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object.c
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object.c
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#include <stdio.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "table.h"
#include "value.h"
#include "vm.h"
#define ALLOCATE_OBJ(type, objectType) \
(type*)allocateObject(sizeof(type), objectType)
static Obj* allocateObject(size_t size, ObjType type) {
Obj* object = (Obj*)reallocate(NULL, 0, size);
object->type = type;
object->next = vm.objects;
vm.objects = object;
return object;
}
static ObjString* allocateString(char* chars, int length, uint32_t hash) {
ObjString* string = ALLOCATE_OBJ(ObjString, OBJ_STRING);
string->length = length;
string->chars = chars;
string->hash = hash;
tableSet(&vm.strings, string, NIL_VAL);
return string;
}
static uint32_t hashString(const char* key, int length) {
uint32_t hash = 2166136261u;
for (int i = 0; i < length; i++) {
hash ^= key[i];
hash *= 16777619;
}
return hash;
}
ObjString* takeString(char* chars, int length) {
uint32_t hash = hashString(chars, length);
ObjString* interned = tableFindString(&vm.strings, chars, length, hash);
if (interned != NULL) {
FREE_ARRAY(char, chars, length + 1);
return interned;
}
return allocateString(chars, length, hash);
}
ObjString* copyString(const char* chars, int length) {
uint32_t hash = hashString(chars, length);
ObjString* interned = tableFindString(&vm.strings, chars, length, hash);
if (interned != NULL) return interned;
char* heapChars = ALLOCATE(char, length + 1);
memcpy(heapChars, chars, length);
heapChars[length] = '\0';
return allocateString(heapChars, length, hash);
}
void printObject(Value value) {
switch (OBJ_TYPE(value)) {
case OBJ_STRING:
printf("%s", AS_CSTRING(value));
break;
}
}