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then and else allows Unit<void> in union (Unit<T> | Unit<void> or Unit<T | void> doesnt matter).
When Event<T> passed to else it comes as T assigning to T | void, but also it is requires T | void for else, but passed T.
then and else allows Unit<void> in union (Unit<T> | Unit<void> or Unit<T | void> doesnt matter). When Event<T> passed to else it comes as T assigning to T | void, but also it is requires T | void for else, but passed T.
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