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league_tables.py
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league_tables.py
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'''
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
''' This script is part of the BBC Football Scores service by elParaguayo
It allows users to select which leagues they wish to receive updates
for.
It is called via the script configuration screen or by passing
parameters to trigger specific functions.
The script accepts the following parameters:
toggle: Turns score notifications on and off
reset: Resets watched league data
NB only one parameter should be passed at a time.
'''
import sys
if sys.version_info >= (2, 7):
import json as json
else:
import simplejson as json
from collections import OrderedDict
import xbmc
import xbmcgui
import xbmcaddon
from resources.lib.footballscores import LeagueTable
# Import PyXBMCt module.
from pyxbmct.addonwindow import *
_A_ = xbmcaddon.Addon("service.bbclivefootballscores")
_S_ = _A_.getSetting
def localise(id):
'''Gets localised string.
Shamelessly copied from service.xbmc.versioncheck
'''
string = _A_.getLocalizedString(id).encode( 'utf-8', 'ignore' )
return string
class XBMCLeagueTable(object):
def __init__(self):
# It may take a bit of time to display menus/tables so let's
# make sure the user knows what's going on
self.prog = xbmcgui.DialogProgressBG()
self.prog.create(localise(32106), localise(32107))
# variables for league table display
self.redraw = False
self.offset = 0
self.menu = True
self.leagueid = 0
# variables for root menu
self.showall = True
self.active = True
# Get our favourite leagues
self.watchedleagues = json.loads(str(_S_("watchedleagues")))
# Create a Leaue Table instance
self.league = LeagueTable()
self.prog.update(25, localise(32108))
# Get all of the available leagues, store it in an Ordered Dict
# key=League name
# value=League ID
self.allleagues = OrderedDict((x["name"],
x["id"][-9:])
for x in self.league.getLeagues())
self.prog.update(75, localise(32109))
# Create a similar Ordered Dict for just those leagues that we're
# currently followin
self.watchedleagues = OrderedDict((x["name"], x["id"][-9:])
for x in self.league.getLeagues()
if int(x["id"][-9:])
in self.watchedleagues)
self.prog.close()
def showMenu(self, all_leagues=False):
# Setting this to False means that the menu won't display if
# we hit escape
self.active = False
# Set the title and menu size
window = AddonDialogWindow(localise(32100))
window.setGeometry(450,300,5,4)
# Create a List object
self.leaguelist = List()
# Get the appropriate list of leagues depending on what mode we're in
displaylist = self.allleagues if self.showall else self.watchedleagues
#self.prog.update(92)
# Add the List to the menu
window.placeControl(self.leaguelist, 0, 0, rowspan=4, columnspan=4)
self.leaguelist.addItems(displaylist.keys())
# Bind the list action
p = self.leaguelist.getSelectedPosition
window.connect(self.leaguelist,
lambda w = window:
self.setID(self.leaguelist.getListItem(p()).getLabel(),
w))
# Don't think these are needed, but what the hell...
window.connect(ACTION_PREVIOUS_MENU, lambda w=window: self.finish(w))
window.connect(ACTION_NAV_BACK, lambda w=window: self.finish(w))
#self.prog.update(94)
# Create the button to toggle mode
leaguetext = localise(32101) if self.showall else localise(32102)
self.leaguebutton = Button(leaguetext)
window.placeControl(self.leaguebutton, 4, 0, columnspan=2)
# Bind the button
window.connect(self.leaguebutton, lambda w=window: self.toggleMode(w))
#self.prog.update(96)
# Add the close button
self.closebutton = Button(localise(32103))
window.placeControl(self.closebutton, 4, 2, columnspan=2)
window.setFocus(self.leaguelist)
# Connect the button to a function.
window.connect(self.closebutton, lambda w=window:self.finish(w))
#self.prog.update(98)
# Handle navigation to make user experience better
self.leaguelist.controlLeft(self.leaguebutton)
self.leaguelist.controlRight(self.closebutton)
self.closebutton.controlUp(self.leaguelist)
self.closebutton.controlLeft(self.leaguebutton)
self.leaguebutton.controlRight(self.closebutton)
self.leaguebutton.controlUp(self.leaguelist)
# Ready to go...
window.doModal()
def showLeagueTable(self):
# Basic variables
self.redraw = False
# If there are multiple tables for a competition (e.g. World Cup)
# Let's just get the required one
table = self.rawleaguedata[self.offset]
print table
#self.prog.update(92)
# How many rows are in the table?
# We'll need this to set the size of the display
n = len(table["table"])
# Create a window instance and size it
window = AddonDialogWindow(table["name"])
window.setGeometry(450, (n + 4) * 25, n + 3, 4)
#self.prog.update(94)
# Add the teams
for i, t in enumerate(table["table"]):
pos = Label(str(t.position))
team = Label(t.name)
points = Label(str(t.points), alignment=ALIGN_RIGHT)
window.placeControl(pos,i+1,0)
window.placeControl(team,i+1,1, columnspan=2)
window.placeControl(points,i+1,3)
#self.prog.update(94)
# Add the close button
closebutton = Button(localise(32103))
window.placeControl(closebutton, n+2, 1, columnspan=2)
window.setFocus(closebutton)
# Connect the button to a function.
window.connect(closebutton, lambda w=window: self.finish(w))
# Not sure we need these...
window.connect(ACTION_PREVIOUS_MENU, lambda w=window: self.finish(w))
window.connect(ACTION_NAV_BACK, lambda w=window: self.finish(w))
#self.prog.update(96)
# We may need some extra buttons (for multiple table competitions)
nextbutton = Button(localise(32104))
prevbutton = Button(localise(32105))
# There are more leagues after the one we're showing
if self.offset < (len(self.rawleaguedata) - 1):
window.placeControl(nextbutton, n+2,3)
window.connect(nextbutton, lambda w=window: self.next(w))
nextbutton.controlLeft(closebutton)
closebutton.controlRight(nextbutton)
# There are more leagues before the one we're showing
if self.offset > 0:
window.placeControl(prevbutton, n+2,0)
window.connect(prevbutton, lambda w=window: self.previous(w))
prevbutton.controlRight(closebutton)
closebutton.controlLeft(prevbutton)
#self.prog.close()
# Ready to go...
window.doModal()
def getLeagueTableData(self, ID):
self.prog.create(localise(32106), localise(32111))
try:
raw = self.league.getLeagueTable("competition-%s"
% (self.leagueid))
except:
raw = None
self.prog.close()
return raw
def setID(self, ID, w):
# Gets the ID of the selected league
ID = self.allleagues[ID]
self.setleague(ID,w)
def next(self,w):
# Display the next table in the competion
self.offset += 1
self.redraw = True
w.close()
def previous(self,w):
# Display the previous tablein the competition
self.offset -= 1
self.redraw = True
w.close()
def finish(self,w):
# We're done. Gracefully close down menu.
self.redraw = False
self.menu = False
self.active = False
w.close()
def setleague(self,lg, w):
# Set up the variables to display the league table
self.leagueid = lg
self.offset = 0
self.redraw = True
w.close()
self.rawleaguedata = self.getLeagueTableData(self.leagueid)
print self.rawleaguedata
self.prog.update(90)
def toggleMode(self,w):
# Toggle between showing all competitions and just our favourites
self.showall = not self.showall
self.active = True
w.close()
def start(self):
# Let's begin
while self.active:
# Show the main menu
self.showMenu()
while self.redraw:
# Show a league table
self.showLeagueTable()
if __name__ == "__main__":
# Create an instance of the XBMC League Table
xlt = XBMCLeagueTable()
# and display it!
xlt.start()