: mass 1.000000
Attribute: bounciness 0.200000
Attribute: friction 0.500000
Attribute: lockRotation 0
GameObject: Object4
Component: Transform
Attribute: position {-1.81,-0.79,-9.82}
Attribute: scale {1,1,1}
Attribute: orientation {0,0,0,1}
Component: MeshRenderer
Attribute: Model ./Assets/cube.obj
Attribute: Material ./Assets/materials/mat1.material
Component: RigidBody
Attribute: gravityScale 1.000000
Attribute: mass 1.000000
Attribute: bounciness 0.200000
Attribute: friction 0.500000
Attribute: lockRotation 0
Component: BoxCollider
Attribute: localPosition {0,0,0}
Attribute: localRotation {0,0,0}
Attribute: scale {1,1,1}
GameObject: Light1
Component: Transform
Attribute: position {1.48,0,-6.44}
Attribute: scale {1,1,1}
Attribute: orientation {0,0,0,1}
Component: Light
Attribute: LightType 0
Attribute: Intensity 1.000000
Attribute: Direction {0,0,0}
Attribute: CastShadows 0
Attribute: ShadowmapSize {1024,1024}
Attribute: ShadowSize {0,0}
Attribute: ShadowNearPlane 0.000000
Attribute: ShadowFarPlane 0.000000
GameObject: Light2
Component: Transform
Attribute: position {-7,-1.5,-14}
Attribute: scale {1,1,1}
Attribute: orientation {0,0,0,1}
Component: Light
Attribute: LightType 0
Attribute: Intensity 1.000000
Attribute: Direction {0,0,0}
Attribute: CastShadows 0
Attribute: ShadowmapSize {1024,1024}
Attribute: ShadowSize {0,0}
Attribute: ShadowNearPlane 0.000000
Attribute: ShadowFarPlane 0.000000
GameObject: Sun
Component: Transform
Attribute: position {10,5,1}
Attribute: scale {1,1,1}
Attribute: orientation {0,0,0,1}
Component: Light
Attribute: LightType 1
Attribute: Intensity 0.500000
Attribute: Direction {-1,-3,-5}
Attribute: CastShadows 1
Attribute: ShadowmapSize {1024,1024}
Attribute: ShadowSize {13.27,13.7}
Attribute: ShadowNearPlane 8.000000
Attribute: ShadowFarPlane 28.000000
GameObject: Sun2
Component: Transform
Attribute: position {-10,5,1}
Attribute: scale {1,1,1}
Attribute: orientation {0,0,0,1}
Component: Light
Attribute: LightType 1
Attribute: Intensity 0.500000
Attribute: Direction {1,-4,-4}
Attribute: CastShadows 1
Attribute: ShadowmapSize {1024,1024}
Attribute: ShadowSize {15,15}
Attribute: ShadowNearPlane 5.000000
Attribute: ShadowFarPlane 28.000000