[Forge 1.20.1 Suggestion] Currency option for rewards, and being able to make unitWorth be the per-item value #274
vizthex123
started this conversation in
Mod Ideas
Replies: 1 comment 1 reply
-
I'm a bit confused about your second point. What you're suggesting is already in place - As for the first point, this would require a bit of work since the matching algorithm is so much more complicated than it was in 1.12. I'll have to see if it's feasibly something we can switch to without too much work! |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
The 1.12 version of the mod had a config option that made rewards act more like a currency rather than picking more or less at random, and it'd be nice to have it back.
For example, you could set Emeralds to have a value of 500 and Diamonds to have a value of 1,000, and rewards would be selected starting from the highest value to lowest value rather than being random.
In addition, being able to define
unitWorth
as the value of each item (for objectives, rewards, or both) rather than the entire thing would let modpack devs better utilize a currency-focused reward system (e.g. a reward range of 2 - 4 can be worth 400 in the current system, but with the currency system enabled each item would be worth 400 - making the total 800 - 1600).A config option to disable the default recipes would be nice too. I did manually remove them, but figured I'd append it this post.
Beta Was this translation helpful? Give feedback.
All reactions